Everything posted by Bartimaeus
- Music, part 2
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Balancing versus realism?
I can't help but agree with the OP...all this talk of "the same exact amount of utility as another class and the ability to play whatever class however you like" keeps making me think the classes won't end up being all that unique...I feel like, if you want to play a Mage, you should probably be playing a Mage. Similarly, if you want to be playing a Fighter, you should be a Fighter, NOT a Mage. I like the idea of giving each class the ability to somewhat simulate other classes' abilities to fill SOME other roles than "normal" to some extent - and that does assert there is generally a "normal" role(s) for each class...but I don't feel like every class should be able to do most things well if they just really want to. For that, I'd prefer a classless system where you could just develop characters however you please with absolutely no restraints from classes... i.e. I feel like a Fighter should definitely be able to invest in lockpicking and trap disabling...but I don't feel like they should be able to invest much in more magicky stuff. It's admittedly completely arbitrary from previous experience, but hey, I can have opinions, too, right?
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Music, part 2
Are you sure it's not just the news affecting you? Um...actually, I barely pay attention to news...so, uh, probably not. Someone sent me the Mesopotamians like a year ago and I didn't much care for it at the time. I felt a yearning to listen to it again recently, and now I'm slowly going through all of their albums...
- Music, part 2
- Okay so High Quality Video has been covered, what about High Quality audio?
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Developers, Kickstarter & My Future 5 Year Gaming Budget
I, uh, I spent around $500-600 on my computer. It's been running strong for about 4 years now...though I do clean the entire thing about once every month, though I'm not sure if that actually makes a difference...
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Bold idea: No UI at all
Bartimaeus replied to Lord_Darkmmon76's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I often take this route in singleplayer first person shooters, (S.T.A.L.K.E.R., for example)...but I feel like it is probably not that great of an idea for an isometric tactical CRPG.
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Games we obsess over
Age of Empires II: The Conquerors Audiosurf Baldur's Gate II: Shadows of Amn Binding of Isaac Donkey Kong Country 2 Half-Life series Medieval 2: Total War Planescape: Torment S.T.A.L.K.E.R: Shadow of Chernobyl The Legend of Zelda: Ocarina of Time The Legend of Zelda: Twilight Princess Warcraft III: The Frozen Throne
- Music, part 2
- Music, part 2
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Top 10 Greatest Musical Albums Ever
"Top 10" *author lists five* I would make my own list, but I have difficulties equating my favorites from different artists.
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What you did today
Played Mario Party 3 on the N64 with two other friends and a computer today. The computer was extremely stupid, and passed up so many chances to get stars. One of my friends had 7 stars, and the other two of us had 4 each, and the computer had 2. On the last turn, when there was basically no hope of anyone but that friend with 7 stars winning, I ended up hitting a Chance block, which is where there's a chance somebody gives somebody else's a certain quantity of a certain item. I accidentally selected myself as the giver, and then selected the computer as the receiver, and finally, to top it all off, I accidentally selected all my stars to be given. The computer ended up winning two bonus stars and proceeded to beat us all. Most ridiculous game of Mario Party I've ever played.
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The hassle of increased move speed
Wait, what? You were talking about the IE games, not Dragon Age. I actually had the same problem in Dragon Age...but that's because I wouldn't turn off the AI because I absolutely hated controlling more than one character in that game, (third person / limited overhead views suck...). Player-defined actions were often overrode, yes, with the AI. But the IE games had the same problem...but the party AI was a little more definable, and party members were much more easily controllable if you wanted to turn it off completely. Since this game will have a true overhead view ala the Infinity Engine Games, I don't anticipate having any sort of AI enabled (for myself).
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Dragon Age did get at least one thing right though...
Nope, I'm sorry, I completely disagree. Dragon Age's combat was near unmanageable for me - no true overhead view, (hurray for limited range), which means you have to go with that awful "personal" third person view of characters. I couldn't make myself control anyone beyond my own character except for special circumstances. Can't stand having the camera jump around and having to keep swiveling it every time I want to do something... Yes, it does have convenience features, as you mentioned...but to say BG's combat was more unwieldy than DA's? Ehh...
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The hassle of increased move speed
I have no idea what you're talking about. Turn off or change your party AI, perhaps?
- Music, part 2
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BG2-style "Easter Egg encounters"
Off-topic, but...even though I've played through Baldur's Gate (2) roughly a million times, the Twisted Rune encounter is something I never, ever did or really knew about until about a year ago. I'd heard about it from various places - mod descriptions, forums, etc. - so many times over the years, but I'd never knew what it actually referenced to. Always assumed it was just a player-made name for something I always did. I always sell gems as soon as I get them, so I never opened that door on the Bridge district successfully. And since the door always casts...Disintegrate, is it? ...I always assumed it was supposed to just be a trapdoor for killing you. It's probably the only piece of Baldur's Gate content I'd never done up until then...I think it's quite amazing that I'd missed it that many times. I agree that these sort of things should be present for P:E.
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Music, part 2
- Music
Eye - This System (Will Eat Itself)- Music
http://www.youtube.com/watch?v=EmPfwLPcF7A- Music
Yes, that would be me. :D Happy to hear that you're enjoying them! I don't listen to Assemblage 23 as much as I used to, (read: not every second of every day )...though I listen to VNVN as much as I always have. http://www.youtube.com/watch?v=u-oZyAKiWsc- Music
http://www.youtube.com/watch?v=RfQcpa5LXX4 Hopefully, it's okay to post my own videos if I really am listening to them.- What are you playing now?
I don't completely understand the problem, but I was under the impression that the reason it didn't work is because it was missing that additional cable. The game doesn't seem to know how to use the audio from the CD like it did for CD drives. Nor have I ever met someone who got around the problem, short of simply ripping the audio data and manually playing it...which is what I ended up doing.- What are you playing now?
The main problem I have with the original is that the music doesn't work at all. AoEII and its expansion uses split mode discs, where half of the disc is the game data, and the other half is an audio disc, (which is the soundtrack...and I think maybe cutscene audio - the audio for those little movies that play when you're about to do a campaign mission). DVD drives don't have the same audio streaming capabilities that CD drives do...ergo, no music.- What are you playing now?
- Music