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Bartimaeus

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Everything posted by Bartimaeus

  1. I find that people have funny definitions of what "maximum settings" means when it comes to talking about their own rigs. Does "full graphic settings" include at least 8x, possibly 16x antialiasing*, no shortcut settings enabled in AMD's GPU control panel, etc.? *...assuming GTA V even comes with antialiasing settings, which it wouldn't surprise me overtly if it didn't based on the type of game that it is, being open world with many complex, mobile objects whose movements are constantly being calculated
  2. My point, I guess, was that I'm trying to see both sides of the argument, and that the situation/issue seems terribly complex and nuanced...and it's unfortunate that all of us...or at least most of us...live in polarized societies where it's (increasingly?) difficult for people to consider the perspectives of those on the other side of the wall, and that issues such as these aren't likely to be resolved any time soon and/or with any semblance of effectiveness as a consequence of that. I edited my previous post some, in case that helps further explain my point of view any.
  3. I've read a tiny - very tiny - amount of literature on the subject, and the "don't attack the privileged, but try and motivate them (as well as everyone else) to get involved in better understanding and working towards improving the lives of those who belong to unprivileged social categories" seems to be the general motto of those are more reasonable about the subject (i.e. not usually the more extremist teenagers and young adults you find on twitter and tumblr and such). It's my belief, though, that people, regardless of their station (or lack thereof) in life, are generally too absorbed in their own lives in order for such movements to ever truly make progress*. Most regular people are too busy working for their own lives and the lives of their loved ones and close friends, too much so to care about the intricacies of others' lives, particularly when it's concerning what seems to be semi-abstract social categorization and labeling. Throw in the people who claim to be "working for" those unprivileged groups but are really more just attacking what they consider to be privileged groups - particularly those who don't subscribe to their theory of certain categories of people being privileged and others being unprivileged - and you're bound for some equal anger and pushback. Such is life...and the polarized societies we live in. e: *Because it doesn't matter whether I belong to privileged groups or not: I still have things goals I need to work towards to and things I need to attend to and get done just like everyone else. Life can feel tough - as well as good - regardless of how objectively good or bad any given person's life we're evaluating is, which means most of us are usually more concerned with working on improving our lives rather than others we feel little connection to. I think it's a perfectly justified attitude, but it is (probably) unfortunate for those born in the future who will be dealt a poor hand in life...if there is no concentrated effort on the part of all - and I do mean all, from those on the very bottom to those at the very top - members of society to improve things. Again, such is life...and how life has, quite frankly, always been.
  4. If the fan noise on a GPU is bothering me too much, I just downclock the GPU so it doesn't get as hot and therefore need to push the fans so much. ...But uh, I don't usually need the GPU to work too hard anyways, and you just spent a few hundred dollars on a GPU, so you probably don't want to do that.
  5. Isn't it just...not a player-made protagonist? Are we gonna start complaining about all of the literally hundreds - thousands, really - of games that don't give you a choice in regards to the character(s) you play, now? This isn't anything new...
  6. Don't you usually roll a custom party anyways? I think the VA on new companions is pretty poor and mod-quality myself. Yes...it still damages my image of the game whe these random NPCs that I know aren't supposed to be a part of the game are just sitting around in certain locations...feels like I'm playing with mod-added party members, which is a huge, immersion-breaking no-no to me. If I recall correctly, too, Neera talks to you immediately upon spotting you in...Beregost, was it? ...and...Rasaad...or Dorn...whoever the monk in Nashkel is...has ridiculous boots that you could sell for like 15k gold or something insane when I played. It was all just very disappointing. I actually thought about making my own little weidu mod to remove them, but weidu was still broken for the EEs at that point...and really, why bother? Mods that I feel like I need still aren't compatible with the EEs, so there's no point in ever bothering with the EEs over the originals. *shrug*
  7. Which is unfortunate for me, since I want to play them on PC but want absolutely nothing to do with the character DLC...them making that optional on PC would've gone a long ways to increase my goodwill towards them, but what's done is done.
  8. It's too much a composite of things to really say...although the larger amount of processing cores/units/whatever they're called these days, the higher the other parameters (memory, memory bandwidth, clock speeds up to a point, etc.) tend to be...though it depends upon the brand and generation (since they change the architecture of the cores from generation to generation, and cores work differently across brands, too, of course). From a 5800 series card, that's still a pretty sizable upgrade, so congratulations.
  9. But...they're dead! ...although actually giving the article a quick glance over, seems like the article writer thought of that, too. Flashbacks wouldn't exactly be the best of ways to reintroduce dead characters...but outside of magical resurrection or cloning, I guess it's pretty much the only way.
  10. I've heard that show is kinda like Seinfeld, only hyped up on speed and crack cocaine...the latter of factors which, so far, has made me stay away from the show.
  11. Well, it'd help to know what your previous card was so we have an idea on how to compare the two...
  12. That sounds like it could at least be a little promising. I'm rather pessimistic when it comes to games lately, so I probably won't end up playing it anyways unless I hear really great things, but it could happen.
  13. (edit: or if you like the older version more)
  14. Hey, don't worry about it: as the creator, you're sure to have an edge in finishing the levels you've made much more quickly than the average player. Somebody who's never played is sure to spend closer to...oh, maybe 20 to 25 minutes...
  15. Yeah, okay, but still only like five minutes of being together, so... Also, if that's true, why wasn't Artyom ridiculing her back? Now that would've actually helped make the entire thing feel a little appropriate...but of course Artyom is a silent protagonist (...outside of the loading screens).
  16. If my experience of being an admin on forum boards holds true for this particular forum board's software (which I think it almost certainly does in at least this regard), an admin would have to either manually change the user's privileges (set "can post without approval" to "never" - or whatever the equivalent is - which overrides any privileges the user groups he's currently in would normally give him) or an admin would have to create a new user group (user groups being regular users, moderators, super moderators, admins, founder admins, etc.) just for him (unless they have such a group already made just for this sort of occasion due to previous troublemakers, of course). It doesn't seem like there's a whole lot of admin oversight - much less intervention - around here, which just leaves the moderators with their more limited powers such as warn and ban and such. (e): for sense, as usual; also, moderators might not even have ban (probably not the non-global moderators, at the very least): depends on how the permissions are set up
  17. Well, you wouldn't, now, would you? To be fair, I pretty much universally detest all so-called "romance" in all games regardless of context or setting (...because they're done awfully equally universally)...but this specific game was particularly horrifying to me, especially since I liked the first game.
  18. if the game recognized that you, as the player, could possibly think she was crazy and that maybe you didn't want to go along with this nonsense, then it would've been great. But you're not given a choice, and instead the extreme opposite happens. @Keyrock: Obviously light has *some* sort of effect...but my point is, the game seemed a bit brighter in general than 2033, even when light isn't directly shining on you. The Nazi prison room, for example, when you're "stealth" killing the Nazis with your silenced revolver...that room just is NOT that dark, and you're shooting a bloody revolver...and somehow, nobody notices. It seems so ridiculous and immersion-breaking to me.
  19. Yeah, you meet her for like five minutes, during which the entire time she displays open and utter contempt for you...then you get separated, and then when you finally meet up again, she's in love with you? Uh, what happened? That woman must've had some serious delusions about what exactly happened with our relationship in that very short time together over those few days of separation. You might've been thinking of Artyom and having fantasies of mutual attraction and possibly love every waking moment the two of you were separated, but I can guaran-fricking-tee you that Artyom spent nary a single errant thought in regards to you...besides maybe, "I wonder when that awful, terrible mean lady is gonna show up in this game again..."
  20. "As for areas being brighter in Last Light, you know that you can turn off circuit breakers and blow out flames, right?" Uh...but the rest of my criticism was that enemies weren't generally properly reacting to the game being brighter than 2033, not that the game was harder because it was brighter...
  21. Stupid plot of what I played of it, stupid characters that I hated (Anna's little character "arc" was laughable...or contemptible, more like, and I despised Khan's rewrite/revision from the first game...Miller's even greater macho meatheadism wasn't exactly admirable, either), even easier and sillier stealth from what I remember of it (it seemed to me that they made levels quite a bit brighter than they had been in Metro 2033...but without making stealth any harder. It's really immersion breaking for me if I'm going around shooting Nazis in the head with a "silenced" revolver in a big chamber room that would very much have sounds reflected and echoing off of thick concrete walls...while the room is actually not that dark, and somehow nobody sees or hears anything. Give me throwing knives or a Helsing, make the room a lot darker instead of laughably bright like it was, and maybe I believe this scenario)...just little things that made me end up really not liking the game compared to 2033. You can see a few of my posts on Khan here while I was having a discussion with Keyrock just a little earlier in this topic: http://forums.obsidian.net/topic/79278-what-are-you-playing-now/?p=1713228
  22. It must've been Last Light, since they don't have a real base in 2033: it's all Nazi after you get past the Frontline after Andrew the Blacksmith. Also, I don't remember that conversation, and I've heard every single one in 2033, so yeah. I can't really say anything for that level since I only vaguely remember it, and I haven't bothered trying to ever finish that game...
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