Theonlygarby
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Back to KCD2 for the DLC. I am doing the blacksmith DLC. Its fun even though it is pretty simple. I am at the most tedious stage of "gain blacksmith prestige" so i forge a thing every day, deliver it. Rinse repeat. I am glad my first playthrough i skipped many side quests. This time around i am going to be so overpowered by the time I do the main quests. It is a good game. The only thing I don't like is that there are only a few times where side questing feels somewhat natural. It's a weird pacing because if you start doing main quests you very quickly get to the point where everything feels urgent. With there being timed quests you never really know when you need to progress quickly. I would love for warhorse to make something new. A spy game, a post apocalyptic game, or something modern. They like making detective style missions so I could see them making a detective game of some sort.
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When i replayed the original starcraft, I was surprised how many missions were just "destroy all enemy bases". Then trying to search everywhere for the final pylon. I tried to beat warcraft 2 campaign and I literally can't. There was an island level where most of the combat is ship related. Can't count how many tries I took to win, couldn't do it
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No i loved KCD right from the start... I also got it when it was super buggy and new. Even then I loved it. I think its just a phase. It'll take something to click for me to get out of it. KcD2 is very good though. It's better in pretty much every way. Other than, I would say the story pacing is a little weird for me. Also it is missing the whole "from a peasant to hero" aspect... you are fairly competent to start.
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Went back to KCD2 now that all the DLC is released. Haven't actually got to any of them yet. However, this is why I think im a full on hater now. This game is great, really checks most of the boxes for RPG games for me. Even then, I'm still not having that much fun with it. Its a problem when my GOTY isn't even fully engaging to me.
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I did walk around a little before heading to town. I think a big part of it is narrative baggage from being part of the earth directorate. Like I can be a criminal who doesn't like the earth directorate and takes nothing serious. yet they decided to make me captain? Just in my mind you have to be a leader of some sort for the story to make sense. If you had been just a regular soldier it would feel a lot more natural. Starting off important takes something away from these types of games imo
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I think i have become a full hater. I just cannot get into outer worlds 2. I think its a me problem because I enjoyed the first one. If I had to justify it. I do not like when games throw you right into the world with no buildup. New Vegas you start in a small unimportant town. You wake up and talk to people in the town and you hear about the factions and political climate. Pillars your caravan gets attacked and you make your way to a small town. You get eased into the world. In outer worlds two you are an agent and you go on a mission. Thing happens. You are thrust into the world and factions with no time to ease into the world. Even the first outer worlds eased you into the world. You dealt with a minor dispute before seeing the wider picture. I probably will start to enjoy it eventually but it feels like too much too fast. I have a hard time caring about anything going on because it's thrown at you so quickly. Combat is good. Graphics are good.
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Random video game news... RNG is your friend!
Theonlygarby replied to Frak_the_2nd's topic in Computer and Console
Oh okay you mean it literally performs badly and lags? I'm kinda fine with that, I thought you meant it's a bad performance as far as content goes. -
Random video game news... RNG is your friend!
Theonlygarby replied to Frak_the_2nd's topic in Computer and Console
Worst performance how? I've been looking forward to this one but haven't followed development at all. -
Played some of the outer worlds. Finished the intro section. I'm sure I'll come around to it but I don't like how it started. These sorts of games the more blank the slate for your character the better (imo). This one they really have a backstory and you start as the captain of a ship. Not a deal breaker but definitely making it harder for me to get into it.
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Random video game news... RNG is your friend!
Theonlygarby replied to Frak_the_2nd's topic in Computer and Console
If they made a mr house on life support statue i might be tempted -
I started over "those who rule" due to FOMO. Turns out one of the people i thought was receuitable was not. I did save him and let him live though, so maybe there will be a call back to it at some point. I am stuck on a level I struggled hard with the first time. If I just wanted to beat the level it would be no problem. It is the side objectives. Main mission is "survive for 12 turns" easy. Side missions: "Save the villagers" this one gets me occasionally but for the most part it's easy to save them unless you get some bad RNG The hard part comes with there being two boss type characters on opposite sides of the map. These boss characters are holding useful items. You don't have to kill them but FOMO. You have to defend a church from waves of enemies coming from two directions. All while pushing forward towards the item holding boss characters. These boss characters are standing behind where the waves of enemies spawn in. Even all this would be doable. But 12 turns makes it very difficult. You essentially have to get close enough by turn 11 to have the boss come out of his spot and attack you. While hoping that does not kill any of your characters. I have gotten close so many times but then an archer comes out and kills one of my characters and I have to restart. The worst part is that you can't skip the enemies turn, so after failing my self imposed mission, I have to watch the rest of their dang turn before restarting. Edit: also the AI is not stupid so they will attack the person closest to death
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I bought this one but never played much of it. I'm not a big graphics person but the character models looked so bad at launch... either my standards have lowered or they improved. Maybe I'll have to give it a other go. Are you enjoying it? Also... it is black geyser right?
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Those who rule. On chapter 9 and i just realized I have killed at least two people i could have recruited... there is an option to talk to certain characters during battle and they join your side (making the mission easier) one of them was some kid I let go a mission earlier, and my dumb ass didn't think to talk to him. Just thought "well guess he dies now" The other was a viking so I feel less bad about that one... I am tempted to start over, I think the battles will be a lot easier second time around but still.. Edit: i started over. I make the exact mistakes I did the first time.
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Playing "those who rule" turn based tactics JRPG(style). I am enjoying it, but it's perma death for your units. So it takes me like 10 tries every level because I can't handle losing a character forever. MAYBE later when I stop liking a character, or have too many, I will allow some to die. The story is pretty basic so far, but im only on the third non training fight. You control some ranger group troops. Everyone is betraying everyone. You're very clearly fighting for the bad guys. I hope it turns out everyone is evil, just like real life. There is no world map or anything, just dialogue sections followed by a fight. There are lots of conversations between the different characters, which is kinda interesting because characters can die so you can definitely miss out on side objectives and stuff. My only real problem with it is that I'm constantly restarting fights due to perma death. Which is fine, but they make you go through the dialogue over and over which gets annoying after the 10th try. There are story choices you can make, but it kinda feels like those choices don't really matter. Example. Very early on you can choose to surrender or to fight. If you choose to fight it just cuts to black and you move on to the next section... I can't imagine choosing to surrender would give you anything different, though I have not tried. I dislike pointless dialogue choices. The only game I use a walkthrough guide with are the persona games. Mostly because there is a "correct answer" that has positive effects, and bad answers are just bad. Often there is no discernable reason for that answer to be correct. Or maybe it's just too cryptic for me to tell.
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The All Things Political Topic - What's Going On...?
Theonlygarby replied to Lexx's topic in Way Off-Topic
This very accurate. Even when I tell it to be more critical it ends up reverting to "wow great question you're so special" -
The All Things Political Topic - What's Going On...?
Theonlygarby replied to Lexx's topic in Way Off-Topic
I wanted to start a YouTube channel where every episode i burn a different countries flag... but then I realized I dont do things, so I decided against it -
Well for one I'm not a dune fan so I think some of it is lost on me. However I did have fun with it at first so I don't think thats the main reason. I think it just has the same problems every survival building type game has, which is seemingly endless incremental upgrades, repetitive exploration and no real end goal aside from getting those little upgrades. I could see having more fun if I had gaming friends I could play with. I did have some fun with it, and it's probably something I will return to. It just felt like it was going nowhere.
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Playing Dune awakening. It's pretty fun so far. I would dread having to start over though, because the start really limits what you can do. Also I could see it getting pretty repetitive. The atmosphere is great. Trying to make it through a stretch of desert as a worm is closing in on you is very immersive. Not sure how popular the game is because I have yet to run into anyone... just abandoned outposts.
