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Everything posted by BalkothTheFeared
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Yeah, that's a severe problem with romance pacing. Five minutes of Maia in my party and she's already asking if I'm banging anyone. There are times when I wonder if my watcher has Aloth, Eder and Pally rotating shifts outside his door to keep the horndogs away. It's a bug in the reputation system though. Really they shouldn't be doing that unless they're 3-4 I would imagine, but I can't even get anyone above a 2, and even companions at -1 are hitting on me.
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I'm curious how you got the subclass to show? I added a subclass myself to an override, but it never seems to appear in the list. { "GameDataObjects": [ { "$type": "Game.GameData.CharacterSubClassGameData, Assembly-CSharp", "DebugName": "Barbarian_BerserkerClone", "ID": "e062164b-8db9-4d38-9a66-d535ff9a2396", "Components": [ { "$type": "Game.GameData.CharacterSubClassComponent, Assembly-CSharp", "DisplayName": 1, "SummaryText": 1, "DescriptionText": 1, "ForClassID": "825817d4-1fb0-4e5c-bf84-473743ad98de", "HideInCharacterCreation": "false", "Subclass": "Barbarian_BerserkerClone" } ] } ] }
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Build Name: Death Knight of Wael Subclass(es): Bleakwalker/Priest of Wael Short Description: High defense single-target damage dealer. Author: BalkothTheFeared Game version: 1.02 Difficulty: POTD Solo: Untested I thought Inquisitor was going to be first character, but after 20 hours and hating it, I decided to try out the Templar. Which ended up being a way more fun experience. High damage output + High survivablity means that he can just keep putting out damage, while healing himself and giving deflection bonuses. The Wael priest will give spells that up your deflection, and almost every power level you get a better one! Add this to the healing that you receive. The bonus penetration that a priest can get for both Fire and Corrode damage, you are pretty much set. You get some mind-bending abilities too. And even the AOe paralyze at the end. You're made to hit hard however, not cast spells. But they're available! Race: Island Aumaua Origin: Deadfire Archipelago Background: Mercenary My stat spead: Skill Recommendations: Paladin : https://i.imgur.com/dOhAuu0.jpg Priest : https://i.imgur.com/DRxMgkV.jpg A quick demonstration of the build at around level 16 or so. Nothing fancy here, but as you can see, it can take a few hits and keep hitting back hard. So how do we boost the power-level of all those illusionary skills? How do I terrify my foes and make them temble before me? Thankfully, there's a mask for that: It gives +2 power rating to Illusionary skills. An active Terrify ability. And then it terrifies your foes when you get low on health! This thing is why it's so hard for me to play a Godlike. Armor: While there are plenty of nice armors, such as the Devil of Caroc's armor. I prefer to keep the theme, and once you reach the late-game you get this bad-boy. While you are taking hits, you are healing your allies and dealing periodic RAW damage to enemies. Notable early game weapons: You know her, you love her. She gives so much extra burn damage and that immunity to Intellect afflictions. Oh boy she's pretty great. --- The Whispers of Yenwood, once enchanted, is an excellent secondary. Spirit-slaying aside, the Reliable trait makes this a sword worth off-handing at least. --- LateĀ® game weapons you get both of these by exploring a mountain on the top of the map. They're interesting enough to show off: More burn damage? Launching fireballs on a kill? Yes please! --- I don't know how to feel about this one to be honest. It seems almost made for a Paladin, given that it gives +3 power levels on all Fire tagged abilities. Combine this with the flail and you'll be causing so many firey AOE bursts while busting out your own fire-y blades.
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1: If you look at the skills selected, I believe I do take both. I don't know if it's really "needed" but it makes the build speedier. You can do without the switching if you want. 2: I considered the Whispers but upon testing I found the Wahai Poraga to kill enemies faster because I can gather them all around me and just spin-to-win. I just had the rest of my party with ranged weapons and abilities to teleport away from me.
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Build Name: The Tornado Subclass(es): Devoted(Pollaxe)/Any Monk [brawler] Short Description: High attack speed in an area around the user, utilizes Mob Stance and Swift Strikes to cleave enemies and gain an even higher attack speed. Author: BalkothTheFeared Game version: 1.02 Difficulty: POTD Solo: No So, what is this build? Well, it's all about standing in a pack of enemies and spinning like crazy in order to cause as much damage as possible! Utilizing the Wahai Poraga and your own fists, you can easily swap between a more defensive build or to an offensive build. Penetrating Strikes hits all enemies around you, or you strike fast with your own fists twice in a row. You can swap out Penetrating Strikes for a Knock Down in order to lock enemies down, activate your Defender modal and your Halberd Modal in order to gain +4 engagements if you want! This was crazy fun to play, at the end of my run I dwarfed the damage output of all my companions. Striking all enemies in a circle around me, triggering Mob Stance to attack enemies, then using Swift Strikes to gain another attack when I critically hit. Recommended Stat Spread: Recommended Races: Elf or Orlan, We will need to max out Dex as much as possible, but the Orlan gets some good penetration. For my playthrough I used an Elf. 38 second video showing off the build on some low-level mooks: Skills Selected: https://imgur.com/a/vpzfywz What items are needed? These two are probably the most important bits of this build. The next are three armors that are extremely useful. With the exception of the Devil of Caroc Breastplate, your recovery time is actually going to be LOWER than not wearing any armor at all. Even even with the Devil of Caroc breastplace, it is only slower by 0.1.
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A really really simple and tiny change to characters.gamebundle to allow you to place such classes as Gunhawk or Priest of Woedica. https://www.nexusmods.com/pillarsofeternity2/mods/44/ All I did was change "HideInCharacterCreation": "true" to "HideInCharacterCreation": "false" for all the classes. Enjoy.