
Vastus
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8 NeutralAbout Vastus
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(1) Prestidigitator
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Could be nobody has tried summoner yet, wouldn't get my hopes up to high just yet anyhow. Ravager ought to be able to do decent AoE with carnage+rooting pain. It appears that Beckoner now actually has +1 to phrase cost for summons while retaining the other bonus and malus, that'll really push Troubadour to be the go-to for a summoner which it kind of was already. Skald is obviously still great for a martial multi focusing on crits although Paralyze hit-to-crit is only 25% now. And you are right there is still some decent AoE but it is not nearly what it was. AoE weapons such as Whispers being hit as well compounds this. That might actually mean that martial classes will have more trouble on solo runs and push for some more diversity with casters seeing more use as well for their AoE capabilities, assuming you can also get an acceptable level of survivability.
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Well looks like almost every item that saw any use has been nerfed, my guess is that they will buff weaker options somewhere else down the line but for now we'll just have to adapt. I'll probably have to use a different 2h as back-up for my solo PotD Warlock, since Whispers single-target DPS got cut in half, or maybe switch to Engoliero do Espirs all-together. One interesting thing that I didn't see in the list of nerfs is chanter summons. A chanter multi might be the best option for a solo run now honestly. Rogue getting bonus damage on all their abilities also raises them up in the rankings a bit, but not much. Fighter isn't the king of AoE anymore, with how bad Carnage is there is actually almost no AoE for martial classes come to think of it.
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Might and Perception are your priority stats, yes. Intelligence is also somewhat important (but not as much as MIG and PER) because it increases the AoE of Whispers of the Endless Paths and Carnage and also increases the duration of your buffs. You already have a ton of free action speed and recovery time reduction between Helmet of the Falcon, Bloodlust, Frenzy etc so Dexterity in the end only decreases recovery time by 0.1s per point, which is why I think it is lower priority than Int. You don't need extra constitution but I wouldn't dump it either, you can't see your health so having a small health pool would be dangerous. Resolve is the least important stat by far.
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I'm currently playing solo PotD with a Warlock, it works pretty well. It's not as broken as a few other classes but it is strong enough, you just buff yourself up and start wailing on enemies. You can complement your spell list with a grimoire, there is an Adventurer’s Grimoire early on that has access to Arcane Veil and Ironskin for example so you don’t have to pick up those. With those covered from your grimoire, pick up at their respective power levels are Fleet Feet (1), Infuse with Vital Essence (2), Llengrath's Displaced Image (3), Minor Arcane Reflection (4) etc. As for items try to pick up this: Equipment: Weapon: Whispers of the Endless Paths (Periki’s Overlook) Other options: Wahai Poraga; Engoliero do Espirs Armor: Armor of the Devil of Caroc (Mechanical Mind and Self-Mending enchantments; Periki’s Overlook) *I went for Mechanical Mind because Unflinching already gives resistance to Body Afflictions when >50% HP. Pet: Abraham (Roof of the Luminous Adra Mill in Queen’s Berth, Neketaka) Grimoire: Adventurer’s Grimoire (can't remember the location?) Helm: Helmet of the Falcon (Crookedspur Island merchant) Cloak: The Giftbearer’s Cloth (Fampyr’s Crypt, use Cloak of Deflection early on) *Requires you to invest in History to take full advantage of. Amulet: Protective Eothasian Charm (Port Maje, Gorecci Street) or Orishia (Flamewalker Vessali) Ring 1: Ring of the Solitary Wanderer (Purakau) Ring 2: Ring of Greater Regeneration (Orlan merchant in the Brass Citadel) or Chameleon’s Touch (Nomu the Marauder, Neketaka wilderness) Hands: Gatecrasher’s (Waneka in Queen’s Berth, Neketaka) *Also get Burglar’s Gloves (Iolfr in Periki’s Overlook, Neketaka) for traps/chests. Belt: The Undying Burden (Imuani in Delver’s Row, Neketaka)
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I'm currently doing a Solo PotD run with a Berserker/Wizard. Port Maje was actually kinda tough, but as soon as I got my ship and was able to sail to Neketaka to pick up Whispers of the Endless Paths and Abraham (pet on top of the Luminous Adra Mill) it really started to pick up. Wizard buffs have no recovery and a very short cooldown so you can just buff yourself up at the start of a fight and start wailing on enemies. Summoned weapons aren't worth the long cast time I think. For Paladin and Fighter you'll want to dual wield btw, much more effective with the full attacks.
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Vastus started following Item and ability synergy - post your gems
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Prestidigitator is the forum rank, not his forum name. This is his only build as far as I can see
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Nice, I was curious about the vendor's item list, it's a bit boring but oh well. Those Firethrower's Gloves look pretty sick for an Evoker though, imagine a Nature Godlike Evoker empowering a missile spell, that's gonna be a lot of missiles.
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I haven't tried it yet (I want to finish my party playthrough first), but I'm curious to try a Wizard/Berserker solo run, seems like it'd be quite fun. You could buff yourself up with Vital Essence and Llengrath's Displaced Image for survivability and Bulwark against the Elements and Minor Arcane Reflection could be situationally helpful as well. Berserker just provides a ton of damage an a bit of tankiness as well (+armor rating). I'd like to try it with a 2-handed weapon since Barbarians have access to a lot of free action speed and just because I haven't been able to make use of the unique 2-handers I've found in my current run. Especially Whispers of the Endless Paths could be great or that Pollaxe that also has AoE damage and makes you invulnerable while in the attack animation, it's a shame Blood Thirst only comes at PL7 because that makes everything so much better. Probably not the best build overall (dual martial classes tend to be better, Wizard/Devoted is probably also better), but you do have some flexibility in the answers you have for encounters if you know what you're facing.