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Everything posted by Flouride
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A bit down from 135 they had back in 2008 according to few sites, but still quite good when you take into consideration that they had to lay off staff after Aliens: Crucible got axed.
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O hai forum, some news today?
Flouride replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
Cmon, even Bioware thinks inventory management is RPG so it must be true! -
Mass Effect 3 Next Dragon Age Alpha Protocol Red Dead Redemption UFC 2010 Alan Wake Fallout: New Vegas Mafia II Civ 5 Half Life 2: Episode 3 Diablo III
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Pre-order charts
Flouride replied to WorstUsernameEver's topic in Alpha Protocol: General Discussion
But if you add the 360 and PS3 to each other for other multiplatform games as well... -
Like it would be possible to actually write worse npcs than Bethesda comes up with...
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Valid points. But do they have any internal teams that can actually make a proper crpg (other than Bioware)? Unless ofc they change the genre. I don't think they would promote iPhone or flash games like this as it would pretty much piss off fans. If not, then there's only few dev teams outside of Bioware that would be able to actually make a proper DA game. At least to me it would make sense to give the game to a team that is capable of delivering a game that the fans and critics will like, and not spend millions on a team that doesn't really have experience with crpg's. Good way to kill the brand by releasing a crappy game. While the hardcore gamers will know the diffence between a Bioware DA game and EA xxxx studio game, the casual gamers won't. But who knows, maybe Bioware really does have 4 teams working on Dragon Age content alone. And no, I don't think it's highly likely that EA would have given Obsidian a chance to work on DA. The thought crossed my mind as they have quite a lot of past history working together. In this case you can make good agruments why EA wouldn't do that and on the other hand it would make some sense to have outside studio with strong crpg background working on a stand alone game if they really want to cash in on the strong brand they are building. Obviously EA needs the cash...
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O hai forum, some news today?
Flouride replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
Funroc must be still sleeping... -
Just found out about the game
Flouride replied to Prince Lotar's topic in Alpha Protocol: General Discussion
Obvious troll is an obvious troll. -
Play Alpha Protocol in San Francisco
Flouride replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
Sounds great, but I still can't decide which version I should get. On other hand it would be nice just to chill on the couch and play it on xbox360 with 40" screen, but high-res textures and possibly better gameplay feel on PC... Matthew, arrange a pr event in Jyv -
Play Alpha Protocol in San Francisco
Flouride replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
I kinda thought that line was funny. -
Cool places for levels in the sequel.
Flouride replied to lord of flies's topic in Alpha Protocol: General Discussion
If Finland ain't in it, I'm boycotting it. To be more precise, Jyv -
Play Alpha Protocol in San Francisco
Flouride replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
I'm unemployed and don't have anything better to do on wednesday... now I just need to find someone to purchase me plane tickets to San Francisco and back :D Any volunteers? -
Well they are all ready coming with up ideas for the sequel so I guess it's safe to say AP2 is one the games Obsidian has on early stages (concept, basic story arch etc.). Unless ofc Sega owns the IP and decided to give to some studio they actually own.
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True, but if they plan to keep it as a RPG I don't think EA has any studio (other than Bioware) that could make a proper game.
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I see, the last number I've seen was around 130 on Wikipedia from 2008. I think it was on mobygames and/or linkedin as well.
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Not sequel. A stand alone game like FNV. It's still 3 months until AP hits the stores and unless it's a massive hit on the first week, I don't see Sega going forward with AP2 until they can see if it's even profitable making a 2nd one. By that time they are close to finishing FNV. Who even knows how many people are working on WoT full time. Not sure how accurate the info on bethesda boards and fallout wikia is about the FNV team but that ain't big either. Something like 30 people, which leaves about 100 to other projects? Also it's not about what they want. They might actually have to take projects that aren't their own IP. With this economy and companies laying off people left and right, they can't really say no to an offer like that if/when their own IPs ain't getting financial backing by publishers.
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Kinda depends whether it's Wheel of Time project or Top Secret project that is being lead by Feargus. If the "Top Secret Project" is being done by Team Feargus we might see something during this year if not then I suppose we won't hear about it in quite some time. Too bad the Wheel of Time game announcement was so vague, so we don't really know from Obsidian is working on it and how many people are even working on it. According to Bioware there's a stand alone Dragon Age game coming out sometime early next year. Maybe that's the top secret game? Or does Bioware really have 4 teams working on Dragon Age? Since they have the DLC team dishing out DLCs, expansion team and a team doing Dragon Age 2.
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Josh, can you at least comment on the living Wasteland part how the villages and gangs evolve while you ain't watching. Is it scripted like in case you don't take out some gang they will get more powerful or is it quite random how they evolve?
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They're easy to answer and don't divulge any information that we are trying to keep under wraps. You guys should start a similar thread on your own boards as well. Edit: or well, don't think anything is stopping us fans either
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HBO will proceed with GRRM's Ice & Fire Series
Flouride replied to Guard Dog's topic in Way Off-Topic
Excellent news. Now if only the French company currently holding the gaming rights would come up with some proper games... -
Some new? info from Finnish gaming magazine Pelit: - Weapons have unique/individual qualities. Some cause critical hits to head, others will damage your limbs severely for example circular saw will eat your fingers. - Death animations vary depending which weapon you are using. - Different gangs and villages might evolve during your gameplay while you are not watching. For example random Raider gang might find a hidden weapons cache and rise to power. - One new picture (at least for me) which shows concept art of an NCR Ranger Armor.
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Yes and I even said it in my post....
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On a better/normal day Kiprusoff would have stopped most of those shots. But this is the international system 1 game decides everything....
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Yes, I've heard about Awakening. Still my point is that pushing out 1h DLCs is waste of time especially when they don't really add anything to the game. And like I said earlier, it's not the money that bothers me. I'm fine using 4 euros for a DLC, it's one beer at a bar. I just hope they would make something like 5h DLC's for 15 dollars (+ the expansions) that would actually add something to the game other than few codex entries, few items and 30-60mins of playtime. Shale DLC was okay, Warden's Keep was kinda meh (at least it had some lore etc.), but like one has to wonder what was point in Return to Ostagar...