Everything posted by Constentin Lévine
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Iron Fists...
Oh yes, that is from BPM , I didnt take care of that because, before this week, I never used this Enchantment. Then, paradoxically, I'm removing this input from the mod for balancing purpose The weapon-bonus effect is inexpected I think, it is normaly working only when the "with spells" is wrote in the description (like for the Third Eye Amulet)
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Iron Fists...
And about the Citzal's Great Sword, the 100% misses-to-graze is not restricted to the great sword! The conversion work also on the other handed weapon, then also these abilities or spells (if they are considered as weapon). Not work with regulars spells. The ogre fist' interruption-on-crit is restricted to the fist.
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Help! Open Party Selection Anywhere
Constentin Lévine replied to Svartypops's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)I have many very specialized characters, this mod is the only thing I needed! Thank you
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Iron Fists...
Actually I try without succes to cast on myself this form to get (maybe) the Citzal armor!
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"Fast switching Shield"
And Slicken!
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[MECHANICS] Various Testing
Yes but they count as an attack. Stuffs like pure DoT spells are Status effects, not really the same.
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"Fast switching Shield"
And about Thick Grew Their Tongues, I found a way to always crit (when at less hit) with that (and some others spells). I will write about that tomorrow I think.
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"Fast switching Shield"
A Darcozzy Troubadour who do nothing else that casting Each kill... and Set to their purpose and switching between Sasha smitar/ Lethandria's Devotion and Slayer's Claw/Outworn Buckler when permanently chanting Their Tongue + zealous aura (chants are not interrupted by weapon's switchs) is awesome as Epileptic offtank Protector !
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"Fast switching Shield"
Maybe you already read the Boeroer' post about "Fast switching Shield" : (From the Ultimate Challenge Topic) This exploit work also with the Outworn Buckler (Timeless perseverence) but for reducing hotiles effects durations for the party. It is really good since it is not easy to deal with them (Supress Affliction only suspend them, Potion of Cleansing Purge reduce them, but none really purge them. About the Potion of Cleansing Purge, this is the only potion that scale with alchemy, except healing potions. They forgot this one in Patch 1.2 maybe). But switching per loop this small shield is very efficient and faster than a Supress Affliction ' cast! I tried also to exploit this with some bonus from weapon, but I found nothing. For exemple, %chance are cheked when the hit is rolled, then switching between two Marux Amanth or two Whales of a Wand doesnt enhance a "current %chance effect", even on persistents spells. The only good effect I got from switching weapon was for the Slayer's Claw increased might inspiration. In first, Strong became Tenacious, and after switched and came back to the Claw, Tenacious grade to Energized. This is pretty useful. There is a way to switch the armor in the other hand. I tried that to abuse from the Cabalist's Gambeson 10% beneficials effects during fight. When Spritishifted, the armor is switched by the Form' one. But that was not really nice since the modal cooldown is too long to be efficient : +10% of ben. effects every 6s * 5 with a shifter (druid form - shift form -(3s)- druid form-(3s) etc). I also used Glacierbane "Shattering" with my low int cipher on the druid, but once suspended, the Form is cleared. Find a way to switch the Blackened Plate armor with Death in life as quickly than a weapon would mean 4raw damages foeAoE per switch, too bad. Does anybody have any other idea to take advandage of the incredibly fast switching effect?
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Another -but limited- Untargetable effect
Among the untargetables effects provided by items and useful for the wielder (without class restriction), there is the already described Shadow Form from Slippers of the Assassin, and also, Obfuscation from The Eye of Wael. Both are extendables out of fight. In primer, those effects seems identicals, but fundamentally they are not : The Shadow Form turn you Invisible, then Untargetable for everyone and considerate like furtive (Unlock the icon from Assassinate for the Character). Self-buff (potion, Disciplined Barrage, etc) break the Invisibility. The Obfuscation make you Untargetable for ennemies. Then you can be buffed by allies spells (except SoT or effects that deals damages like Spark the Souls) , and self-buff yourself. You are not considerate like Invisible. The effect break on the second attack you make. For the similares effets : You cant take self-damages or damages from others (Obfuscation)(actually that doesnt remove the effect) or dealing damages without resuming the effect. You cant debuff ennemies (except from non-hit-rolls passives from weapons or items (Cap of the Laughingstock, Keeper of the flame, Ngati's Tusk...) You cant cast SoT or any buffing spell in AoE or for others. You are allowed to applie a trap out of fight, a Priest seal in combat, a Wall (thorns, draining, fire, many colors ect) ; in clear, every Hazard Spells (for an assassin, only the Acc bonus is applied for Hazard spells with Shadow form) will not remove the effect. Summoning a creature (chanter invocations and Many lives, monk, wizard, druid, figurines, items etc) dont break the effect! I think it is an interesting tool for summoner, especially for the Eye of Wael Enchantment, as a non-restricted class Untargetable but limited in applications.
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PotD Party suggestions
Exactely, but a lower new bonus dosnt override an older higher (if it is again in current effects). (For this question)
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PotD Party suggestions
It is not, if you extend the duration you can easily see the PL bonus staying to 7 (on SC bellower). And because any invocation consume all the phrases, I think you get PL based on your max. phrase account (depending of the maximum coast of the higher invocation you have), not on the invocation casted. Dual wiel is a good thing to refresh faster your phrases with skald, especially with Sun and Moon since you get 2 hits rolls on an attack. But WotE with offensive parry and a high deflection is nice too, ripostes are instantaneous. Dex and other Action speed and Recovery bonus affect spell, and as chanter you can have Quick effect from The bride... and as Fighter, a reduced recovery penalty. Anf for prevent any Dex afflictions, the invocation Shatter teir Shackles give you the immunity, but not this upgrade (only allies)!
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heritage hill/blood pool bonuses?
Constentin Lévine replied to Panda Baby's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The problem with Changeling's forms Claws is the non-scaling thing, wich mean no acc bonus.. Otherwise, there is the comparaison : Cat : 13-19 with 9pen for 0.5-3.0s (base+ scaling 16acc) Mantle Spider : 16-20 with 11pen for 0.7-3.0s (no scaling) Mantle Steagler : 24-30 with 12 pen for 0.5-3.0s (no scaling) Mantle Boar : 27-32 with 11 pen for 0.5-4.0s (no scaling) A great sword scaled to Legendary : 29-38 with 11pen for 0.7-4.0 (+15acc) ; You was right with the the Great Sword from Citzal, sorry too bad the form's bonus is not packaged with the claw.
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heritage hill/blood pool bonuses?
Constentin Lévine replied to Panda Baby's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)In first, you summon the Blight (or Draining Touch), and then you active the Lessons of Changeling The boar form is really good, 2 kind of damages and they dont scale with level (level 1 char can have two of this weapon when exported : but others forms get a similar dps because the recovery time is ajusted, faster but less damage based on the same model
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heritage hill/blood pool bonuses?
Constentin Lévine replied to Panda Baby's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That is working also when first you use a scroll of Minor Blight insteed of Draining Touch. You can get without mulclassing a wizard some goods weapons from Lessons of Changeling (Changeling's Mantle) or the Storm Blight Claw (Fury druid) in your inventory. Claws from the Changeling's Mantle at level 20 are better than a Legendary great sword in damage (they are closer than an legendary arquebuse) and they are one handed. But they dont benefit from Modal that is right. Dual wield the Fury's claws as an Arcane archer is cool
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Furious Cheese with a Solo Fury
Yes, I noticed that in the post about Least unstable Coil proc, this is below the list
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Temporal Cocoon, the godlike spell
I'm not sure but I thought named wizards have a kind of unlimited cast
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Temporal Cocoon, the godlike spell
On top, No Time for the Lost and Ooblit are giving 13 more seconds to end the fight , or maybe when using a Potion of Invisibilty that close the fight? But yes, the real difficulty is to find the wizard
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PotD Party suggestions
Rogue/cipher is fun to play, and after lvl13 with Borrowed Instinct it is fairly tanky ass well accurate, giving more chance to crit with Ryngrim' repulsive visage (great defensive spell in melee) for exemple. Rogue/Chanter get also a big arsenal to disable ennemies, and unlock Deathblow with facility (persistent distraction and The long night combined). Phrases are just refreshed slowy than cipher focus. But as melee, I suppose you want to use weapons more than spells, in this case these one are great backup solution! I'm using a fighter/chanter only to chain-kill my skeletons, otherwise for my concern, fighter and paladin are suffering from the lack of fun-play.
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Temporal Cocoon, the godlike spell
Then the question is about How to extend it? If the spell turn off the fight, it is easy, otherwise you need SoT at the end of the spell if your resolve is enough high, or a Monk' Clarity of Agony before find a way to quit the fight, or obviously WoD when Multiclassed wizard..
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Temporal Cocoon, the godlike spell
The difference is effects are "linked" : as I wrote in other topic (How to stun a might immune part II) there is a way to target him when Stasis-Shelled but not for remove only the Untargetable status ; when Targetable, casting Arcane Cleanse doesnt affect this effect. It is like Withdraw and Potion of Refuge : you cant dissociate the Stun effect and the Untargetable one. Casting Wall of Draining before will prolonge both effects. For self, the only other ability similare to Temporal Cocoon is Martyr's Memories from the amulet Tears of Saint Makawo, with on top the No-damage-taking effect ; but it is combat-only so it is cleared after. Immunities doesnt affect those spells like Not So Clever Hound said just before!
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Temporal Cocoon, the godlike spell
But dominate doesnt count for the Hit-to-Crit conversion, the Debonaire bonus. Confuse the debonaire, then he is able to target the charmed ennemy with pure DoTscrolls with 100% hit-to-crit without breaking the Charm effect. Charm is like Asleep.
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Temporal Cocoon, the godlike spell
I'm thinking about Debonaire now, I try to Sap the Giant Cave Grub (he has int weakness) to always charm him on hit, and then always crit, and not be attacked, but the Charm effect is always cleared immediatly after the hit, even without Deep Wounds, I dont know why..
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[CLASS BUILD] Chilling Tunes - Solo Upscaled PotD Loremaster
Are you using the Sandals of the water Lily because of Bitter Mooring? Often, this spell immobilize myself and then I take the damage from the spell.. Since, I use the Sandals too.
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How to stun a might immune ennemy, part II
My first reason was to bypass the untargetable effect, my second to benefit from the -10 fortitude and -10 deflection from stunned, and my third is because it is funny