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Constentin Lévine

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Everything posted by Constentin Lévine

  1. I didnt know that, very effective with an arcane archer I suppose, using scrolls of Insect Swarm, Plague of Insects, and Shining Beacon on top!
  2. The Call to Slumber description from the wiki : Causes a group of enemies to momentarily fall asleep, falling Prone until the effect ends or they receive damage. Call to Slumber cannot affect Vessels. Feast of Dreams (Dreamwalker's Tread) can affect them (one of them or whoever, 1/rest). Effect is similare, 10s (base) asleep against Will. But in fact, that is not totally true : it dont break with persistent DoT, and also on new ones from : Soul Ignition, Desintegrate, Combusting Wounds, Insect Swarm, Plague of Insects, and Shining Beacon. DoT from Soft Winds (chanter) dont disturbe the Asleep effect, but the phrase roll will break the effect when it begin. The good thing is Asleep is not an downgradable affliction, and there is not immunitie to counter that. I extended the duration with Dispersed suffering and squelettons ("If their Bones Still Slept Under that Hill, None Can Say", neither the upgrade or the "Many lives" ones, they are not controllable and may break the spell) and I felt like Freddy krueger
  3. They just dont have items bonus from skills, for exemple with the Aretezzo's cane. Pure Class stay to -5 deflections for them.
  4. Last year I madea test-build on that way, with also the Magnera armor and Finality's Claim ring , and someone to cast Blizzard. I named him Time Parasite, and because of relativity, I estimate that was like I got env. 100 dexterity
  5. With Beam spells it is very effective , but for Hand of Weal and Woe (priest) charmed ennemies are healed...
  6. Have you try with the Rod of the Deep Hunter (seems no limit to stack) and multiples phantoms from shroud of phantasm? As ranged, they are staying for more time
  7. Does anyone know how the hit-to-crit bonus are stacking? I suspect that is calculated in the same following order than recovery bonus do, in term of priorities between armor, weapon, items, consumables etc multiplicators. But then, do the berserker 30% HtC override the 25% one from Intuitive? and for the Merciless Gaze potion, does effect is replaced by the potion of Perfect Aim (25% against 15%)? Or by the eponym spell, like for the Magnificient escape cape, stacking with everything except rogue's Escape?
  8. I realise, like for the Cap of the Laughingstock, the will debuff aroma from the Keeper of the Flame is considered to Beneficial effect for ennemies, with obviously no limit duration. It is interesting for Wall of Draining.
  9. Do you know the Glacierbane enchantment Harder than ice, giving more 1pen (stack to 3), has no limit duration? Out of combat, in 3 ticks of Chillfog, your pen is to 15 when upgraded to Legendary, until rest. But just for the Glacierbane in main hand ; if you dualwiel Glacerbane, you have to switch the second in offhand to the main hand to have +3pen for each. (I try that to have +6pen but no) The pen bonus work only for Glacierbane. Furthermore Chillfog can proc Brilliant from Shroud of Phantasm, for soloing I mean.
  10. This is a good idea, giving an excellent reason to use this spell. There is not conjuring weapon at tiers 2 (and considering Concelhault's Draining Touch as, there are 2 at tiers 3). This is a level 1 spell with 14-20 freeze with 9pen for 3.0s-4.0s, with -10acc for 15s. Spears, sabres, battle axes, sword and maces get a base 13-19 with 7pen for 0.7s-4.0s, with innerent bonus (+10%damage for sabres, +5acc for spears...). Another damage type for the coast of 1pen to swords. +2pen for maces for -20% damages to 11-15. tiers3 summoned weapons Kalakoth' Minor Blight seems equivalent to the Grasp, with 14-20 elemental damages, 7 pen but 0.7s-4.0s, +1.3m radius for the -10acc. Better than a summoned pistol, 15-19 with 7pen for 1.1s-5.0s and +20%lash. Modals that increase the pen by 2 give a penalty of +50%recovery time, without break the game balance. So a vanilla sabre with Windmill Slash is 13-19 with 9pen for 0.7s-6.0s. AS a Grasp a summoned weapon, I suggest, on the Mace model, 11-16 freeze with 9pen to 0.7s-4.0s and -10acc for 15s. But as a spell only add a freezing (paralyse) effect for a shorter duration than the acc penalty, like 6.0s base, would make this one more attractive. What do you think about?
  11. 1. Yes, the Lance of the Midwood Stag give you 2 generics PL under the effect of Form of the Delemgem. It is in my opinion better than the Spine of the Thicket Green because that work with every spells, like Touch of Rot or Autumn Decay, no plant but decay keyword. But anyway the Spine of the Thicket Green is available as you are in Neketaka. One item that give you other poison PL is the Spider Silk Robe. That give also a poison immunity, so you can cast Venombloom around you when surrounded by ennemies. 2. I just know for the indepence of the differents ripostes. You can combine them. 3. Rekvu Scorched Cloak do nothing for your paladin when he cast Sacred immolation (and sacrifice), because he take raw damages... I'm not sure different effect of revive can chain, maybe all of them will trigger in the same time. But I'm not sure.
  12. And a Woedica priest can enfeebled many ennemies with Writ of Mending at PL9 ; enfeebled one of them with DoT seems equivalent, what do you think about?
  13. The AoE shock deal less damages, and the Faling Star deal fire or crush damages, and both delete the Effort AoE. But the Seven bolts abilitie is really devastating. For Acolyte Frostbite, that work in a weird way : on death two chillfog appears, dealing a env. 5-15 base damages (with a low pen of 5, -75%) , blinding as espected and ticking for the duration, but nothing happen on tick. Without other source of On-death-Aoe, the ticks deals the same amount of damage, and the duration is low. I take a screenshot for the Ninagauth's freezing pillars : So the duration is longer than I previously said, and the Precision is in reality 120 (20 base + 14 Per (9+5 from Aware)+ 57 level+ 10 capacity level+ 2 PL magician+ 7 Fighting Spirit (human bloodied)+ 10 devotion of the Faithful) . That mean, with the Vaporous Grimoire, 68-78 * 5 * 3 before "reload" with Blood Sacrifice, with the condition to hit each time.
  14. I'm using the 4th mod in the dl list, but I increase the 1.25 value https://www.nexusmods.com/pillarsofeternity2/mods/43?tab=files . By the way, you did a really nice job with your BPM Yes, exactely, my first reason to use this mod was because otherwise I dont use, never, watcher's ability, I want to economise them ... Yes you are right, the Insighful effect may trigger but not the weapon AoE full attack, I'm going to look about Chillfog-on-death from the Acolyte Frostbite is working with the cape, or to switch off the Effort for the Phantom (Cape of the Falling Star do superior damages than Effort for him).
  15. I forgot another important think : Sabres, swords and estocs modals penalties (-15 deflections) are without effect for you since you cant be hitted. This is for the martial part of the build.
  16. I forgot to look if phantom' Valiant demise create wounds from Hylea's Talon! I will edit the post when it will be done ! This is a bit of work only to stay at bloodied in fact, but otherwise you just have to active Martyr's memories and target you with another character' supress affliction.
  17. Phantoms are souls that did not properly separate from the body after death. This usually happens as a result of severe trauma, particularly in the case of a violent death. Unlike lost souls, which are incapable of interacting with or being detected by normal mortals, phantoms (like shadows and cean gŵla) maintain a connection to the physical world. They will attack other life forms without discrimination. End-level class build to interract with the world from beyond the veil — Blood mage / berserker — human mig high con lowest dex high per high int high res lowest Once the acces to benefecials effects durations,this build really dont need health (con) and is not affected by ennemies debuffs (res). In that sense he need the lowest resolve he can because he need a tiers3 affliction to exploit this potential. He just have to be careful with other afflictions from friendly fire (like Blind from Chillfog for exemple). This build require a party with someone able to cast Supress affliction (priest or ring of unshackling or equivalent) and enfeebled (in my party I have a SC Woedica priest and a MC FF monk). Before level 19, as a glass canon Warlock, defensives illusions and enchanting spells are a necessity to staying in life. After the possibility of wall of draining, as a transparent glass canon, spells have to be respec to the offensive direction, like that : 0. Frenzy ; Chillfog Blooded ; Arkemyr Dazzling Lights Barbaric Blow ; Merciless Gaze ; Combusting Wounds ; two weapons style Bloodlust ; Deleterious alacrity of Motion ; Bloody slaughter ; Ryngrim's repulsive Visage Spirit Frenzy ; Pull of Eora ; Essential Phantom ; Secret of rime Leap ; Ninagauth's Bitter Mooring ; Arkemyr's Wondrous Torment ; Dimentional shift Brute Force ; Ninagauth's Freezing Pillar ; Minolettas's piercing Burst ; Death Ring Blood Thirst ; Substancial phantom ; Spirit Tornado (Necrotic Lance, Confusion, Malignant Clood, Gaze of the adragan, and Wall of draining are in Grimoire) Items and theirs complementarities Horns of the Auroch (to ignore pull of Eora, lash for the phantom summon) Tears of saint Makawo (the most important item, see below) Cape of the Falling stars (large area phantom' explosion) Hylea's talons (bleeding foe only on melee) Kuaru's price or Ring of overseeing Whispers from the Depths (source of Acute, the loose of will doesn't matter) Sandals of the Water Lily (Ninagauth's bitter Mooring sometimes Immobilize yourself, -10 def for phantom summon) Unstable Coil or upgrades (Spirit siphon stack with actives and passives speed bonus, phantom summon beeing Volatile) Beza's Touthed Blade (Rending cuts work with all critical hit, so it is like a +2 pen for 10sec, Veil piercing because you are Beyond the Veil), Modwyr (to cast Spirit Frenzy again and again without the confuse part) Effort (Valiant Demise for phantom) (set 2, before casting phantom) Effigy's Husk (Armor of Flesh to resist to the Volatile phantom stunning reverence, add to that AoE 45-55 raw damages, -75% healing to ennemies around you) Grimoire of the vaporous Wizardry (3 spell casts, taking 0 damage dont interrupt, but phantom is Volatile again, this time in a bad way) ———————————————— In first place, when combat start, Blood sacrifice you upon you are below bloodied, and cast Martyr's Memories from Tears of Saint Makawo. Then Supress affliction from your priest supress the petrify effect, and you become Untargetable just for ennemies, with a -100% damage taken. in this order, cast Deleterious alacrity of Motion, Spirit Frenzy, and Wall of draining on ennemies. Once Spirit Frenzy is active, with a FF monk, double hit your Warlock with Forbidden fist (1 to errase the Robust effect, 2 to enfeebled (no heal)). That must happen very quickly because with robust and the Blood mage constant healing, warlock is going to loose quickly every effect from bloodied (+25% damage from Blooded, +15% damage and +7 acc from Human, -75% healing to ennemies around you from Effigys Husk) because Martyr's Memories doesnt prevent you from healing. With your low resolve, meaning between 40 and 60sec of Enfeebled. That was the first step to the fight. Seems maybe fastidious but Martyr's memories is 1/rest ability, and the benefices are really good. Because you are sensitive to friendly fire, priest can buff you with aware (or yourself with Eldritch aim) and other good spells. A good way to deal with ennemies is to cast Pull of Eora to keep them far away of your team, and cast essential phantom (while you get in your hand Effort) in the other side of the AoE (he is immune to pull effect, Horns of Auroch). Ninagauth's bitter Mooring him, then cast 3 Ninagauth's Freezing Pillars -3,4s casting- (with the phantom inside the AoE). An ennemie with dumbed fortitude and less than 13 freeze armor rating hited by each pulse take on 22 sec env. 840 damages +env. 130 damages from phantom explosion. You take 0 damage. With 3 casts of minoletta's precisely piercing Burst, 129-177 pierce damages with 20 pen -2.6s casting- 3.4m around you, you are pretty offensive. I'm considering Whispers from the Dephts granted you Acute since you killed someones. The 15% Action speed bonus from Delterious Alacrity of motion doesnt stack with the 20% one from Frenzy, but once you killed your phantom, you gain another 15% Action Speed , and a 20% another one from Bloodlust passive. Martyr's Memories give you Untargetable so at the difference to Barring Death, you dont worry about ennemies spells like Arcane Dampener, that dont hit you. In the melee, it is like you are invisible, but if you was, allies couldnt target you with Supress affliction like for withdraw. Ennemies just ignore you like you was beyond the Veil. Yours wizardly phantoms are considered as Team and not Party, so if you can target them with offensives spells, you cant affect them with friendly spells like Dimensional shift or Recall Agony from cipher. Contrarly to the Chanter' ghost who does, as considered as Party. Yours phantoms dont trigger carnarge on Effort' Valiant Demise full attack on unconscious. They only copy your items. In other hand Spirit from Shroud of phantasm are truly copy of you and maybe trigger carnage with Valiant demise. Nothing in the combat log about that. I just know that with a monk with swift flurry active and Effort, on unconscious the AoE m full attack can trigger another attack (just for each crit roll, no recast the Valiant Demise), and a Barbarian with frenzy active trigger as the same way Carnage with each attack from Valiant demise. Really nice combined with Survivor's Tusks. Blood sacrifice will restore your spells in 0.6s per sacrifice, so with the Maj Key that mean 5 spells/3sec, you take again 0 damage. If it is not a problem to keep the Martyrs memorie effect with WoD or SoT, for the bloodied effects you have to be careful : at level 20 , your health is env. 200, you cant see it anymore because frenzy, you have to go see your enfeebled source rapidely ( Leap). Note : I'm using the Community Patch, the Balance Polished Mod, the /rest to /combat Abilities Mod, and another Mod that grant more health to ennemies (+50%) to profit to longest duration combats without break the balance of the game.
  18. I found another way to paralyse Dorudugan but with targetting will. He has 167 (152+15 PodT) Will that can be reduced to : -25 club modal, -8 keeper of the flame aroma, -10 ngati's tusk ... 124 -10 ben fidel's neck, -40 miasma or arkemyr's wondrous torment ... 74 -15/-30 Boeroer's willbreaker retentless ... 59/44 The Eye of Wael Lidless Gaze petrify for an equal duration to Embrace the earth talon, target will and benefice from +15acc to weapon legendary upgrade, and The hundred Visions PL boost (illusion), your acc buffs but not from The empty Soul (cipher). Duration depend of your Int and PL stack. And from crit, "overriding" the 25 resolve of the iron giant. It could be more easy to extend, doesnt? For the Willbraeker debuff :
  19. Do you think with a chanter's skeketons and Frostball you can perma paralyze Dorudugan? I made a topic on it but is pretty useless in most of fight, but here? This is the link Edit :
  20. Edit : I made a mistake about Hel Beckoning : I get Noxious Cloud mixed up to Malignant Cloud, so the weapon dont work for the idea, the spell dont pulse.
  21. I swith directly to EdE after proccing one or two seals OR one ore two chillfog OR noxious cloud because if the duration is enough for kill a lot of ennemies, it is too short to take the time to combine the multiple weapons switch, the vessel and spirit kills, again the weapon switch to EdE. Chillfog and Noxious cloud target fortitude and seals, I think, target reflex. Noxious cloud is tagged as poison and sicken (-5 fortitude), Chillfog blind (-5 reflex, -10 deflection), seal deals raw damages, ghost blade hobble (-5 reflex), so the weapon choice is situational, but the Weyc Wand is more easy to do the job because it depend just of yours crits.
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