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Everything posted by Constentin Lévine
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A Darcozzy Troubadour who do nothing else that casting Each kill... and Set to their purpose and switching between Sasha smitar/ Lethandria's Devotion and Slayer's Claw/Outworn Buckler when permanently chanting Their Tongue + zealous aura (chants are not interrupted by weapon's switchs) is awesome as Epileptic offtank Protector !
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Maybe you already read the Boeroer' post about "Fast switching Shield" : (From the Ultimate Challenge Topic) This exploit work also with the Outworn Buckler (Timeless perseverence) but for reducing hotiles effects durations for the party. It is really good since it is not easy to deal with them (Supress Affliction only suspend them, Potion of Cleansing Purge reduce them, but none really purge them. About the Potion of Cleansing Purge, this is the only potion that scale with alchemy, except healing potions. They forgot this one in Patch 1.2 maybe). But switching per loop this small shield is very efficient and faster than a Supress Affliction ' cast! I tried also to exploit this with some bonus from weapon, but I found nothing. For exemple, %chance are cheked when the hit is rolled, then switching between two Marux Amanth or two Whales of a Wand doesnt enhance a "current %chance effect", even on persistents spells. The only good effect I got from switching weapon was for the Slayer's Claw increased might inspiration. In first, Strong became Tenacious, and after switched and came back to the Claw, Tenacious grade to Energized. This is pretty useful. There is a way to switch the armor in the other hand. I tried that to abuse from the Cabalist's Gambeson 10% beneficials effects during fight. When Spritishifted, the armor is switched by the Form' one. But that was not really nice since the modal cooldown is too long to be efficient : +10% of ben. effects every 6s * 5 with a shifter (druid form - shift form -(3s)- druid form-(3s) etc). I also used Glacierbane "Shattering" with my low int cipher on the druid, but once suspended, the Form is cleared. Find a way to switch the Blackened Plate armor with Death in life as quickly than a weapon would mean 4raw damages foeAoE per switch, too bad. Does anybody have any other idea to take advandage of the incredibly fast switching effect?
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Among the untargetables effects provided by items and useful for the wielder (without class restriction), there is the already described Shadow Form from Slippers of the Assassin, and also, Obfuscation from The Eye of Wael. Both are extendables out of fight. In primer, those effects seems identicals, but fundamentally they are not : The Shadow Form turn you Invisible, then Untargetable for everyone and considerate like furtive (Unlock the icon from Assassinate for the Character). Self-buff (potion, Disciplined Barrage, etc) break the Invisibility. The Obfuscation make you Untargetable for ennemies. Then you can be buffed by allies spells (except SoT or effects that deals damages like Spark the Souls) , and self-buff yourself. You are not considerate like Invisible. The effect break on the second attack you make. For the similares effets : You cant take self-damages or damages from others (Obfuscation)(actually that doesnt remove the effect) or dealing damages without resuming the effect. You cant debuff ennemies (except from non-hit-rolls passives from weapons or items (Cap of the Laughingstock, Keeper of the flame, Ngati's Tusk...) You cant cast SoT or any buffing spell in AoE or for others. You are allowed to applie a trap out of fight, a Priest seal in combat, a Wall (thorns, draining, fire, many colors ect) ; in clear, every Hazard Spells (for an assassin, only the Acc bonus is applied for Hazard spells with Shadow form) will not remove the effect. Summoning a creature (chanter invocations and Many lives, monk, wizard, druid, figurines, items etc) dont break the effect! I think it is an interesting tool for summoner, especially for the Eye of Wael Enchantment, as a non-restricted class Untargetable but limited in applications.
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It is not, if you extend the duration you can easily see the PL bonus staying to 7 (on SC bellower). And because any invocation consume all the phrases, I think you get PL based on your max. phrase account (depending of the maximum coast of the higher invocation you have), not on the invocation casted. Dual wiel is a good thing to refresh faster your phrases with skald, especially with Sun and Moon since you get 2 hits rolls on an attack. But WotE with offensive parry and a high deflection is nice too, ripostes are instantaneous. Dex and other Action speed and Recovery bonus affect spell, and as chanter you can have Quick effect from The bride... and as Fighter, a reduced recovery penalty. Anf for prevent any Dex afflictions, the invocation Shatter teir Shackles give you the immunity, but not this upgrade (only allies)!
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The problem with Changeling's forms Claws is the non-scaling thing, wich mean no acc bonus.. Otherwise, there is the comparaison : Cat : 13-19 with 9pen for 0.5-3.0s (base+ scaling 16acc) Mantle Spider : 16-20 with 11pen for 0.7-3.0s (no scaling) Mantle Steagler : 24-30 with 12 pen for 0.5-3.0s (no scaling) Mantle Boar : 27-32 with 11 pen for 0.5-4.0s (no scaling) A great sword scaled to Legendary : 29-38 with 11pen for 0.7-4.0 (+15acc) ; You was right with the the Great Sword from Citzal, sorry too bad the form's bonus is not packaged with the claw.
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In first, you summon the Blight (or Draining Touch), and then you active the Lessons of Changeling The boar form is really good, 2 kind of damages and they dont scale with level (level 1 char can have two of this weapon when exported : but others forms get a similar dps because the recovery time is ajusted, faster but less damage based on the same model
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That is working also when first you use a scroll of Minor Blight insteed of Draining Touch. You can get without mulclassing a wizard some goods weapons from Lessons of Changeling (Changeling's Mantle) or the Storm Blight Claw (Fury druid) in your inventory. Claws from the Changeling's Mantle at level 20 are better than a Legendary great sword in damage (they are closer than an legendary arquebuse) and they are one handed. But they dont benefit from Modal that is right. Dual wield the Fury's claws as an Arcane archer is cool
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Rogue/cipher is fun to play, and after lvl13 with Borrowed Instinct it is fairly tanky ass well accurate, giving more chance to crit with Ryngrim' repulsive visage (great defensive spell in melee) for exemple. Rogue/Chanter get also a big arsenal to disable ennemies, and unlock Deathblow with facility (persistent distraction and The long night combined). Phrases are just refreshed slowy than cipher focus. But as melee, I suppose you want to use weapons more than spells, in this case these one are great backup solution! I'm using a fighter/chanter only to chain-kill my skeletons, otherwise for my concern, fighter and paladin are suffering from the lack of fun-play.
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The difference is effects are "linked" : as I wrote in other topic (How to stun a might immune part II) there is a way to target him when Stasis-Shelled but not for remove only the Untargetable status ; when Targetable, casting Arcane Cleanse doesnt affect this effect. It is like Withdraw and Potion of Refuge : you cant dissociate the Stun effect and the Untargetable one. Casting Wall of Draining before will prolonge both effects. For self, the only other ability similare to Temporal Cocoon is Martyr's Memories from the amulet Tears of Saint Makawo, with on top the No-damage-taking effect ; but it is combat-only so it is cleared after. Immunities doesnt affect those spells like Not So Clever Hound said just before!
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It is really simple but at condition the ennemy is not Int immune ; with a confused cipher, casting Puppet Master on an ennemy does nothing else to dominate him. But you need to be confuse to cast Stasis Shell on a dominate ennemy. Once, the dominated ennemy is stunned anyway his might immunity, and can be attacked because his alliance flipped (Targetable). On charmed ennemy, the Charmed effect break on damage, and the ennemy return to his Untargetable shell. You can see the Might Resistance of Birta surrounded by her Stasis Shell.
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Lock the target in a cocoon of binding energy. While trapped in the cocoon the prisoner cannot act, be attacked, or affected by abilities. However, all effects already on the cocoon's prisoner will continue to affect them. Temporal Cocoon is brilliant not just because of that, or because it can target allies and ennemies, out or in combat : this spell is really special because the unconditional paralized effect and the untargetable effect are secretely independants : the first is Hostile and the second, Beneficial. What does that mean? In first, on yourself (or allies) , the Untargetable effect concern only ennemies. Casting Wall of Draining before, or Salvation of Time during the Temporal Cocoon enhance the duration of Untargetable. And Paralized can be cleared by Out with the Bad (Street Sweeper) or suspended. Or just wait This spell is not combat-restricted, the effect continue after the end of the fight. Better than, you are able to cast it out of fight (Strand of Favor etc). Im conscient that make the Ultimate challenge less challenging for SC wizard. In second, on ennemy, the effect of Paralized is affected by his resolve. High resolve ennemy can be Untargetable but not paralized at the end of the spell, so dumb his resolve is good. And because even when confuse (self) * he stay an ennemy, and so stay untargetable, you cant influence on it during the Untargetable duration. Enfeebled the ennemy before Temporal Cocoon add +50% only on paralized effect. And when the first effect (untargetable) is over, you get some seconds to again enfeebled him. (the duration will be increased by, in first Enffebled effect, Initiale duration of the Cocoon * 1.5, and for the second Enfeebled effect, Initiale Duration of the Cocoon * 2.25. The paralysing Coccon can switch from 5s to 27s if the spell hit for 30s in first place). This tactic work even on Dex. immune, but not on Con. resistant. This spell is against Fortitude. * He can be targetable when Charmed or Dominated before to be Cocooned. Then, Arcane Cleanse or Out with the Good (Street Sweepers) make him only paralysed. But that step doesnt really matter since he become targetable anyway, on top of the Unconditional paralysed. For Charmed ennemy, since damage clear the Charm, the Arcane Cleanse step work very well before attacking him. This tactic work on Dex immune but not on Int immune. Note if the ennemy is affected by Supress Affliction or Liberating Exhortation from a friend to him, then you are able to influence the Untargetable effect during the suspending effect with Arcane Cleanse , and the ennemy is now just paralyzed for the spell duration. For ending, this spell is really brilliant because it cause you to become Blue :
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Sorry I mixed up with Recall of agony for Pain link, so it is good! I try something like that one time, maybe after reading your topic few month ago (I think), and I use on top Wahai Poraga (Counterattack). I first place I feld disapointed because the damage from that is not logged, but that secretely work and stack with pain link. I didnt reach a +165 or +180% multiplier but that was efficient : you seems to be an easy target for ennemies and all want to hit you, and finally take damages from themself! I didnt continued in this way because he needed a BDD priest all the time.
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Another good weapon for a melee cipher is Magistrate's Cudgel : +10acc on marked ennemies for 30s (+ int only, because it is considered like a beneficial effect for the ennemies) and 2s stun (maybe 3) on crit, not very long but basically a kind of Interrupt.
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