
Winterheart
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7 NeutralAbout Winterheart
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The writing is very similar to what you would commonly get in DnD books and games, its very true to the genre in that regard. The dialogue choice may be basic, but you very often get choices that align with any alignment you'd wish to play. Its one of the few games where I've felt that playing a evil character did not outright punish you through dialogues. And I do agree with you on 2. I see this as one of the things that I really enjoy with the game, but it is not for everyone. At least the game came with a easy mode!
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Question...as a shifter do the enchants on your armor and weapons still function while you are shifted?
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- class build
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A trickster/soul blade is a very good skirmisher with decent defenses. You can also use assassin/soulblade to make an extremly squishy, but also extremly good alpha striker. Both builds require a good deal of micro management though. The trickster/soulblade with a two hander has been my favorite so far, it offers good defenses, massive mobility, high damage and you can get some good cc from cipher.
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Depends on what you want to do. Wizards can be single target and aoe nukers, or debuff/buff machines. For damage you want to max out Might first, with dex, int and perception in any order you prefer after that. For debuff and buffing you will want your Int maxed out first. Unless you are playing on PofD I do not think you need that high Perception. Personally I like a higher dex and int for quickler and better effects of my spells. Resolve you can dump unless you plan to spend a lot of time in melee(Which mind you is a perfectly viable choice)