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BAdler

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Everything posted by BAdler

  1. Update by Rose Gomez, Associate Producer Greetings backers! In today's update, we've got some great new character, and area art for you to check out. Our artists have been hard at work creating beautiful new areas and lots of new armor for the game. Our next update will be the next chapter in the class series, all about chanters and priests, by Josh Sawyer. Characters Recently our character artists have been hard at work crafting as many armor types as possible. All of our armor types have a variety of quality levels: normal, fine, and exquisite. JD Cerince recently finished up the p
  2. Public Service Announcement by Darren Monahan, web guy Before we get started on this week’s update, we wanted to make all of you aware of a very serious website vulnerability called “Heartbleed” that was discovered since our last update. This bug affected a huge number of sites and services across the internet, potentially exposing passwords and other sensitive information to hackers that understood how to exploit it. Unfortunately, the Eternity website was running an affected version of this software, and as soon as we became aware of it, we took the appropriate steps to close th
  3. I haven't talked it over with anyone yet, but I don't think we will be putting any copy protection on the physical copies. If we do anything, it will probably be on the level of a CD key, but there is probably no reason we would even want to do that. Once we come to a final answer on that topic, I will fill you guys in.
  4. This was always going to be a balancing act. We want our rewards to be of the quality that Obsidian employees would expect of a game like this - things that are built to last and of good quality. Right now we are still trying to find where that perfect balance of cost vs. quality is, though.
  5. You know what, call me an idiot, but for a moment there, I really hoped that I'll find that copy protection wheel in my boxed copy... Sure that part about game being locked down for 72 was ugly, but the wheel... I... did... kinda... like those... back in the day. No, I'm not kidding. I loathe April Fools'. It's alright... a bunch of people here at Obsidian really want one too. This April Fools' Day joke was actually done by a producer at Paradox. We thought it would be pretty funny and he actually made a 3D prototype that he painted. Looks pretty cool.
  6. Update by Rose Gomez, Associate Producer Hello backers! After a successful week at GDC everyone is back in the office energized and inspired. This week we'll be taking a look at what the life of an animator is like on Pillars of Eternity, from what an average day looks like to how an animation goes from concept to being in the game. In our next update, look forward to an update all about the audio design on Pillars of Eternity, featuring Justin Bell, our Audio Director. As a reminder, the survey deadline has passed. If you still need to fill out your surveys, we encourage you to d
  7. The expansion pack's budget isn't based on Eternity sales. We have already decided (and promised) that we are doing it. How it works is that Feargus gives us a rough budget/man month number for the expansion. I then play employee Tetris to find a combination of people, roles, and time that all make sense. Once I have a basic timeline and the overall budget, I show it to Adam and Josh so we can talk about any potential pitfalls that we may run into. I also show it to others that I trust to give it a good evaluation (like Matt Singh, for example). Once we all feel good about it, I presen
  8. One thing that was asked earlier that I didn't answer was about customer service once the game is released. I didn't want to answer until I had asked around and gotten the real answer for you guys. Paradox will be heading up customer service once the game is released.
  9. The only thing we are going to give out to Paradox is information so they can fulfill your physical orders. It will only be used for that purpose and nothing else. We are very protective over the information that backers gave to us. Additional marketing will mean increased sales. While it is true that Pillars of Eternity can generate some of its own hype, Paradox will help us increase that. Trust me, they have already shown me personally that they have a good process for doing so.
  10. We haven't had an in depth discussion, but what we offer to the backers is most likely what we will offer to non-backers. Though regarding the above, I can only hope PoE will be available on GOG for non-backers as well!! Our current plans are that we would release the DRM-free version of the game for sale on GOG to everyone.
  11. Paradox will not have any direct control over any aspect of Eternity's development. They have some smart dudes over there and we have asked for their feedback on some of the areas of the game. Just because they suggest something doesn't mean that we have to implement it, but we would definitely talk about it internally. Same as if we saw good backer suggestions. As far as marketing goes, it won't play any more influence than if we were looking to do the marketing ourselves. All of the stuff we do for marketing is also structured in a way that it won't be wasted work. What I mean is that if
  12. A cut from the sales after release of course. Well, that's not very specific, is it. And for the record, I'm not implying that I have any rights to know the details of the deal, I'm merely curious about dealings of my favourite game studio. You aren't the only backer that asked about the compensation. We do business with other companies and that is information that we don't necessarily want to spread around. That's all well and good, but you also did business with backers. It's chump change in the world of publishers, but its neither insignificant to both the individual
  13. Darren just sent an article to me this morning about this. This should bode well for DRM-free Linux.
  14. Well, if we took on all of the publisher responsibilities then we would become a publisher. That isn't something that Obsidian wants to do. We want to make games, not worry about warehouses, distribution channels, and packaging. I think developers aren't saying that they hate publishers, I think they just want a way to get their games funded without having to give over everything they are working on. That is why the Paradox partnership is great - we are fully funded for the project, we get to keep our work, and we get to focus on making the game.
  15. QA responsibilities will be split between both companies. Obsidian has a dedicated QA lead for the project and will be hiring some additional QA in the coming months. Paradox will also be providing a slew of testers for the game. We are running the QA process on our side (including full control over the issue database). The main changes are that Paradox will handle the QA for things like localization and compatibility testing - things that Obsidian would have to outsource anyways. We are used to working with testing groups from around the world, so I don't expect that there will be man
  16. We haven't had an in depth discussion, but what we offer to the backers is most likely what we will offer to non-backers.
  17. A cut from the sales after release of course. Well, that's not very specific, is it. And for the record, I'm not implying that I have any rights to know the details of the deal, I'm merely curious about dealings of my favourite game studio. You aren't the only backer that asked about the compensation. We do business with other companies and that is information that we don't necessarily want to spread around.
  18. Yes... Let's just bring this out in the open. I'm a backer, and I have no interest in this crap right here! Download / Client Manager is required, including for gameplay User account creation is required Warranties waived (excluding physical merchantability warranties) Cover waived against any unforeseeable damages, disruptions of service Users must accept ALL changes to the Policy before playing the game. Difficult to read, understand and is inconsistently worded Drafted to only abide by the laws of Sweden1 Users not visibly notified of any changes made to the EULA / TOS Can’t review a
  19. We are currently planning on localizing the game into Italian. We will not be doing VO specific to each language, though.
  20. It isn't a specific issue that has come up, but the physical copy shouldn't require Steam. We are releasing DRM-free builds, so the physical disks will probably be DRM-free or have a CD key. Something like that.
  21. I will need to double check with Feargus when he gets back from GDC, but I think Obsidian will still control the terms of the EULA.
  22. Just so everyone is aware, I won't be answering any more questions tonight (Diablo III has a new patch and I want to check out the changes ), but I will take a look through the thread in the morning and answer anything that comes up.
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