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BAdler

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Everything posted by BAdler

  1. Hey, guys. We definitely have some issues with game persistence that we need to clean up. This issue has been reported in the bug database. Thanks for the help!
  2. Some helmets will have stats on them, which will make them valuable. Also, for discussion, this thread should go in the discussion forum. I will move this thread there.
  3. Hey, 3mbr4c3_m3. I just checked your account and it looks like your beta key has not been activated. Fortunately, it seems like you did redeem your tier. Just to make sure, you did go through all of the instructions in the update, correct? I just need to find out if the problem is on our side or if you just need to go through the entire process. Here are the instructions again: If you have purchased the Backer Beta or if it is included in your Kickstarter tier (all tiers of $110.00 or above) you can now head over to your Account Profile to redeem your Backer Beta Steam key. On the account page, you will want to click the link on the left that reads "Products." This tab displays all of the products you have associated with your account that are now available. As we release additional rewards, they will appear here. Click on the "Pillars of Eternity - Backer Beta" entry to expand the entry. Press the "Generate" button. You will be asked to confirm that you would like to generate a key for the Beta. If you wish to generate a key at that time, press the "Generate Key" button. If you generate a key, you should see a banner at the top of the tab that confirms your success. Expand the "Pillars of Eternity - Backer Beta" entry again and you should see your key with instructions in how to install it on Steam. Enjoy your first experience in the world of Eora! If you run through these instructions and still don't see your beta entry in the Products tab, let me know in a PM. I will work with you to get everything resolved.
  4. Hey, michkord. I just checked your account and it seems like your key was activated. If you still aren't able to access the beta, send me a PM and I will help you through it.
  5. Hey, Ilmarius. I just checked and it seems like your beta key has been generated. Let me know on a PM if you still aren't able to access your beta and I will help.
  6. I shouldn't answer this because of the bad puns. We haven't been tracking additional money as it applies to stretch goals. We did toy with reintroducing stretch goals months ago, but ultimately decided against it. That doesn't mean that we haven't been making the game better with the extra money (we have), but it isn't something that was stretch goal related. Also, EPoON is completely locked down for Eternity. We could always add another few levels for an expansion, but I wouldn't count on it. Many more cool areas to explore in the setting.
  7. Hey, Kratok. Can you try to upload now? We had our permissions set to prevent new posters from uploading. Obviously, most of the people on this beta forum will be new posters so I have changed it so they can upload. Let me know if there are still issues.
  8. Hey, DanceNinja. It is possible that your game isn't frozen, but still in the load screen. Sometimes on slower systems (and even some faster ones) it can take a while to load into the game. Try letting it sit for much longer than you normally would (maybe 10 minutes) and if it still doesn't load up, you may be having another issue. Can you attach a dxdiag from your system, please? To get a DxDiag press Windows Key + R, then type in dxdiag and hit run. On the menu that comes up, press the "Save All Information" button and save out the file. A DxDiag will list most of your computer's information so we can diagnose the problem properly.
  9. PoE's attributes don't work exactly like D&D. There aren't good or bad stats for any class, really. The stats will change how you play your characters, though. For example, If I want a Wizard that has high Might and Resolve, his spells will do additional damage (might) and it will be harder for enemies to interrupt his casting (resolve). If instead I put points into Intelligence and Dexterity, the Wizard's spells will have longer durations and a larger area of effect (intelligence) and the spells will hit more often (dex).
  10. Hey, everyone. Here is the quick guide that we gave to people at Gamescom and Gen Con. Thought it might be useful to some of you. QUICK GUIDE Controls Mouse Left-click On GroundAny selected party members will move to the point clicked. On Character If FriendlySpeak with the character. If HostileAttack the character. On Transition The entire party runs to the transition and enters another area or... A world map screen appears. On Usable ItemsUse the item. On User InterfaceSelect that user interface item. Left-click, Hold, and DragSelect party members inside the green box that appears. Right-click On GroundAny selected party members will move to the point clicked. On Character If FriendlySpeak with the character. If HostileAttack the character. On Transition The entire party runs to the transition and enters another area or... A world map screen appears. On Usable ItemsUse the item. On User InterfaceSelect that user interface item. Right-click, Hold, and DragRotate the party formation. When released, the party members will move to the location indicated by the user interface. Middle-click, Hold, and DragPans the camera. Scroll WheelZooms the camera in and out. Edge of ScreenMoving the mouse toward the edge of a screen will pan the camera in that direction. Keyboard Space BarPauses the game. Orders may be given to party members while the game is paused. IToggles the currently selected party member's inventory. ASwitches the mouse cursor from its normal mode into attack mode. When attack mode is active left-clicking on a character will force an attack against it. After one attack, the cursor switches back into normal mode. JToggles the party's journal. This is where the user will be able to view their quest log, bestiary, journal, and notes. Currently, only the Quest Log and Notes tabs are implemented. CToggles the currently selected party member's character sheet. This sheet displays all of the statistics related to the member. 1, 2, 3, 4, 5Selects the party member associated with that slot. For example, pressing "1" will select the party member furthest to the left. Arrow KeysPan the camera in the arrow key direction. ESCBrings up the Options menu. AltPlaces the selected party members into Scouting Mode. If Scouting Mode is currently active, this will disable it. TabHighlights interactive objects in the current camera view. Combat Entering Combat Left click on a hostile target to attack it. Your party will then run to engage the target. Once engaged, you cannot exit combat without either defeating all of your enemies, or through using special abilities to exit combat, like the Rogue’s Escape ability. Using Skills and Abilities To use a skill, first left click on the portrait of the character whose skill you’d like to use. The character’s available skills will appear above their portrait. For modal abilities, click the ability once to activate it. For spells and attacks, first click the ability, and then click the enemy you want to use the ability on to activate it. If the spell is an area attack, click the area you wish to cast the spell upon. Status Afflictions Some enemies and situations may cause status afflictions on your party members. These can be seen above each character portrait and can be hovered over for more information. Some status afflictions can be lost over time, others through healing and resting. Combat Log During combat, detailed information will be displayed in the Combat Log on the lower right of the game screen. The combat log displays important information regarding your party members including: Attacks Damage Ability and Spell Activations Character Status Quest Information Stamina and Health There are two elements that you should be aware of during combat: your party members’ Stamina and Health. As you take damage, your Stamina will deplete. If a character’s Stamina becomes totally depleted, that character will fall unconscious. Stamina is regained rapidly outside of combat and some characters (like fighters) can regain it slowly during combat. Health is lost alongside stamina, but at a lower rate. Characters will also lose health when falling unconscious. Health can only be recovered through resting. Once a character’s health is totally depleted, they will die. Resting In order to recover Health and heal many Status Afflictions, your party can Rest. You can rest anywhere, provided you have the Camping Supplies to do so. Camping Supplies can be found around the world and purchased in various shops. The amount of Camping Supplies you can carry is dependent on the difficulty setting of the game. Higher levels of difficulty will have more restrictions on supplies. Scouting To enter Scouting mode, click on the Scouting button on the main action bar, or hit the Alt key on your keyboard. Scouting mode will allow your characters to carefully explore their environments while staying undetected by enemies. Detection radius is designated by a white circle around each individual character. If an enemy comes within this circle, your character will be detected and attacked.
  11. Hey, everyone. Here is the quick guide that we put out to the public for Gamescom and Gen Con. Figured it might be useful to you folks, as well. QUICK GUIDE Controls Mouse Left-click On GroundAny selected party members will move to the point clicked. On Character If FriendlySpeak with the character. If HostileAttack the character. On Transition The entire party runs to the transition and enters another area or... A world map screen appears. On Usable ItemsUse the item. On User InterfaceSelect that user interface item. Left-click, Hold, and DragSelect party members inside the green box that appears. Right-click On GroundAny selected party members will move to the point clicked. On Character If FriendlySpeak with the character. If HostileAttack the character. On Transition The entire party runs to the transition and enters another area or... A world map screen appears. On Usable ItemsUse the item. On User InterfaceSelect that user interface item. Right-click, Hold, and DragRotate the party formation. When released, the party members will move to the location indicated by the user interface. Middle-click, Hold, and DragPans the camera. Scroll WheelZooms the camera in and out. Edge of ScreenMoving the mouse toward the edge of a screen will pan the camera in that direction. Keyboard Space BarPauses the game. Orders may be given to party members while the game is paused. IToggles the currently selected party member's inventory. ASwitches the mouse cursor from its normal mode into attack mode. When attack mode is active left-clicking on a character will force an attack against it. After one attack, the cursor switches back into normal mode. JToggles the party's journal. This is where the user will be able to view their quest log, bestiary, journal, and notes. Currently, only the Quest Log and Notes tabs are implemented. CToggles the currently selected party member's character sheet. This sheet displays all of the statistics related to the member. 1, 2, 3, 4, 5Selects the party member associated with that slot. For example, pressing "1" will select the party member furthest to the left. Arrow KeysPan the camera in the arrow key direction. ESCBrings up the Options menu. AltPlaces the selected party members into Scouting Mode. If Scouting Mode is currently active, this will disable it. TabHighlights interactive objects in the current camera view. Combat Entering Combat Left click on a hostile target to attack it. Your party will then run to engage the target. Once engaged, you cannot exit combat without either defeating all of your enemies, or through using special abilities to exit combat, like the Rogue’s Escape ability. Using Skills and Abilities To use a skill, first left click on the portrait of the character whose skill you’d like to use. The character’s available skills will appear above their portrait. For modal abilities, click the ability once to activate it. For spells and attacks, first click the ability, and then click the enemy you want to use the ability on to activate it. If the spell is an area attack, click the area you wish to cast the spell upon. Status Afflictions Some enemies and situations may cause status afflictions on your party members. These can be seen above each character portrait and can be hovered over for more information. Some status afflictions can be lost over time, others through healing and resting. Combat Log During combat, detailed information will be displayed in the Combat Log on the lower right of the game screen. The combat log displays important information regarding your party members including: Attacks Damage Ability and Spell Activations Character Status Quest Information Stamina and Health There are two elements that you should be aware of during combat: your party members’ Stamina and Health. As you take damage, your Stamina will deplete. If a character’s Stamina becomes totally depleted, that character will fall unconscious. Stamina is regained rapidly outside of combat and some characters (like fighters) can regain it slowly during combat. Health is lost alongside stamina, but at a lower rate. Characters will also lose health when falling unconscious. Health can only be recovered through resting. Once a character’s health is totally depleted, they will die. Resting In order to recover Health and heal many Status Afflictions, your party can Rest. You can rest anywhere, provided you have the Camping Supplies to do so. Camping Supplies can be found around the world and purchased in various shops. The amount of Camping Supplies you can carry is dependent on the difficulty setting of the game. Higher levels of difficulty will have more restrictions on supplies. Scouting To enter Scouting mode, click on the Scouting button on the main action bar, or hit the Alt key on your keyboard. Scouting mode will allow your characters to carefully explore their environments while staying undetected by enemies. Detection radius is designated by a white circle around each individual character. If an enemy comes within this circle, your character will be detected and attacked.
  12. Once you get into Steam, go to the Games menu at the top. You will see an option to "Activate a Product on Steam." Click this and enter your code. This should allow you to download the beta. "Activate a product on Steam" is not showing up on the Games menu. You are not seeing this menu option?
  13. Yup. It's your key and you can do whatever you like with it.
  14. Hey, Ahvz. Can you attach a dxdiag to this issue, please? To get a DxDiag press Windows Key + R, then type in dxdiag and hit run. On the menu that comes up, press the "Save All Information" button and save out the file
  15. This should more than likely be fine since it sounds like it associated properly. If you are unable to download the Mac build when we release the game on that platform just send a support ticket and we will get you a brand new key.
  16. Hey everyone. Here is a list of issues we are currently aware of and will be fixing. We will be adding and removing things from this list as needed. Pathfinding - We are in the middle of revising the pathfinding system. In the Backer Beta at launch, you may see issues with characters jittering, getting stuck, getting "bottlenecked" between other characters, and overlapping their selection circles with other characters in combat. Sliding - You may notice characters sliding in various situations, where their movement does not match their animation. This is a known issue. AI - Some characters (including party members) may not respond to a command. Alternately, they may become stuck in an attack or reload loop. We've also found that our initial batch of instruction sets for enemy AIs need additional functionality and parameters that we decided to continue implementing during beta. Selection Feedback - We are also working on the feedback you receive when selecting characters and actions for them to perform. It's important to us that the feedback is clear and immediate. Stat Blocks - Many spells, abilities, and items are not yet programmatically displaying all relevant information about them. We are in the process of adding that information to all appropriate interfaces. Attribute Balance - Testers have reported that Perception and Resolve are less compelling for their character builds than Might, Constitution, Dexterity, and Intellect. We are discussing different solutions for this. Stamina and Health are Unintuitive - We have consistently found with players and testers that the stamina and health system are unintuitive as presented in game. However, we have also consistently found that, once explained and understood, the system was well-received by the people who used it. We are working on solutions to this disconnect. Rangers are Buggy - The unique shared stamina/health of rangers and their animal companions has been a tricky system to implement and we are aware that their mechanics have a bunch of issues. Chanters are Overpowered - Yes, they are. They'll be dialed back a bit, but in the meantime, enjoy playing a game where the bard-type class is king. UI - Our UI is still being polished and fully implemented. Things like our death screen, stealth UI, and the engagement UI, are all being implemented or tweaked. Abilities and Spells are Buggy - We are working through all of our abilities, but you may find certain spells and abilities that are not working as they are described. Some Missing Assets - There are some pieces of the game that are still being implemented - like VFX, Audio, and Icons. You may notice that some assets are either missing or are temporary. Fog of War Working Incorrectly - The Fog of War is not currently blocking line of sight. Optimizations - We have not fully optimized the game yet. You may notice that load times and performance still need to be improved. Save and Load - We are still working through many save and load issues. Passive and modal abilities can sometimes double on a character after they are loaded. Also, the Continue option is still being worked on. It is best to use the Load Game feature instead of the Continue feature.
  17. Not a bad idea. I will add that in a bit. Thanks for the suggestion.
  18. Once you get into Steam, go to the Games menu at the top. You will see an option to "Activate a Product on Steam." Click this and enter your code. This should allow you to download the beta.
  19. How did I miss that small print!! $110+ backers only will receive the Beta...that sucks. Was really looking forward to playing today... As long as you backed the game in SOME capacity, you can still add on a beta key for $25 (until August 22nd, I believe). So, you've got 4 days, if that sounds worth your monies. You can purchase add-ons in the pledge manager after logging into the Backer Portal. We will likely keep digital add-ons available after the 22nd. We just need to stop the physical goods so we can get a number for production.
  20. People asking about the beta. You either had to purchase a Beta key for $25 dollars as an add-on OR back a tier that included Beta access. I will have to double check, but I think it was at the $110+ tier level that got the beta included.
  21. This code should work cross-platform, but I think if you activate the Windows build it will lock you into that build permanently. If you are worried about that, I would suggest holding off on activating the game until we release the Mac version in a few weeks.
  22. Update by Josh Sawyer, Project Lead Greetings, and welcome, at long last, to the Backer Beta! We appreciate all the support our backers have given us on the long road that started with our Kickstarter campaign. Now it's time to take a look at what we've been working on, shake it up, and see how things can be improved. Before you dive in, I'd like to talk a bit about the nuts and bolts of the Backer Beta, what content is available, what you won't be seeing, things we're most interested in hearing feedback on, and known issues. The Nuts and Bolts The Backer Beta is initially being released only through Steam and only for the Windows platform. We are working hard on bringing Mac and Linux to you guys in the next few weeks. Note that if you are concerned about linking the Backer Beta to the final product, you need not worry -- the Backer Beta is considered a separate product. If you want to participate in the Backer Beta, your final product will not be locked into Steam or Windows. The first release of the Backer Beta is the build we have put together for the Gamescom convention in Cologne, Germany. What you will be initially playing is what we are showing there. We plan to update the Backer Beta over time to test performance improvements, bug fixes, balance passes, and other changes we'd appreciate your feedback on. There are no NDAs for those who are participating in the Backer Beta. If you want to share images, videos, or general feedback on content with the public, we appreciate your thoughts and criticism. To keep up to date on the latest announcements and information on the Backer Beta head over to our Pillars of Eternity Backer Beta announcements forum. Beta Redemption Instructions If you have purchased the Backer Beta or if it is included in your Kickstarter tier (all tiers of $110.00 or above) you can now head over to your Account Profile to redeem your Backer Beta Steam key. On the account page, you will want to click the link on the left that reads "Products." This tab displays all of the products you have associated with your account that are now available. As we release additional rewards, they will appear here. Click on the "Pillars of Eternity - Backer Beta" entry to expand the entry. Press the "Generate" button. You will be asked to confirm that you would like to generate a key for the Beta. If you wish to generate a key at that time, press the "Generate Key" button. If you generate a key, you should see a banner at the top of the tab that confirms your success. Expand the "Pillars of Eternity - Backer Beta" entry again and you should see your key with instructions in how to install it on Steam. Enjoy your first experience in the world of Eora! Backer Beta Content The content of the Backer Beta encapsulates the village of Dyrford and surrounding wilderness and dungeon environments. You will begin by choosing basic difficulty settings (Easy, Normal, Hard, or Path of the Damned), optional modes (Expert and Trial or Iron), and building your character. In the Backer Beta, you have access to all character races and subraces, all classes, and all starting cultures and backgrounds. You build a character at 1st level, but you will start the game with enough experience to advance to 5th. While we have very few Talents in the Backer Beta, you should be able to get a very good idea of the core functionality of all eleven classes. It is extremely important to us that the fundamentals of each class feel solid before we implement more Talents or move Abilities around. In addition to the character you make, you will start with a list of four pre-made, intentionally (extremely) generic party members: BB Fighter, BB Rogue, BB Priest, and BB Wizard. The characters are lightly equipped with Fine (quality) gear and set to level 5. None of these characters are companions in the full game and they are under-equipped in terms of overall gear (rings, cloaks, booties, consumables, etc.). The quests available in the Backer Beta have an artificially-inflated amount of experience points associated with them to ensure you can advance from 5th to 8th level assuming you do everything offered. We want you to advance your characters significantly within the Backer Beta so you get a sense of how the different classes change from level to level. Other than exploration, conversation, combat, and loot-grabbing, there are other systems you can experiment with in the Backer Beta: Crafting and Enchanting - Crafting allows you to make consumables (food, potions, and scrolls). Enchanting allows you to modify weapons, armor, and shields. Even unique items can have additional effects added. Hiring Adventurers - If you speak with Dengler at the Dracogen Inn, you can ask to hire adventurers, allowing you to make additional party members. Camping Supplies and Inns - Pillars of Eternity primarily uses a resource-based rest system. While "in the field", you can rest using a limited number of Camping Supplies (the number in the corner of the campfire icon near the center/bottom of the main HUD). The number of supplies you can carry is limited by your level of difficulty. However, you may also choose to rest at the Dracogen Inn. Resting in the stables is cheap but provides no additional benefit. The more expensive rooms provide the party with long-term benefits in the form of buffs. What's Missing? First, nothing in the Backer Beta has a direct connection to the critical path/main story of Pillars of Eternity. We have intentionally excluded any spoiler content so our backers can play the beta worry-free. None of the quests are connected to the crit path and none of the pre-made companions are going to be in the final game. Second, the stronghold mechanics aren't in the Backer Beta. The stronghold includes a lot of additional maps, characters, and content, some of which are part of the critical path. Including them would have been difficult and the scope would have increased a great deal. Finally, no content above 8th level is in the Backer Beta. If some bits and pieces wind up in the Backer Beta data, they have not been a focus for us at all. You may, through the magic of h4x, find a way to access them, but they are out of scope for these tests. High Priority Feedback As participants in the Backer Beta, you're free to give feedback on whatever you feel like. However, if you'd like to be extra-helpful, there are a few areas where your thoughts would be especially helpful. Classes - Do all classes feel distinct and useful? Does the progression of their abilities seem consistent? Do any classes feel too high-maintenance? Do any classes feel too uninvolved? Races - Do the races and their subtypes feel distinct? Do their models and textures appeal to you? Do their bonuses and special abilities seem worthwhile? Attributes - Do you find any attributes invaluable, such that you would never build a character without emphasizing that attribute? Are there any attributes you consistently dump because they don't seem to have apparent value? Do the attributes seem to skew away or toward different classes? Equipment - Did you like or dislike the variety of weapons, armor, shields, potions, scrolls, and miscellaneous items? What items did you find invaluable or useless? Crafting and Enchanting - How easy were the systems to understand and use? Did you find them worthwhile? Conversations and Quests - Did you enjoy the conversations and quests in the Backer Beta? Were there any aspects of the aesthetics, presentation, or flow of conversations or quests that you didn't enjoy? Combat - Did you enjoy the overall experience of combat, especially pacing, difficulty, and mechanics? Did the basic attack/defense resolution system (Miss/Graze/Hit/Crit) make sense? Was the relationship between damage and damage threshold clear? Was the relationship between stamina and health clear? User Interface - Was character creation enjoyable and clear? Did each stage of the process give you all the information you needed to make choices? Was the main game HUD easy to understand and use? Were any portions of it confusing, poorly-positioned, or did they use visual language that was hard to decipher? Were the inventory, character sheet, and journal interfaces clear and easy to understand/use? If you would like to discuss the Backer Beta or give any feedback, we invite you to head over to the Pillars of Eternity Backer Beta Discussion forum. A Request for Decorum in Feedback As backers who have elected to participate in the Backer Beta, you are almost assuredly among the most passionate and detail-oriented people who will eventually play Pillars of Eternity. As such, we, the developers, fully expect that you will have very strong positive and negative opinions about many of the things you see in the Backer Beta. While you should not hold back in your opinions on a given feature or piece of content, please try to focus on constructive criticism that we can use to make the game better. It's useful to know if you don't like something, but it's more useful to know what types of changes would make you like it more. Known Issues Pillars of Eternity has been in its beta stage for a while, but it's a big game with a lot of systems and a lot of content. As we fix things, we often break other things inadvertently. There are also things we realized we needed after beta started and have had to address. And of course, thousands of backers are going to see combinations of classes, races, and equipment that we may not have tested internally. Even so, we do have a list of known issues in the Backer Beta. These issues range from minor to major but we wanted to let you know we are already working on solutions to them. If you find any issues, please report them on the Pillars of Eternity Backer Beta Bug forum. Please do not contact Support for bugs or technical issues - use the indicated forum. Support will be handling problems with accounts or Backers that are unable to access their beta. Pathfinding - We are in the middle of revising the pathfinding system. In the Backer Beta at launch, you may see issues with characters jittering, getting stuck, getting "bottlenecked" between other characters, and overlapping their selection circles with other characters in combat. Sliding - You may notice characters sliding in various situations, where their movement does not match their animation. This is a known issue. AI - Some characters (including party members) may not respond to a command. Alternately, they may become stuck in an attack or reload loop. We've also found that our initial batch of instruction sets for enemy AIs need additional functionality and parameters that we decided to continue implementing during beta. Selection Feedback - We are also working on the feedback you receive when selecting characters and actions for them to perform. It's important to us that the feedback is clear and immediate. Stat Blocks - Many spells, abilities, and items are not yet programmatically displaying all relevant information about them. We are in the process of adding that information to all appropriate interfaces. Attribute Balance - Testers have reported that Perception and Resolve are less compelling for their character builds than Might, Constitution, Dexterity, and Intellect. We are discussing different solutions for this. Stamina and Health are Unintuitive - We have consistently found with players and testers that the stamina and health system are unintuitive as presented in game. However, we have also consistently found that, once explained and understood, the system was well-received by the people who used it. We are working on solutions to this disconnect. Rangers are Buggy - The unique shared stamina/health of rangers and their animal companions has been a tricky system to implement and we are aware that their mechanics have a bunch of issues. Chanters are Overpowered - Yes, they are. They'll be dialed back a bit, but in the meantime, enjoy playing a game where the bard-type class is king. UI - Our UI is still being polished and fully implemented. Things like our death screen, stealth UI, and the engagement UI, are all being implemented or tweaked. Abilities and Spells are Buggy - We are working through all of our abilities, but you may find certain spells and abilities that are not working as they are described. Some Missing Assets - There are some pieces of the game that are still being implemented - like VFX, Audio, and Icons. You may notice that some assets are either missing or are temporary. Fog of War Working Incorrectly - The Fog of War is not currently blocking line of sight. Optimizations - We have not fully optimized the game yet. You may notice that load times and performance still need to be improved. Save and Load - We are still working through many save and load issues. Passive and modal abilities can sometimes double on a character after they are loaded. Also, the Continue option is still being worked on. It is best to use the Load Game feature instead of the Continue feature. Again, thank you all for everything you have done to make Pillars of Eternity possible and thank you for participating in our Backer Beta! With your help, we can improve on Pillars of Eternity and make the final product as fun as it can be.
  23. If you happen to get a key that doesn't work, just send in a support ticket. We will more than likely be overloaded with support tickets, but we will get to them as fast as we can.
  24. Hey, everyone. Please keep this forum clear of any Backer Beta discussion. Only use this forum for any bug or support issues you may be having with the Backer Beta. Thanks for your help. It is much appreciated.
  25. This contains all of the information we will need for any particular issue. I am going to stick this and change the title. We will be having QA folks come into this forum and convert bugs people find into our own system (which is close to this one).
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