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Showing results for tags 'Controls'.
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Hey everyone! I've been playing PoE on PS4 and am loving it, but is there a way to chain commands? I know you can on PC, just didn't know if it was possible on PS4 or even Switch.
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I absolutely love this game, and want to thank Obsidian for almost single-handedly keeping this genre alive! That being said, I have one small suggestion that I would love if they could incorporate into a patch for the game. The problem is that the same button used on the game pad (X on the Xbox Controller) to interact with an item/door/NPC/etc also causes the player character to unholster his weapon. That leads to many situations where I keep pulling a gun on an innocent NPC, when I’m just trying to have a friendly conversation! If the game could be patched so that the weapon is onl
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Numpad Support?
Larathiel posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Now that PoE 2.01 has been released, I figured it was finally time to download and install. As always, for a left-handed gamer such as myself, there's always a not-inconsiderable amount of planning and refinement required when mapping out keybinds, but at least the game seemed to accept my selections without pitching a fit. 'Seemed' being the operative word. Unfortunately, it appears that I'm once again going to be relegated to using AutoHotKey to configure even basic functionality, as using the numpad for my movement and other binds causes their hidden default behaviors to trigger. -
I want to bind "Highlight interactables" (Hold) to Left Alt but this doesn't work, you can bind the key but when you press it in-game nothing happens. "Area map" on the same key doesn't work either. I have used L Alt for highlighting for as long as I can remember so it's a bit weird that it doesn't work in this game. I also wanted to bind "Toggle Scouting" to Left Shift but it seems like you're unable to bind Shift to anything at all? I thought maybe it was because I use a Swedish keyboard layout, so I switched to English, but I got the same result. I'm using Windows 8.1 x64.
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I'm suggesting the developers implement a 'deadzone' where the formation orientation wheel doesn't show up until you've held right click and moved it outside this threshold. As-well as a slight delay when clicking so it doesn't accidentally show up unintended. Currently there's almost no delay (if any) and it makes it an uncomfortable experience when clicking just to move. In practice these mechanics pretty much work the same as what everyone's used to in IE games but a much better look and feel. Please see this video for a working example and description of how I think it should be in
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Hey, everyone. Here is the quick guide that we gave to people at Gamescom and Gen Con. Thought it might be useful to some of you. QUICK GUIDE Controls Mouse Left-click On GroundAny selected party members will move to the point clicked. On Character If FriendlySpeak with the character. If HostileAttack the character. On Transition The entire party runs to the transition and enters another area or... A world map screen appears. On Usable ItemsUse the item. On User InterfaceSelect that user interface item. Left-click, Hold, and DragSelect party members inside the green b
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Hey, everyone. Here is the quick guide that we put out to the public for Gamescom and Gen Con. Figured it might be useful to you folks, as well. QUICK GUIDE Controls Mouse Left-click On GroundAny selected party members will move to the point clicked. On Character If FriendlySpeak with the character. If HostileAttack the character. On Transition The entire party runs to the transition and enters another area or... A world map screen appears. On Usable ItemsUse the item. On User InterfaceSelect that user interface item. Left-click, Hold, and DragSelect party members