1) We're exploring this idea.
2) The color will still be based on what crystal you have in the hilt. What color crystals you find, however....
3) The possibility of making the PC different races was explored, but in the time-frame we have, it just wasn't feasible.
4) That would be one huge mini-game that would take a ton of resources to complete. And honestly, in my opinion, for not much payoff.
5) They're responses were based on your experience level in KOTOR1. This was used so the party NPC quests were spaced out over the entire game. As far as I know it's going to be this way in KOTOR2. We don't want to show you all our cards on the first planet, do we?
6) Everquest is a mmorpg with thousands of people playing. Unique looks are more of a necessity than a feature. We're sprucing up the models for KOTOR2 and adding more heads as well as new armor. You should be able to make yourself look plenty cool.
7) Um, no.
Battles were (and are) limited to what the hardware can handle. There are ways to work around this, but don't expect anything on the scale of Ep2.
9) Everything in KOTOR2 will be better! BETTER I SAY!! MUHAHAHAHA!
10) Ah, but how many times did you play it?
11) I think this has been addressed in other posts.