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Whitemithrandir

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Everything posted by Whitemithrandir

  1. Heeeee, the mod team was in disarray to begin with. Not surprised. Can't say I'm happy about it, but then, I didn't give a damn about this mod when it was announced, and I don't give a damn now that it's dead. Maybe if the mod team were a little less arrogant and actually asked for help instead of the usual "the mod is going fine, yeah, look at our neat concept art!" drivel they'd be a bit more successful. ...But yeah dude, he seriously hates you.
  2. Pokemon: Total War.
  3. On the topic of using the NWN toolset: unless you're experienced with this particular flavor of scripting (thank goodness I fiddled with languages like TADS when I was young) you'll find it very difficult to make mods with a certain degree of techinical depth. I'm not saying the toolset isn't powerful (it is), sometimes I just wish it would be a little more user friendly.
  4. Hey, some people appreciate a story not told in black and white with a bit of abstract depth, other people like reading the Hardy Boys. We all have different tastes.
  5. I'm sorry, all I learned about greek epics in college was the trend that if one were to read about a nice, happy guy with a good family and a content life, he's about 2 pages away from a spear throw to the head.
  6. Gonna have to agree with Monte Carlo here. Whatever poster #2 in this thread is smoking, I want some of it.
  7. Hear hear. Thanks Obistan. I haven't had a gaming experience like you gave me with KOTOR II in... oh... at least 3 years since I first played Baldur's Gate II (and before that, Torment). Could it have been better if it weren't rushed? Yes, of course. Even at the present condition, however, I enjoyed it immensely. I couldn't breathe for at least a whole minute after finishing it. Yeah, it's like that. And no, this *isn't* the BIS fanboy in me talking, it's Mr. Bao-Dur's opinion 100%.
  8. Rofl? What are you smoking? You can't even COMPARE the quality of writing between KOTOR and KOTOR II... it's like comparing Tolkien to Jordan.... with KOTOR II being Tolkien, of course. From an abstract standpoint, the dialogue in KOTOR II was much more mature and emotional with a greater sense of purpose than the first. From a techincal standpoint, the dialogue in KOTOR II used techniques such as parallelism and juxtaposition much more effectively. Sentence structure is much more varied in the second and feels more machievelian. Everything has much more impact in terms of tone and feel. Even if you overlook these technicalities you will STILL have trouble comparing the two. KOTOR writing is much more vernacular and KOTOR II writing is much more theatrical. Prove it to yourself if you don't believe me. Recite some of Bastila's more emotional lies, and recite some of Kreia's. Listen to the difference. It's there.
  9. I... don't agree with you ... Maybe this game doesn't appeal to you, and I guess that's okay.
  10. 12 inches.
  11. Dwooooooooo....
  12. Holy jehosephat on a flaming stick with austrian pogo dancers, woman, stop posting the same thread over and over again.
  13. Dwooooooooo.....
  14. I haven't came across anything significant that ruined the moment of dialogue. I work as an editor for a local literary magazine and I go through tons of submitted works penned by your crowd of writers with "Collegiate Writing Skills TM" each day. You'd be surprised how many mechanical errors I find. Writing 600 pages worth of material without a single mechanical error is about as impossible as writing a 6000 line program and having it compile without error on the first try. I'm sure as a writer you understand this. The dialogue is very well written as it is. Hiring "higher quality" writers wouldn't solve every itty bitty mechanical error that's bound to show up with an amount of writing on this scale. PS: I'm sure they use spellcheck.
  15. Sargy: SUPER WEMIC SMITE-ALL-PS:T-HATIN'-WENCHES MODE: TURN ON!!! GOGOGOGOGOGOGOOGOG
  16. The first algorithms date back to the middle-east when the moors would use sand-grains to track and calculate caravan speeds and routes, (using binary notations) actually, but what the hell do I know, I'm just an electrical engineer from the University of Michigan concentrating in digital circuitry. Clearly America and American alone bred the modern generation of computer technology we see today. Anyone who debates that should be tarred and feathered for treason.
  17. Because most vietnam war games focus on the glory of a war that in reality, had very little of it.
  18. AHHH THE IGNORANCE!!! Thank you for making me lose my last shred of faith in humanity. Thank you. Really? Classified? AMAZING!!! Please, tell me more of your "government top secrets". I'm sorry, but this thread is getting derailed. Let's carry this back to Way Off Topic. Make a thread there and I'll be happy to blast down any argument you have that US spurred the electronic revolution alone.
  19. alright. Let's get something off my chest here: the KOTOR 1's ending sucked. I played it through once lightside, saw the ending, and vomited. Holy crap, big ceremony, you are the hero, wow... great... no one saw that coming... hey, thanks for making the entire struggle totally freaking worthless.
  20. Me as Bao-Dur. Perfect fit, I assure you. We even have the same name.
  21. I wanted to romance her
  22. buy another wife...
  23. Screw revan. Forget the Exile. Start a new character. In KOTOR you started with a neutrally aligned character (after the mind wipe). In KOTOR II you started with a former jedi. Why not, in KOTOR III, you start as a fledgling Sith padawan bathed in the teachings of the sith and living under the brutal conditions of a sith academy. Revan and/or the Exile makes contact with you, and everything goes downhill from there.
  24. Well.... Yes and no. For your main character, if he/she is a mage, then you should pump intelligence. If your main character is a sorcerer/ress, then pump charisma. Dialog choices have very little to do with it, as you'll evetually have 6 characters in your party, and you can talk to most NPC's with any one of them. So if you have very low intelligence and even lower charisma, just let someone else in your party who's not a drooling moron afflicted with mental retardation do all the talking. As for auto-pause: if you're not familiar with the rules, you might want to set the auto-pause settinsg all the way up. Consider this to be a set of training wheels or a guiding hand. Once you get the hang of things, you can turn the auto-pause options off and camp your spacebar, and pause when your intuition and experience tells you to. In regards to voice-acting: SOME of the dialogue underwent voice acting, but the majority did not and show up as plain text. The reason being: data compression at the time was not as advanced as they are today, and BGII has a TON of dialogue, that if fully voice acted, would probaby come on 7 or 8 DVD's. Don't let this deter you from enjoying the game for what it is, however, and just read the well written dialogue and enjoy it. Good luck! BG II is one of my favorite RPG's of all time, right up there with Planescape:Torment.
  25. buy 100 lottery tickets
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