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Pop

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Everything posted by Pop

  1. I ain't about to pay for web content of any sort, let alone content that can be arbitrarily taken away.
  2. Really, all of these complaints aren't anything that couldn't be levelled against the original games. You could blow a chunk out of a guy's torso with a BB gun if you really tried. And bloody mess w/ unarmed has already mentioned (which likely will not show up in Fallout 3, so it all evens out). As for the grenade not really working out, well, if you think about it, it worked the same way in the original games. You aimed a grenade based on where the target is when you throw it, not where he will be when the grenade lands. Besides, as I said earlier, this is an obvious prefab demonstration. The game itself may work differently.
  3. I share an account. Shhhhhh. Also, game looks good.
  4. I think you're confusing "canon" with "conventions". There's nothing explicitly stated about DC in any of the Fallout games, nor is it confirmed that the Enclave was wiped out after 2.
  5. Actually, if I was a game developer, I'd only post on Something Awful's game forums, because the slack-jawed idiots and raging, pissy nerds that pop up like weeds in every other gaming forum never take root there. They're either banned for boorish behavior or driven out by old timers. It's positively serene. Josh has posted new stuff there before.
  6. I had that problem, but only during elevator rides. You had to have subtitles on to get any of those little convos.
  7. It was definitely a pre-fab trailer (notice how the PC manages to hit the robot despite having a 0% chance) but it looks slightly more responsive than Oblivion was, which is nice. I'm wondering if the Science skill will be useful for more than just hacking. And assuming all this criticism is coming from a reasonable place (lulz to that idea) Obsidz is going to have to rethink this whole AP thing. The fans don't like no action. They like things meticulous and low-key.
  8. When exactly can we be allowed to see whatever it is you're showing? When will it be shown, exactly?
  9. New site up, likely having to do with E3, most likely. It'll be updated.
  10. Pop replied to Morgoth's topic in Computer and Console
    a Diablo clone? to make that comparison, either you can't have played the Witcher or you can't have played Diablo. either that, or you had surgery and the surgeons mistakenly contacted your trachea with your lower colon, and that's the reason that you're talking completely out of your ass. btw, i get that some folk didn't enjoy the witcher. fine, to each his own. but to compare Witcher with Diablo ain't comparing like with like, other than in the minimal sense of both are CRPGs. apart from that, it ain't even apples and oranges. it's more like apples and frakking brazil nuts. you've got to have rocks in your head to confuse the two. It was a Diablo clone, in that the heart of the gameplay is mouse-based hack and slash (only the Witcher managed to suck what little fun was in that dynamic with its red light / green light "enhancement") which moves the story forward. It's just that the story was admittedly more ambitious than any other Diablo clone. But the character of Geralt only really seemed to gain color when his nethers were getting bloodflow. Then you had the NPCs, who were either sluts, or idiots, or both. Which makes for a vaudeville routine, not a compelling setting. I'm not saying I don't like the Witcher (even though I plainly don't) I'm saying The Witcher lacked good design. I couldn't find a single thing about the game that warranted praise. The combat was tiring, the character development system was (as has been pointed out) broken, the story was stretched over endless bouts of grind and reliant upon thin characterization and terrible, awful, no-good very bad writing (some parts required prior knowledge of the setting through novels and the like), the choices were there but without any characters to give a **** about there was no tension, only annoyance after the fact, the quests were 98% collection-based, since there's no real dialogue system to speak of outside of some paltry minigames (and the drinking minigame encourages more grinding so you can create detox potions! yay!). The inventory system just sucked. Also, a quick-travel of some kind between safe areas would've been nice. I'm not even going to get into the blatant pandering and misogyny of the tit-card aspect.
  11. Pop replied to Morgoth's topic in Computer and Console
    Looks like they're a month late.
  12. Pop replied to Morgoth's topic in Computer and Console
    The sex part of the game was about as prominent as any other part of it. It was a poor Diablo clone with bland characters, hackneyed design, and hours of bloat and grind that make the NWN2 campaign feel like Portal. The choices were interesting on paper, but in the game they're chipped diamonds (I get to choose between ****ty, badly drawn character A and ****ty, badly drawn character B? Whatever shall I do? And which sex card would I get out of it?) buried in tons of manure. I'd rather not hack-n-slash for 6 hours or more just to revisit a choice, and then hack-n-slash for another 6 hours to see its marginally different outcome.
  13. Pop replied to Morgoth's topic in Computer and Console
    In that case, low fantasy blows.
  14. Isn't there going to be some sort of in-game demonstration on Monday?
  15. Pop replied to Morgoth's topic in Computer and Console
    It looked like the Witcher, which does not bode well in any way at all.
  16. What Xard said; I was asked that in a thread over there (which was mostly about Storm of Zehir) in a casual manner, so I simply replied over there. No slight intended. I, for one, am indignant! Fie!
  17. Pop replied to Morgoth's topic in Computer and Console
    Now, now. Their marketers have carefully analyzed the results from their focus-groups and came to the conclusion that the most important segment with purchasing power are the common plebs, er...i mean the SpikeTV viewers. Somebody has been reading too much Marx, Orwell, Plato. Those guys would probably be aghast at how carelessly / inappropriately their names are thrown around. So what, EA is Big Brother now, or the capitalist superstructure? Good lord, the gaming internet's head has reached a deeper and darker depth of its own ass.
  18. Pop replied to Gorth's topic in Way Off-Topic
    200 This is 200th official release from the Planet Mu label, home of some of the best dubstep artists working today as well as a number of old titans of electronica. It's a bargain-price compilation of the best the label has to offer. You can get the direct download of 26 songs off of Amazon for just under $9. That there's so little here that's not interesting is really a testament to Mu-Ziq's ear for talent. All the label's heavyweights are represented, including the exceedingly popular and excellent Distance and Vex'd, as well as the Venetian Snares and Mu-Ziq himself. This is really good stuff, and an exceptional entry point for those who don't know where to begin when it comes to dubstep. Disc 1 http://www.mediaf!re.com/?ji35zydvyoy Disc 2 http://www.sendsp!ce.com/file/dkzhro
  19. Pop replied to Gorth's topic in Way Off-Topic
    Jay Reatard - Singles '06-'07 + a newer single. http://www.mediaf!re.com/?2wdg1k03jmt
  20. MGS4 might suffer from a lot of that, but MGS3 in particular is relatively lean. "Poorly written" is the correct description. The plots can be sufficiently twisty but the dialogue is really stiff.
  21. Wow, you just perfectly described The Witcher.
  22. So the Originals line has supported online play? Interesting.
  23. The MGS arc is over and Snake will just live a civvie life until death. Ho hum. I have one main gripe with the game, that they took MGS' greatest character, Revolver Ocelot, and mulched him in favor of Liquid's "mwahaha" eurotrash Bond villain. Seriously, Ocelot's in the game for a third of a fight, and he's given at most 3 lines. Total bull****. But the game is good, IF you know all there is to know about MGS up to this point (there's a fairly good 6-part retrospective on Gametrailers for the uninitiated) every single still-living character in the game universe gets face time. There are homages and references galore (The man who sells "Naked" Snake his Guns? Drebbin.) to eat up. In particular the relationship dynamics of the MGS games have been recycled over and over, with several different characters having the same cyclical life stories, and scenes from past games being constantly replayed. Still, the storyline is negligible. Kojima did the best job he could tying up all his disparate games into a single monolithic arc, but the results aren't entirely convincing, even if they pack some fun thrills here and there. I can accept the melodrama, it's part of the package.
  24. Sun Spider

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