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Aerothorn

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Everything posted by Aerothorn

  1. Late in the game (on the original release version, or one hotfix after) I releveled my Paladin/Chanter. As a result, all the 'old' chants got stuck and some even duplicates, in addition to the new chants (see screenshot). Additionally, the game would consistently default to one of the old chants (that included a phrased I no longer had on the character) in combat, making the chanter silent unless I manually toggled it every time. Is there a fix for this (that doesn't disable achivements?) Is this on the roadmap? It's still present in the latest version (2.01). Here's an example: https://steamuserimages-a.akamaihd.net/ugc/2481934707500510141/E8CA8A6687D2E1F12AE795A6D626D121DA48D4E9/
  2. You need primal water, which is easy to use up in all your crafting - you can buy it from the herbalist/magic shop in Pertiki's (sp) Overlook. If they aren't there, wait 26 hours for them to restock.
  3. The Item "Stormturner Cloak" uses the word "icreases" three times in the description (instead of "increases.")
  4. In the install folder for the game, Tim's Cookbook is in a folder called "Ditigal RPG Cookbook."
  5. There's a probably unintentional interaction between quests that makes the Principi quest "Goods and Services" impossible to complete (and by extension, all quests that may follow it?) I got trapped in the Old City (slept past the elevator going up). As far I could tell, the ONLY way to get out was fighting through the undercroft - my characters were not able to stealth their way past the enemies, and there was no non-combat dialog options. I therefore had to fight at least a few enemies to get past. Later, I got the quest "The Cornett's Call," and was explicitly told I ahd to use the elevator from Delver's Row. I did so and was attacked; there were, again, no non-combat options (this also made my reputation with the Princip take a major hit). Then, after all this, I get the quest "Goods and Services." I'm supposed to go to the Undercroft and talk to someone, but everyone is hostile and there appears to be no way to talk to anyone (and fighting them futher sinks my reputation, even though it's only self-defense). I realize the nature of the game is that you eventually have to pick sides, can't do every quest for everyone, etc; the issue here is that I never got to make a choice, the decision was forced by the seemingly-unrelated act of exploring the old city and sleeping.
  6. I only just recruited Pallegina into my party, and had a single conversation with her. She made a single comment tagged "antirelgious.' Xoti then exploded and initiated a confrontation, in which everything she said made it sound like this was the 'last straw' amongst a bunch of antireligeous comments form Pallegina. This was bizarre, as Pallegina had joined five minutes ago and had said only one thing. So I'm guessing this conversation shouldn't trigger till later?
  7. This is the first thing in the entire POE development that set off alarms for me. If you've played The Secret of Monkey Island HD, you know that voice-acting dialog written for text can kill otherwise good writing. Text has an...eveness of tone that allows you to have enormous range without telegraphing or playing it up. Voice tends to double down on the dominant emotion - sad-tinged stories become SAD, jokes become FUNNY, etc. Of course this can change with the talent involved, but the announced actors primarily work in anime and aren't renowned for naturalistic dialog, so if the issue exists at the script level it's going to come across in the voice acting. Most every game I played has a seperate audio slider for voice/music/effects, so I'd be surprised if they didn't do that here.
  8. I actually have the same issue with Bailey - she is very talented and I don't begrudge her the work at all, but I have an ear for voice actors and she's so ubiqitous that I always recognize her, and it's an immersion-breaking experience (Steve Blum has been doing this to me for the last 20 years, and manages to play at least a minor role in 50% of all video games released). That said, I recognize that I'm in a small minority there and it would be silly for Obsidian to factor that in - the vast majority of players don't notice specific voice actors, much less care that much about it. (Also - if it's really an issue, you can just not have Xoti in your party!)* *Big caveat: I have never listened to Critical Role. Ironically, if I had I'd find this hugely disappointing, as it would definitely ruin my immersion hearing all the characters voiced by people from a podcast I listened to all the time. But again, I'm probably in a minority there.
  9. The mission description text includes the non-word "attmpt." Presumably an easy fix. (I'm on Steam, but I'm guessing it's all versions).
  10. Oof. Obviously there are two sides to every story, but Obsidian not giving him the rights sounds pretty awful.
  11. Ah! That is the problem. I see the logic as you explain it but really thought that was a hard lock. Thanks so much!
  12. Hello - There are a few banes in the game that have text similar to this (this one is from the Hag monster): "Before you play a spell that has the Attack trait, succeed at an Arcane or Divine check or you may not play spells that have the Attack trait." Every time I encounter these cards, it skips the check - I just get wholesale blocked from playing Attack spells. It's happened in a number of different scenarios (though I think it was Ezren every time). Let me know if you need any more info to track down the bug!
  13. I just checked his intel to decide whether to buy a helmet for him...and it's 55 base. Which explains why his lightning storm is covering the entire screen.... So that's definitely a bug. Also, if I use the console to change it back to normal, will that prevent me from gaining achievements?
  14. I've noticed that animal skins aren't organized in the crafting area of the stash. Does this mean I can freely sell them, or am I missing something? Thanks
  15. Yep - it's fixed in terms of viewing achievements. I'm also receiving them during play. However, it's still not showing the game in "recently played," and II haven't received the backer achievement (which I'm assuming you are supposed to get for launching the game with the backer "DLC" installed?)
  16. Thanks so much for the detailed instructions! Sadly I don't have Adobe Acrobat Pro - maybe I can download a trial to make this happen. I'm assuming this was a requirement from Dark Horse's legal department and Obsidian lost that battle
  17. Andrew - would you be willing to provide instructions on how to do this? Thanks!
  18. I read it, but now I'm even more confused. That makes it sound like years, but unless it took me 60,000 years to cross the map I'm pretty sure that can't be right.
  19. No, not artificial intelligence- the numbers provided in the quest entries. At first I assumed this was the year (since it's on the almanac) but I have wildly varying numbers for my quest entries, franging from 5645 AI to 64907 AI. It's probably something obvious but I can't figure it out.
  20. Could some enterprising individual determine what the differences are (if any) between the Kickstarter editions and the normal editions? I ask because I'm giving a bunch of Kickstarter Hero Edition keys to friends, and am curious if that includes anything extra from what they'd get if they just went to GOG, etc.
  21. The OP's question - of whether this is a straight port or a "new edition" - is a very good one. FWIW, I'll be very surprised if any substantial changes are made, mostly because the current simplicity has mass appeal and it would require real design time, and a lot of negotiations with Paizo, to change anything.
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