I noted that in the original KOTOR skills were rather...useless. Alright, treat injury was nice until I got force powers. Any lack of skills could be gotten around through proper dialogue choices or actually doing work yourself. I am refering to pursuade, which you can either do over again until you succeed or just ignore since it almost always doesn't matter. I am also refering to the use of repair and computer use to kill super easy enemies from far away. The only purpose of repair in the game was HK-47. Computer use was nice in occassionally getting nice items (though that was mainly in the Star Forge at the end of the game where armor doesn't matter as much I think), but why do you need to kill two enemies with computer caused electricity when you can walk over and beat them each in one attack. Why deactivate the shields of droids or the droids themselves when you can more easily use destroy droid and just be happy with the quick and easy kill.
I am entreating the designers of KOTOR 2 to make skills slightly more relevent to play, which can be used to skip mundane and annoying sideroutes to missions are get significant bonuses (more items and sidequests or maybe secret areas). Also, if the team has extra time, they could make more skills like in the pen and paper Star Wars RPG game (extra skills are the least important things on the designers plates now).
Thank you for reading and please don't rapidly rush do dismiss my foolish ideas.
Another strange idea is to replace pazzak with sabaac. It would further to authenticate the star wars feel. However, unlike many people, I have nothing against pazzak.