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ShinIchiro

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Everything posted by ShinIchiro

  1. I found BG 1 really dull and repetitive. Then again it was after I had played Knights. Is BG2 better than BG1?
  2. Maybe this'd be doable as a feet but the only way it would work would to be to use some attack actions against someone and the rest against someone else. The animations would be incredibly cool, but then again this whole game's animations seem good. I like how as you level up your regular attack and special attack animations will change. I want to know if the lightsaber stances (essentially forms) will follow the 7 lightsaber forms and will have seperate attack animations.
  3. The first game was advertised as a 50 hour game. I beat it the first time one my PC in around 30 hours (a little under) and did all of the sidequests. In my subsequent 5 games I beat it in around 20-24 hours while still doing the sidequests. Either I'm missing alot of the sidequests (I'm pretty sure that's not the case as the tatooine swoop racing and signing Nico is the only one I have been unable to do), or for people who know how the game works or are experienced with RPGs the game is alot shorter. I am wondering if this happened for anyone else and reccomending Obsidian make their game longer than Bioware's (KOTOR was still probably the best or one of the best games I've played).
  4. It'd probably be better to put things in the Star Wars RPG D20 system. This has you getting more skill points per lvl but you have to split them between force skills and regular skills. Either way, I much prefer the idea. Maybe selecting the force power would give you the option of using the skill check in combat. I think the idea of force feats could be difficult to implement but cool. Force feats are also used in the pen-and-paper RPG. I'm to lazy to fully explain how you get them and stuff.
  5. Was the weakness of enemies a result of the non-linear planet order? THey didn't want to make anyone have to fight them at lvl 8 and get killed because the person picked that planet to go to first. I agree that the enemies were way to weak. The original tried to compensate by sending hordes of enemies on the star forge. This wasn't hard, it was just very annoying. I like the idea that one has a truely hard enemy (though due to Malak's virtual immunity to force powers, scoundrel-consulars had a hard time) who relies on difficulty and skill, not cheapness. About Revan, in the last game they told us alot about the main character as Revan. If they told us anymore it would cross the fine line between an intricate and cool plot to an extremely repetitive nusciance. If Revan were the main character, that idea would be beaten into the ground and further. I like the idea of starting over as a new character. That's part of the reason I've beaten the game on 6 different files.
  6. Besides, I've heard comments about Yuthra Ban. She can't be in the game as you could have killed her in the first game.
  7. Instead of having cooldown, maybe the FP should not grow as quickly. Maybe the teleportation could have a cooldown (e.g. you can only transport to the hawk once per 5 min.). I just remember that I hate cooldown in almost every game it is present. Another idea, maybe force powers should grow more powerful as you level up, but should also grow far more expensive. Just a strange idea. I also agree that blasters should be more deadly. I think the option of changing the combat difficulty while partway through the game is excellent. I am thinking of switching to hard difficulty in the original KOTOR right after the game gets easy (after dantooine). Never limit inventory.
  8. KOTOR, while a star wars game, is not everything about star wars. Star Wars itself may have skills involved alot while KOTOR doesn't. This is one of the few things detracting from KOTOR's Star Wars feel.
  9. I think that it would be cool to have the dueling arena multiplayer (note: just the arena), but this would be highly impractical and implausible. This would require more development time. Also, this game is great as a single player game with good plot. If KOTOR 2 is partially multiplayer, then KOTOR 3 would try to be more multiplayer and the game would devolve/change from a great single player game to a Star Wars Galaxies Spin-Off. One last thing: this would not determine whose character is better. Winning would be mostly dependent on luck. There would be far more arguments about winning just because of luck. Think about it...I use flurry, two weapons, and master speed. I think i have 5 attacks. That means whoever attacks first kills if they have a little bit of luck on their rolls. Likewise, if someone has bad luck for one game, they might loose to someone half their level. This would be even more dependent on lck if critical strike is thrown into the mix.
  10. On the contrary, star wars is mostly about skills. Piloting is one of the most famous star wars skills. Also, the senate is all about debate and pursuade. Even some force powers could be used as skills (telekinesis), though not in this version of the rules. I think skills like jump or climb could be very useful in taking shortcuts, accessing secret areas, and the like. Maye even swim would be useful. These are more unlikely ideas though.
  11. I noted that in the original KOTOR skills were rather...useless. Alright, treat injury was nice until I got force powers. Any lack of skills could be gotten around through proper dialogue choices or actually doing work yourself. I am refering to pursuade, which you can either do over again until you succeed or just ignore since it almost always doesn't matter. I am also refering to the use of repair and computer use to kill super easy enemies from far away. The only purpose of repair in the game was HK-47. Computer use was nice in occassionally getting nice items (though that was mainly in the Star Forge at the end of the game where armor doesn't matter as much I think), but why do you need to kill two enemies with computer caused electricity when you can walk over and beat them each in one attack. Why deactivate the shields of droids or the droids themselves when you can more easily use destroy droid and just be happy with the quick and easy kill. I am entreating the designers of KOTOR 2 to make skills slightly more relevent to play, which can be used to skip mundane and annoying sideroutes to missions are get significant bonuses (more items and sidequests or maybe secret areas). Also, if the team has extra time, they could make more skills like in the pen and paper Star Wars RPG game (extra skills are the least important things on the designers plates now). Thank you for reading and please don't rapidly rush do dismiss my foolish ideas. Another strange idea is to replace pazzak with sabaac. It would further to authenticate the star wars feel. However, unlike many people, I have nothing against pazzak.
  12. Ummmm. I vote no simply because I believe a whip is not particularly important to the game and that the staff should concentrate their efforts on other parts of the game. If they were to make the whip adaquate and satisfactory, especially as an energy whip (note not lightsaber whip but laser whip) they would have to spend alot of time to differentiate it from other weapons. Just my more politely and rationally phrased ideal. P.S. I think the whip is less of a Jedi specific weapon and is used by a bountyhunter who I think has no force abilities (I have been known to be wrong...more than I like). Also, the idea that Star Wars is fantasy and thus fantastic ideals are possible walks a fine line between really cool and absolutely ridiculous and over-the-top. I mentally differentiate Sci-Fi and Fantasy (I know sci-fi is a subset) with sci-fi having a small bit of specious/impossible/unlikely but cool science instead of randomness. Though in NJO they had a dark/insane/barely human force user who had blades that bent when he moved/ E.G. he had a blade coming out of his wrist and when he bent his wrist the blade bent. He also had elbow, knee, wrist (my bad they came out of his palm) blades.
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