
ShinIchiro
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Everything posted by ShinIchiro
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I think that KOTOR has around the right amount of time, but one should be able to make it longer through harder minigames which one can spend hours doing alone and more extensive sidequests that, at the player's option, can greatly increase the amount of time you play. I like the Final Fantasy system where you can beat the game relatively quickly, but it is alot harer to master it. I also think that it would be nice if KOTOR had a super powerful enemy or enemies that act like Ultima weapon (or depending on what game Ruby and Emerald Weapon). Maybe a rival would be nice in the game that would be approximately equivocable to the main character in power. Anyway, I feel that a really hard (harder than final boss) optional boss would be awesome for those of us who wish to master KOTOR.
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I use the wizards D20 system. While absurdly they dont have any danger sense that I remember off the top of my head, no high level jedi will be killed by one hit. A lightsaber does a max of 48+strength damage (as you advance level your saber goes up in damage from 2d8 to 6d8) not including critical hits. You get between d8 and d10 health as a dark side jedi usually. That means s/he should be able to survive approximately 3 or 4 saber hits.
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The other swoop races and the rest of the game worked fine for my pentium 4. My computer just didn't like Tatooine. Likewise, when I first got the game there was a bug where my game autopaused while loading on the leviathan during the torture. Thus it always froze up there. It was fixed by a patch. I guess I was just unlucky and my disc came with alot of bugs.
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My main question would actually be, if the dark Jedi was so much more powerful, how did the adept kill him? And about the no choice idea, I was wrong as I speciously assumed that the adept was trapped with nowhere to go against a powerful foe, so the dark side point is certainly justifiable if you are a little strict. I'd say this would be a choice based on the circumstance and whether the player can present a compelling reason.
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Maybe it was because I reloadd my quicksave whenever I failed at something. That made me play alot more time than my game had been played. I probably wasted 2-6 hrs. in retries due to loading my quicksaves.
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Wow, you must be strict giving out DS points. My GM is rather inexperienced and doesn't know exactly when to give DS points. The other players are also inexperienced. I GM LOTR and Buffy the Vampire Slayer RPGs. WHile I would debate the self defense and no choice matter, your point is taken.
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A few things that bugged me about KOTOR
ShinIchiro replied to Neowulf's topic in Star Wars: General Discussion
I say weakest point in KOTOR is easiness of enemies after Dantooine. -
I say maybe using force heal you get your total treat injury in regeneration per round. If that's too much maybe half your treat injury. The regeneration lasts rounds equal to your skill total maybe?
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Intent to hurt. There were other options like telekinesis and affect mind. Maybe even knocking them unconcious. My interpretation is that using a power that hurts or kills someone when there is any other option that is better is the dark side. I once again refrence Horn's inflicting pain as the only way to save people.
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And we end up with the same problem of complete regeneration by going to the hawk. Only different thing is you have the FF tent music.
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I completed everything and explored every area. I did all but two quests (tatooine racing undoable because of strange computer lag for no reason and thus I couldn't sign nico). Even so it takes me 20-25 hours to do everything. I've checked lists of sidequests and I've done them.
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Resting needs a disadvantage though. I still like my idea of time limit between ports, partial health restored (maybe through resting), and the monsters that one obviously got hurt fighting respawn annoyingly (obviously storyline people wouldn't respawn and some monsters wouldn't either I think like the young rancors as they give way too much exp to be killed over and over again).
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What exactly am I right about? The more exp or the general idea of dark side good at beginning (quick power) and light gradually catches up and maybe surpasses. Maybe the LS's good powers should have higher lvl requisites whereas the dark siders get almost as good powers at far lower levels.
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Then you have a no teleport option. If they built that option than they would make a way to accommodate it. Example of my prefered teleportation (I'm eliminating the port where you want idea) I am hurt or need to fix something out on the hawk. I teleport their out of Planet A's plains. 1/3 of my maximum health is restored. I teleport back. Instead of porting to the same spot I came from, I go to the nearest place where I have explored everything within 50 feet. That or the entrance to the area, whichever's closer. Also, maybe all the monsters I killed earlier have come back while I was in the hawk. When I return I find all the normal monsters have come back to life. A disadvantage to porting back to the hawk. The monsters I got myself low on health on in the first place respawn after I tediously had killed them.
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I still say dark side gets stat, maybe skill, maybe feat, and probably experience bonuses. Maybe a dark sider gains 1.25 as much experience in the first 1/3 of the game while LS gains 1.3 times as much exp in the last 3rd.
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I still say only teleport to places where you have explored, but you can choose to teleport to anywhere on the same planet you have explored even if that's not where you were earlier.
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I still feel that the dark side didn't really tempt people. When you went dark you could go back pretty easily, by the end of the game the dark side's extra money didn't even matter. i found money to only be importatn while buying extra weapons as medpacs were incredibly avalible and unneccessary with heal. Also I found the light consistantly stronger as it had heal. I guess kill was nice and death field was occassionally useful. The light also had DESTROY droid which doesn't seem that light (better than destroy person I guess). The light seemed overall safer and equally or more powerful throuughout the whole game. Not just the end.
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Maybe you should level up faster at the beginning of the game and slower at the end If you are darkside. Maybe you should get bonus force powers and feats or attributes quickly but the light side gradually catches up and surpasses. The dark side is the quick path to power but is not neccessarily stronger.
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I dunno. Sometimes it seems like a good addition to SW and other times I just long for the old, better days of the thrawn era of infrequently released and usually relatively good quality books. My opinion mainly changes depending on which SW book I've read last. Star by Star was excellent and so was Vector Prime. I don't remember the names of the other good ones and the bad ones.
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Also, the healing facilities should not be cure-alls. They could cure some stuff, but maybe only healing 1/3 health. Healing powers might do better to work over time as regeneration instead of instant. Maybe it should work like JA, where you click heal and it regenerates (don't know the speed) until your force runs out. Also, there should be some sort of penalty for porting back to the hawk over and over again. Maybe you can only teleport back to areas you have completely explored.
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Not take away...severely limit. The hawk should have healing facilities, not magical healing.
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Luke talking to wedge about the ends don't justify the means wasn't NJO. I'm thinking Rogue Squadron or Thrawn but I could be wrong.
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Actually the force can heal, just not to the extent shown in the game. Force healing trances help. Clighal used the force to cure Mothma of the nannoviruses (i think that's what they were called). I always forget the name of the tandra-fan healer, but she usees the force to heal. Force healing accelerates the body's natural healing and can be very powerful. It, however, takes time. Someone can be healed from a "fatal" wound in months. Not seconds. The force can remove harmful objects (maybe bullets and some bacteria) from the body. THey can sorta do surgery with the force, it's just not a quick, easy, magically powerful and all purpose solution. The new SW RPG books use this principal more than KOTOR. Also, using force powers drain the user's vitality in these rules.
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Think about it: There is no way in the game to use force lightening without hurting someone. That's why you use it. Thus your intent is to hurt not to protect no matter what the cause you are using it in. I believe there was an argument in the NJO where Luke (I think) says to someone (Kyp I think) that the force should never be used to kill no matter what and that the ends do not justify the means. Luke says this clearly to Wedge at one point. There is no way you can inflict pain using the light side unless it is to help the person. An example is when Corran Horn inflicted pain on people in order to free them from capture from the Yuzzhan Vong.
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On my P.C. version, I found Malak hilariously easy. When playing with a scout/ sentinal (lvl 20 of course), I was able to easily match him in saber fighting even though I wasn't a soldier or guardian. I guess I just had the right equipment and stuff. I was using 2 single bladed. One stunned and the other did massive damage. In two rounds he was running to recharge from the dead jedi and I was barely hurt. I only healed a little. Now my scout (or scoundrel I don't remember which)/consular game it was a different story. I had to force speed to run away and constantly heal. It wasn't good for me. I could almost never hurt him with lightsaber or force. If you correctly prepare for combat (equipment and forcepowers and being a guardian never hurts) he is really easy. Just use the mantle of force or heart of guardian or both if using two sabers and laugh as you butcher him and he never hits you. I also had an incredible dex and defense. Get the yavin station equipment and you're probably fine. Also have force speed and you can probably beat anyone in the game if you feel like it.