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algroth

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Everything posted by algroth

  1. Oof, that is lovely. I'd love to get my hands on that.
  2. THE DAY HAS ARRIVED https://www.criterion.com/films/28150-stalker I am so. ****ing. Hyped. Now craving.
  3. I will agree that the innovative aspect of it was the editor (wouldn't call it revolutionary though), but Neverwinter Nights was still primarily sold as an RPG. An editor or software to create RPGs is a very different thing. You cite Wikipedia as a source, well... See the way Wikipedia labels Neverwinter Nights opposite to an actual "sole" editor like the RPG Maker series: the former is a "third-person role-playing videogame", the latter is "a program for the development of role-playing games". Chances are also that the great majority of Neverwinter Nights players never even opened the editor for reasons exceeding mild curiosity. To say the campaign is 10% of "what NWN is" is simply wrong, and it is entirely within anyone's right to evaluate the game as a role-playing game, since it is primarily that. For the record, I'm not saying here that you are wrong in evaluating it as an editor either. That is up to you as to what you wish to focus on and address, but it doesn't mean that those of us who focus on the campaign for our criticisms and comparison are in the wrong to do so.
  4. Pictures from some of Olafur Eliasson's installations:
  5. Pedro Reyes has a series of sculptures that turn firearms into musical instruments... And a few more by him...
  6. Trenton Doyle Hanc0ck (lol, apparently his name is censored in the site)
  7. Oswald Achenbach
  8. Keith Alexander (Apologies for the quality of the next two, seems there's not much available from his stuff in high def)
  9. Idk why you've put Llengrath to easy ones, for me it was the hardest (solo) Phantoms in Caed Nua - only few of classes can beat them solo, better to stealth out. I think he meant lagufaeth, that being the Pillars equivalent to the sahuagin, instead of Llengrath. I think those were pretty easy to beat myself.
  10. Allan Holdsworth died. R.I.P. to a masterful guitarrist.
  11. Please keep in mind that all things relating to our ship are already covered in the tier "Build a pirate party". If we pay additional $750 for something that is already part of our "build a pirate party" tier then we would actually waste those $750. So if we are allowed to make custom choices about our ship to that extend it will be as part of our "Build a pirate party" tier and NOT as part of the "Create an Item" tier. This thread and poll assumes a piece of equipment for a character. Ah, right... I assumed the proposition of a flag was more in the style of a ship aesthetic, but could have also been akin to a Tyranny artifact or something, the way I was thinking it. But yeah, don't mind that part then!
  12. I could suggest a hanger or kastane-looking sword, maybe classified as a sabre (or whatever best approximates a short sabre) if those weapon types won't exist in Deadfire. Just to fit the pirate theme!
  13. I think someone proposed earlier a flag for our ship, I like that idea. Otherwise I would suggest a pistol or hanger, to go with a pirate theme! I voted for having some element of obsidian in the item mostly because it also fits the *Black* Isle Bastard theme, I would reckon.
  14. Well no not really. There isn't just two stages of the game: start and ending. There is the middle of the game and the middle- End game. I would call that end game merchant in twin elms definantley End game. Twin Elms is a pretty huge location with a number of long and combat-intensive quests, though - it's definitely not the very end of the game lest you rush through it like a madman.
  15. Yeah, this is where I stand too, roughly. There's also the issue that if you offer your best items at earlier stages in the game you eventually get a whole act where the loot you pick up and the items you get access to are made pointless and redundant. I do reckon that soulbound items are a good way of balancing end-game powerful items at earlier acts too though.
  16. So, I'm not a lawyer nor am I wholly familiar with the American take on copyright laws (every country has its differences in this regard and whilst I did study some film legislation in uni, I did so based off of Argentina's laws regarding author's rights, which is closer to the French "droit d'auteur" than it is to the copyright law of the US), so I may be wrong here and would gladly stand corrected by any other user, but anyhow... To my understanding, the rights to D&D involve the game world(s), the ruleset, the characters, the stories that were written or made as part of the franchise, and the series that comprise the overall franchise as well. An Icewind Dale game couldn't be done by a company without the license to D&D not least because Icewind Dale is itself a region of one of these game worlds, and property of WotC. Pillars of Eternity is not D&D, even if it does resemble Forgotten Realms in some fashion or other (then again, plenty of standard historical fantasy settings do, and more to the point, this one in particular used the Forgotten Realms games as a template) - you'll see races, creatures and classes that may resemble or even share a common name with the Forgotten Realms equivalents, but the rules, the lore, the specifics to each are all entirely different, it's just its own thing. You can probably do something different but similar so long as you mix things up enough so that it's no longer D&D. That's pretty much the case of Pillars of Eternity, or the likes of Dragon Age and other similar titles for that matter. As to what the cut-off line is, I can't say for sure. But, you know, when you do all this you won't get to an Icewind Dale 3 even if the end result could kinda work that way. I mean, if you can gather 15-20 people to work on Unity and assemble a demo-build for Icewind Dale 3 you can go ahead and do so, but you'll only be able to release the game if you get the rights to D&D and it's up to Obsidian to say whether they are interested in the idea or not. I think you are also perhaps making the mistake here of taking D&D as a style of game more so than a brand, and it's very much the latter. You can by all means make a game in the style of D&D without it being D&D, which is what they did for the likes of Pillars of Eternity or even Tyranny, but these aren't D&D while Icewind Dale is. Chances are that if you have an idea for an Icewind Dale 3 and the manpower and resources to develop a demo-build for that idea, you'd have a better time selling the project by turning it into its own thing independent of the brand or saga, as then you won't require the additional step of getting the rights to the property you're basing yourself off. So... I think you're counting on there having been an Icewind Dale 3 in development or conception at some point or another, but even the latter seems dubious. Again, my history on this may be wrong, but based on the interviews I've seen to Josh Sawyer and Feargus Urquhart for example, I get the impression that the Icewind Dale "saga" came about in a rather accidental or opportunistic fashion, and wasn't planned as such in any real way: the first game was essentially Black Isle taking advantage of the momentum caused by Baldur's Gate's success, and make something in a similar style with the resources and properties they had available to them; Feargus came up with the idea of using of the engine and their access to the D&D brand to make a classic dungeon-crawler, and that is how Icewind Dale came to be at the end of the day. Icewind Dale 2, on the other hand, came about in a much more haphazard and rushed fashion, it followed the cancellation of the Torn project and was the result of Black Isle scrambling to get a game together very quickly - thus I don't think it was a "planned" sequel more so than a necessity of the time. With this in mind, and Black Isle's subsequent closure, I doubt there was ever any real proposition for a third part, or even really much of a plan for a *saga* or franchise as such. So, with all this in mind I doubt you'll find much of anything involving an Icewind Dale 3 beyond fan ideas and speculation and so on. Sorry.
  17. Eder: ... Aloth: ... Eder: ... Aloth: ... Dragon: ... FIGHT! All of the above should be replaced with [glares silently.]
  18. I have the box before me right now, and it is not at all like the above. On the contrary, the editor is mentioned twice, firstly as an additional point to the opening pitch, and then as one of the many bullet points involving features. The summary centers on the *storyline* above all else, which occupies the larger bulk of the game's summary, and proceeds in its bullet points to mention, yet again, a 60-hour single-player campaign, 3rd Ed. D&D ruleset, 3D graphics, and so on. The editor is one of several features. This is my case, it is also the original release opposed to any future release which could have made more focus on the editor tool since it's really the best and still most relevant aspect about it: So yes, I do believe the case. The editor isn't the only thing, or even the main thing, it is selling to me. And for the record, I never compared it to Planescape: Torment or expected such a thing of it. I know *that* in particular is not what the game is aiming at, but what it is aiming for (the campaign side of it, at least), which is perhaps closer to Icewind Dale for example in terms of it being a fairly linear dungeon-crawling epic, it does fail at.
  19. Yeah, it's a non-scandal really, not least considering how issuetainment and socially aware commercial campaigns have increasingly become a thing in the last two decades or more. To me that advert just reflects a very wrong aspect that has been there for a while more so than being something new and shocking all of its own.
  20. I came across that image before in this video:
  21. Actually, to my understanding Louisville and Chicago are only a 4.5-hour drive apart, and given that the flight was delayed for two hours following this incident, there's a good chance that getting a cab for the employees or even *offering* one to any takers in the plane would have possibly been quicker in the end.
  22. https://www.youtube.com/watch?v=HV28_ENzFog
  23. The the best of my awareness there is no Icewind Dale 3, at least by Obsidian. I believe they've lost the rights to D&D a while ago and so I wouldn't expect any D&D game to come from them soon. The new Black Isle, such as it exists right now, has nothing to do with Obsidian, and failed in its original Kickstarter to even gather the money for its forum (or so I understand, anyhow). There's the occasional post on their Facebook page but they are few and far between and there's very little evidence to indicate there is any legitimate intention on Interplay's behalf to revive the studio (even in brand only). Also you shouldn't expect developers to answer in these forums, some lurk about but they don't really engage too much with the community via these means. For #4 I would suggest looking at some videos on Obsidian's YouTube and some of the posts on their Fig campaign for Deadfire, in those you'll find some reference to the production and so on.
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