Jump to content

Foxoftheasterisk

Members
  • Posts

    111
  • Joined

  • Last visited

Everything posted by Foxoftheasterisk

  1. I think that's the correct number for what it did, I didn't catch what number the site rolled because I was distracted by "why is there a sure rolling?" In any case. Sajan explored the Goblin Fortress, recruited a Guide (with the help of Kyra's blessing), explored again with the Rooster, encountered Goblin Commando. Dice rolled to increase the difficulty (I think two, but not sure anymore), then it rolled a d4 and did d4+1 ranged damage. And now he's going to die. I mean permadeath be like that sometimes but it sucks losing him to a bug. Info: Android 5.0.1 Galaxy S4 Permadeath on, pass & play off Approach to Thistletop, Legendary difficulty, Alert Guards and Driving Rain Party: Kyra and Sajan, in that order, both at Goblin Fortress
  2. The random scenario trait to summon Leng Spiders when fighting other monsters (the deck 6 analog to Charging Ogres, etc.) does not display its strings. During the preview, the box for this trait simply doesn't appear. During the game, the effect display shows it, but it is named the same as the scenario and shows an empty text box when tapped. ---- Android 7.0 on Nvidia Shield tablet K1 PFID#EC19BBE1B715AFA6 Legendary difficulty, seen in multiple scenarios
  3. (On Legendary difficulty) *If a character fails the constitution check, the give and move phases of their turn are skipped, and they are given an extra explore instead of their normal one (which prevents them from using deck sorting, etc. before exploring) *When a Stone Head is closed, not all the characters at that location consistently move. *Characters (not just Ezren) sometimes get extra explores after succeeding at checks to acquire boons?? (It might only be Seelah) The combination of failing to automatically move and skipping the move phase makes the scenario nigh unplayable with some characters... Can this scenario finally get some attention? ---- Android 7.0 on Nvidia Shield tablet K1 PFID#EC19BBE1B715AFA6 Random traits Impending Doom and Painful Memories Party of Seelah, Ezren, Lini, and Merisiel
  4. My worst party thus far was Amiri, Harsk and Seoni. No healing ability whatsoever and two characters that like to burn through cards, yikes! It actually got manageable once I picked up Father Zantus and a couple heal staves though. Honestly, I think healing is probably the single thing that will break your party to not have. Although, I suppose a Lem-Lini pair might have trouble just because neither is consistently good in combat. They'd tear through everything else though.
  5. I don't think this is quite what you meant, but I've found that there are quite a few amusing interactions with the Shopkeeper's Daughter. For example, because she has the Obstacle trait, you can use a crowbar on her. Or you can be completely brutal and Disintegrate her. It's fine.
  6. After playing a card which is displayed and grants a bonus to combat - such as Toxic Cloud or any of the Orbs - if the card play is canceled, either by clicking the X button or by dragging it away, the effects remain. This includes both dice and traits. In addition, the card can then be played again, adding its dice an additional time. This can be repeated without apparent limit. Also, mostly unrelated but involving the same cards, sometimes during a later check, when clicking the X button, the card will be returned to the hand of the character that played it. ---- Android 7.0 on Nvidia Shield tablet K1 PFID#EC19BBE1B715AFA6 All observed instances played by Ezren Party: Ezren, Lini, Seelah, and Merisiel
  7. When encountering a monster using Favor of Nethys, the "Summon?" prompt appears, but the confirmation option disappears after a split second. Since the cancel option doesn't work (for obvious reasons) this causes a soft lock. A VRT or full close returns the game to the Nethys choice, whereupon if a monster is chosen again, the same lock occurs. ---- Android 7.0 on Nvidia Shield tablet K1 PFID#EC19BBE1B715AFA6 Sandpoint Under Siege, Legendary difficulty, occurred in multiple games with different random traits Encountered by Seelah in Scarnetti Manor, after using Crusade and exploring Party: Seelah, Lini, Ezren, and Merisiel Pass and play, permadeath both off
  8. (Yay, hypercorrection.) Harsk (with the divine skill feat) played Invoke, from the cards displayed by the Emerald Codex, on his turn after exploring. After its effect, the card was buried instead of banished. ---- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Story mode, Scaling Mhar Massif, Legendary difficulty, Full Packs and Painful Memories Pass and play and permadeath both off Party of Harsk, Seoni and Amiri
  9. I think I've seen this situation. It ends up shuffling the location that the character was moved to instead, right?
  10. Fighting Tyrant Troll with Seoni, used Scorching Ray. Missed by one, so was prompted to use Fortune's Herald. Used it, then changed my mind about which card to bury so canceled it. The check started over and the Ray was returned to my hand, but Fortune's Herald was still available to use so I did that. Not sure what would've happened had I rerolled the check. I don't remember whether it was letting me play spells on it, also. ---- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Story mode, Under Jorgenfist, Legendary difficulty Pass and play and permadeath both off Party of Amiri, Seoni and Harsk.
  11. To my observation it's only closing checks and recharge checks that are unaffected. Checks to acquire boons and noncombat checks to defeat banes definitely were.
  12. I can not only confirm but also significantly expand on this: All checks triggered by monsters, other than to defeat them, are treated as success regardless of the result. First noticed it against Warden of Runes, but have confirmed for Karzoug, Mokmurian, and, yes, Harpy. I think it may have also applied to Warchanter-style checks, but I don't remember that one for sure. ---- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Story mode Different parties, permadeath both settings, no pass and play May have been always Legendary
  13. Ezren defeated a Warden of Runes in the Temple and "attempted" to close it. Ghlorofaex appeared, due to the scenario power, and attacked Harsk (at the City Gate). But, instead of rolling, the City Gate closed and Harsk took two damage. And then, after returning, the Temple closed normally. ---- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Story mode, The Road Through Xin-Shalast, Legendary difficulty, Close Quarters and Darkest Night Pass and play off, permadeath on Party of Lem, Valeros, Merisiel, Kyra, Harsk and Ezren
  14. Ezren, in the Academy, manages to roll a one on his recharge die for Acid Arrow, for a total of five. He has a Luckstone in hand, I bury it to succeed. The Luckstone is buried, but the Acid Arrow goes to the discard anyway. ---- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Quest mode, normal difficulty, scenario power Blood in the Sand Pass and play and permadeath both off Party of Amiri, Sajan, Ezren, Seelah, and Lini
  15. The only thing I can think of is maybe playing a spell that adds the Attack trait is different from playing a spell that has the Attack trait? That would be pretty dumb if true though. Otherwise, yes, you ought to be able to use the staff with her power.
  16. That first one sounds like the location effect of Shrine to Lamashtu, are you sure you got the conditions right? You should be able to both add and remove characters(by dragging them all the way back to the top) in quest. I've previously had it hang up about not wanting to add a different version of the same character after I've removed them but leaving the manage screen and coming back should fix that. Also, if you leave quest mode between scenarios it should clear your party and let you add new characters. Quest mode doesn't let you have multiple parties though. As Hannibal said the delete option should be in the (...) button on the bottom-right-ish of the character portrait. You can only use it if they're not in a party though. As for the deck management, that's how it's supposed to work. You can always swap cards between characters, but otherwise the only new cards you get are those you acquire during the scenario, or basics if you don't have enough cards to fill out a deck. Which makes it important to grab any cards you want when you see them. That's just how the game works. Hope that helps. Happy holidays.
  17. When Barl Breakbones reset my hand, it counted the displayed Strength as in hand, and thus only drew me to four. ---- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6
  18. Once again banished the villain to this bug. Here's how it went down: 1. Sajan encounters Mammy Graul in the Woods. 2. Seelah attempts to close the Farmhouse. Goblin Warchanter is chosen as the random summon. 3. Seelah attempts to play a weapon, succeeds the Wisdom check. Her weapon is played out but now it's Sajan's check. 4. A VRT is executed, on return Sajan is now fighting Mammy Graul, with difficulty 14(for some reason???). Seelah's weapon is still on the check - and even if it's removed Sajan is unable to use his Unarmed Strike. Further VRTs reset it to this state. Mammy Graul's card is not shown. 5. Sajan is able to play several blessings on the check and recharge them. 6. Sajan defeats Mammy Graul, the card reappears in order to display the banish animation. 7. The temporary closing screen reappears, the Woods are temporarily closed. 8. After dismissing the temporary closing screen, Sajan immediately fights whatever monster it was that was the last card in the Woods deck. Following its defeat he attempts to permanently close the location, which is slightly confusing as it still appears closed from the temporary closure. Of course the real bug is just that the Warchanter check returns focus to the player whose turn it is, rather than the one that encountered it. The rest is just the game scrambling to make sense of the situation. ---- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Story mode, Them Ogres Ain't Right, Legendary difficulty, Fortified Position and Full Packs Pass and play and permadeath both off Party of Sajan, Lini (Woods) and Seelah
  19. The description for Lini's Fiery Beast Form ability says it adds the Fire trait to Wild Shape, an ability that does not exist.
  20. Yup, I've encountered this as well. It also happens with Haunts (at least, I think that's related.) I haven't encountered one but I bet it's affecting Monster in the Closet as well. Seems to be any bane that summons a monster and then is supposed to be defeated. (Rather than banished, as with Skinsaw Ritual or Skeleton Horde.) And just so we're clear: it affects both Zombie Horde and Zombie Nest for sure confirmed.
  21. ...instead it is put back on top of the deck. Sajan now has +3 difficulty from this one Haunt. Possibly related to this bug, as both are barriers that summon monsters not being banished when defeated. ---- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Story mode, Foul Misgivings, Too Many Scarecrows and Night Approaches Pass and play and permadeath both off Party of Seelah, Sajan and Lini
  22. I've encountered the same Zombie Nest about five times with Seelah; each time she defeats the only zombie summoned and each time the Zombie Nest quietly sneaks back to the top of the deck instead of being defeated. (Except the time I deliberately failed the check, which made it shuffle back into the deck, as it should.) ---- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Story mode, Foul Misgivings, Too Many Scarecrows and Night Approaches Pass and play and permadeath both off Party of Seelah, Sajan and Lini
  23. It is Seelah's turn, she encounters a monster in the Prison. Too Many Scarecrows effect triggers, Sajan summons a Ghoul Scarecrow. He fails the check; Ghoul Scarecrow, being undefeated, triggers its "end your turn" effect. Sajan resets his hand and ends his turn. Seelah's turn begins. Again. ---- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Story mode, Foul Misgivings, Too Many Scarecrows and Night Approaches Pass and play and permadeath both off Party of, in turn order, Sajan, Seelah, and Lini
  24. (previous shenanigans: http://forums.obsidian.net/topic/90515-i-think-i-just-banished-the-villain/ ) This is less complicated than that time (maybe). Sajan encountered Rogors Craesby in the Desecrated Shrine. Lini is the only character in a different location, specifically the Farmhouse, so she attempts to close. Random monster is Warchanter; she easily clears the Wisdom check and defeats it without trouble using her bow. Except, when she rolls for the combat check, it's Sajan's portrait that is in the corner (but still with Lini's hand and abilities). I didn't pay attention to what was temporarily closed on the closing screen, but I guess it must have been the Shrine, because when Sajan failed to defeat the villain, he escaped into the Farmhouse and the other open location. ---- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Story mode, Crow Bait, Legendary difficulty, Alert Guards and Night Approaches Pass and play and permadeath both off Party of Sajan, Seelah and Lini
  25. As the title says. Have encountered Goblin Pyro several times, some defeats and some fails, but it hasn't done any fire damage since the update. ---- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Story mode
×
×
  • Create New...