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Foxoftheasterisk

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Everything posted by Foxoftheasterisk

  1. After failing to defeat a Graul Ogrekin, if returned to the deck with its effect still rolled; thus, instead of rolling a new effect when encountered again, it kept the same one. I presume this is not intended behavior. The first encounter was during another bug (Lem's turn, with the encountered card displayed on top of the deck instead of the encounter area),which may or may not be related. -- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Story mode, Heroic difficulty, trait Full Packs No pass and play or permadeath Party of Lem and Valeros, both on the Wooden Bridge Lem encounter the Ogrekin the first time, Valeros the second
  2. After closing Turtleback Ferry, I had Valeros use its effect to move to another location. I then immediately attempted to move Lem (during the standard mode phase) to the same location. This caused the game to get stuck - no phases were shown as possible and I was unable to proceed. I attempted a VRT to fix the problem, which resulted in Valeros having returned to Turtleback Ferry, and the game back at the beginning of Lem's move phase. After Lem moved, the game again got stuck. It finally resolved itself after a full closure of the app, but with several display glitches until the end of Lem's turn. -- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 No pass and play or permadeath Story mode, Heroic difficulty. Random trait Full Packs. Party of Valeros and Lem, both moving from Turtleback Ferry to Wooden Bridge.
  3. Part 3! ...No, don't get excited. Part 3 is he actually behaved correctly for once. Still with Ezren in the Waterfront, but Merisiel and Kyra now moved to the City Gate. Also, I think, he was the first encounter of the turn this time.
  4. Encountered Falling Bell at the Waterfront with Ezren, it gave me the dexterity check first. Then after I failed it, it gave me the wisdom check, and in succeeding that, the reduced dexterity check. So, that was odd. --- Android 6.0.1 on Nvidia Shield tablet K1 PFID # EC19BBE1B715AFA6 Pass and play, permadeath both off. Story Mode, party of Ezren, Kyra, and Merisiel The Cult Exposed on Heroic difficulty, random trait Blood in the Sand Ezren at Waterfront, Merisiel at Mill, Kyra at Temple This was the second encounter of the turn, but I don't recall what the first was.
  5. Oh, apparently I have A SEQUEL Same game, everyone still in the same locations. Ezren encounters Ironbriar again, as the second encounter in the turn, the first being some ally he failed to acquire. Encounter or evade, I choose encounter; he summons a Carrionstorm, and immediately rolls a d4 and counts it as my combat roll. It didn't even give me the option to evade! (Side note: preventing 4 damage with Sihedron Amulet and discarding one card as damage apparently triggers Blood in the Sand, but only gives me the other discarded card as an option to bury?) Anyway, once the Carrionstorm's damage is dealt with, Ironbriar once again fights without any increased check difficulty, despite the list of effects including a +3 difficulty modifier for him. (No double monster this time though so that's something! Also, I should probably note I switched off the game several times to write this report, after each of which it needed to reload.) (Also, apparently discarding two cards from Ironbriar's defeat of me did NOT trigger Blood in the Sand???)
  6. This is a very strange one so I'll just have to walk through things in sequence I think. So I encounter Justice Ironbriar, at the Waterfront, with Ezren, alone. The card pops up, the cutscene plays, yadda yadda. Then Ironbriar shunts off to the side, to summon the random monster, and the d4 is rolled to increase difficulty. Which is odd timing for that now I think on it, but it seemed natural at the time. Anyway, he randomly summons a Yith Hound, so it rolls its Wisdom check (I think I passed the first one), I defeat it with a Frost Ray, all is cool. Then things get weird, and unfortunately I don't remember the exact order things went here. I think what was next though was the recharge check for Frost Ray. So I succeed that, but then instead of facing Ironbriar, the Yith Hound comes back. Except this time, I fail the Wisdom check - and I'm not sure anymore if that's cause or effect of the next bit - anyway, the check to defeat the Hound is now 31. Well that's not right; I check in the side panel and there's a +21 boost from Justice Ironbriar. What? Anyway, the Hound obviously beats me up, I mirror image away the damage, and then Ironbriar actually faces me, only when he does, it's without his +d4 difficulty, the only difficulty increase is from the Yith Hound's failed Wisdom check. (The erroneous +21 is still shown in the side panel, but it doesn't actually increase the check difficulty.) But yeah I lost track of whether the Wisdom check on the second Yith Hound had that +21 difficulty increase or not, sorry about that. I'm guessing that the 21 came from my damage to the first Hound, but there's still obviously a lot of weird mixing up going on here. ---- Android 6.0.1 on Nvidia Shield tablet K1 PFID # EC19BBE1B715AFA6 Pass and play, permadeath both off. Story Mode, party of Ezren, Kyra, and Merisiel The Cult Exposed on Heroic difficulty, random trait Blood in the Sand Ezren at Waterfront, Merisiel at Mill, Kyra at Temple I believe this was the second encounter of the turn but I don't remember what came before.
  7. It gets weirder... After encountering the infinite Sinspawn bug (in the Catacombs of Wrath), I forfeit, start a new game, and find her in a different location. Defeat the Sinspawn, and her card moves back over to the encounter area. Except... It doesn't? She's still off to the side, and the card in the encounter area is her card overlaid with a Sinspawn card. Like, the picture is a Sinspawn, but everything else has the text of both cards. The check says it's a Sinspawn. And when I defeat it, the exploration ends. With her still off to the side. And there she stays until the next turn when I encounter her at the top of the deck again...
  8. I encountered Elyrium at the Catacombs of Wrath. After successfully evading the first Sinspawn she summoned, it again gave me the "encounter or evade?" choice for Elyrium, and when I chose encounter, spawned an additional Sinspawn. And again, when I lost to the next Sinspawn. And so on... To be fair, I haven't actually defeated any of the Sinspawns. But I don't think this is intended behavior. -- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Pass and play, permadeath both off. Story mode, solo with Ezren. Normal difficulty.
  9. As the title says - twice now I've had Luckstone fail to trigger when missing a check to close a location by 1. I've observed it to work on card-triggered checks though. ---- Android 6.0.1 on Nvidia Shield tablet K1 PFID EC19BBE1B715AFA6 Story mode with Luckstone owned by Merisiel Kyra also in party Pass and play and permadeath both off
  10. As the title says - Blessing of Gorum is never giving a second die in combat. I've played it several times, including some where I've switched from Melee to Strength, all in combat; still nothing. I'm not sure if I've ever played it without having played a weapon first, though. ---- Android 6.0.1 on Nvidia Shield tablet K1 PFID - EC19BBE1B715AFA6 Pass & play, permadeath both off. Attempts all made with Kyra in Story mode. Merisiel also in party.
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