
Foxoftheasterisk
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the game is showing Ezren's two passed spell counts over everyone's page. Also, if looking at a character with zero spells, it shows the count of the last viewed character with more than zero. Not sure what caused it, just was looking at card counts during post-game deck resolution. -- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Story mode, after failing Battle at the Dam
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In Battle at the Dam, Lem encountered Malugus Kreeg at the Garrison, with Merisiel, Valeros and Ezren all also there. He narrowly failed the first check, but defeated the second. After combat, Malugus dealt damage to the three other characters and shuffled himself into a new deck without moving anyone. -- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Story mode, Battle at the Dam, Legendary difficulty, Driving Rain and Full Packs Party of, in order, Kyra (at Mountain Peak), Merisiel, Valeros, Ezren, Lem, and Harsk (at Dam) Pass and play off, permadeath on
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I believe this is actually correct behavior. Wand of Enervation is not actually a treasure card, just loot, so the game doesn't care if you have multiple copies. Edit: Oops, I'm oblivious. The duplication itself is (obviously) incorrect behavior. However the game does not and is not intended to restrict copies of loot cards, only treasure.
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Lem encountered a Ghost, which has a noncombat Divine check option as well as the combat check. After playing a ranged weapon (and thus making the combat check Dex), however, the Troubadour was able to be played on the combat check. -- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Quest mode, normal difficulty Pass and play and permadeath both off Party of Lem, Valeros and Harsk
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Not really sure what caused this (though I have a hunch) so just going to go over the whole turn. Ezren is in Thassilonian Dungeon. His first explore, encounters a Goblin Commando. Recharges bracers of protection to prevent the damage. Casts a Scorching Ray, defeats the goblin's check. Recharge check appears. Draws a card each off of Thassilonian Dungeon (Staff of Minor Healing) and his own power (Frost Ray). Then (possibly quickly enough the game can't keep up?) rolls the recharge check dice. Spell recharges, and the goblin is just sitting there. Tried VRTs, main menu trips and full app closures. In all cases, it resumes from the recharge check; sometimes the spell recharges, sometimes it doesn't, but it always leaves the goblin sitting in the encounter spot. -- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Story mode, Thistletop Delve, Legendary difficulty, random traits An Ill Wind and Fortified Position Party of six, in turn order: Kyra(Desecrated Vault, closed), Lem(Throne Room, closed), Harsk(Deeper Dungeons), Merisiel(Goblin Fortress), Valeros(Warrens), Ezren(Thassilonian Dungeon)
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This has happened several times, but only on the most recent one was I able to get actual numbers; each time previously Lem killed himself by drawing so many cards. Which is extremely frustrating by the way. Each time it's been Lem using Turtleback Ferry's move effect during Here Comes the Flood. Probably that's just because I'm using it with him though. Anyway, this time around: *Lem had three cards in hand, with a hand size of six. *He used Turtleback Ferry's move effect to reach the Woods *He drew all five cards that were in his deck, giving him eight cards in hand. So yeah that effect has a lot of problems. -- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Story mode, Here Comes the Flood, normal difficulty Pass and play and permadeath both off Party of Lem and Valeros, Valeros in the Village House
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...it's just discarding to no effect. See screenshot. It's also not promoting me to discard another card. The reveal effect is working correctly though. -- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Story mode, Here Comes the Flood, normal difficulty Pass and play and permadeath both off Party of Lem and Valeros, both in the Village House
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On the subject of "Turtleback Ferry screwing with end of turn": Lem just killed himself by drawing up to like ten cards in hand at the end of his turn. May not be related but it seems likely. Same game, same place. Edit: new thread for this problem (although maybe it would be better to have one Turtleback Ferry thread with all the problems?)
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Lem is in Turtleback Ferry, has used a Toxic Cloud. End of turn comes, use Turtleback Ferry move effect. Toxic Cloud is up in the encounter area but no check is active; after a VRT, it vanishes entirely. Update: during Valeros's turn, Lem played Augury and the Toxic Cloud recharge check occurred before the Augury one. So it's not gone forever after all. -- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Story mode, Here Comes the Flood, Heroic difficulty, random trait Painful Memories Party of Lem and Valeros, both in Woods after move.
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As said. Used Augury for Ally while Nightbelly Boa was on top of the deck. After shuffling the boa remained face up on top of the deck. -- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Story mode, Here Comes the Flood, Heroic difficulty, random trait Painful Memories Party of Lem and Valeros, Lem in Academy casting the Augury, Valeros in the Village House
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Jaagrath Kreeg has been dealing 2 damage instead of 1 in my latest game. There's no reason he should be doing this; I'm on Heroic difficulty but the random trait is Fortified Position. I even checked in the list of active effects. See the screenshot for yourself. This has occurred both times I encountered him so far. -- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Story mode Party of Lem and Valeros, both in the Guard Tower
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It happened again, only slightly differently. Closed Turtleback Ferry with Ezren, moved him to Farmhouse. Merisiel's turn comes but there's no way to proceed. Made a VRT and on returning it shows the map, ends Ezren's turn and goes to Merisiel's, but still displaying the map and with no way to proceed after clicking her location. Neither unloading nor fully closing the game helps, nor does actually moving her. I was finally able to resolve this by manually activating the move phase (and then not moving), although again it had display issues afterwards (Specifically, the encountered card was entirely invisible, and when the boon check failed the banish effect was displayed over the location deck rather than the encounter area). -- Same device and player ID No pass and play or permadeath Story mode, Them Ogres Ain't Right, Legendary difficulty, Painful Memories and Charging Ogres Party of Kyra(at Farmhouse), Ezren(at Turtleback Ferry), and Merisiel(at Wooden Bridge)
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The very next turn after this bug, I explore with Lem and encounter Jaagrath Kreeg. So the first thing that happens is it asks me to have Valeros take damage, so I discard his two cards. Then combat begins... With Valeros as the combatant. Including the "pass this check off" dialog. So I narrowly defeat his first phase, and then he makes Valeros take two more damage. After which, focus switches to Lem with no indication of what's happening; the Jaagrath card is just sitting there but there's no check or instruction displayed. So I try to drag Lem's weapon out to fight him with, it bounces back to his hand and a dialog saying "confirm this action" pops up. Only there's no confirm and cancel buttons. Or anything else that would indicate action. This is when I switched apps to write the first part of this bug report, which causes the game to need to reload from the title screen. Anyway, I get back and now Jaagrath is sitting face up on top of the location deck, the prompt is gone but there's now a confirm button flashing at me. I switch to Valeros just to check and the "confirm this action" prompt shows back up, and the confirm button grays out until I return to Lem. So I push the button, but nothing happens. Repeatedly. VRTs and trips to the title screen do nothing, so I'm left with no choice but to forfeit. At least that works correctly. I suppose I should mention this was all on a save file from before today's update, which could make a difference. -- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 The Fort in Peril on Heroic difficulty, random trait Blood in the Sand Pass and play and permadeath both off Party of Lem and Valeros, both in the Garrison
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Was exploring Garrison with Valeros, Lem also in the location. Encountered Goblin Warchanter. Lem's encounter resolved first, as it does; I attempted to play a weapon, then realized I had few aid cards and many damage prevention, so I deliberately failed the check. Game returns to the combat check, only now it's Valeros's check. He handily defeats it, despite failing the weapon check, and then the other Warchanter comes up and he fights it too. -- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 The Fort in Peril on Heroic difficulty, random trait Blood in the Sand Pass and play and permadeath both off Party of Lem and Valeros, both in the Garrison
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Rogue Ape isn't an Animal
Foxoftheasterisk replied to jolyonb's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Regardless, this is clearly something carried over from the physical card game, so not a big in the digital version. -
Similarly: Not long after, same game, closing Fort Rannick: Used Lem's Bardic Performance power, recharging Samisen as the card; this added 2d4(+however much) instead of one. Tried pulling the Samisen back and it retracted one of the d4s but not the Performance bonus, and the power was still disabled as already used. Edit: hmm, but later in the same game (fighting the villain at the City Gate) I used performance in Samisen again and it worked properly.
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Okay I'll just go over this one step at a time. 1: Blood in the Sand is in effect. 2: Lem is dealt five damage. He discards Sihedron Medallion and Blessing of Norgorber. 3: Blood in the Sand triggers, I choose Blessing of Norgorber to bury. 4: Sihedron's recharge triggers. Blessing of Norgorber returns from bury to discard. Two dice are added to recharge check. I presume Blood in the Sand must have reversed itself due to Sihedron no longer being discarded, and moving the blessing to discard was interpreted as playing it on the check - but why were *two* dice added? -- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Story mode, The Fort in Peril on Heroic difficulty Party consists of Lem and Valeros both in Fort Rannick I no longer remember what monster it was that dealt the damage, nor whether it was the first explore of the turn.
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Typo thread
Foxoftheasterisk replied to Foxoftheasterisk's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Graul Ogrekin - and I think the regular Ogrekin as well -, while rolling, have displayed for the "on a 1:" effect, "...decrease the damage dealt by 1" (instead of 2). Edit: this is because this is the actual text on Ogrekin, but not Graul Ogrekin. -
Typo thread
Foxoftheasterisk posted a question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
The description for The Fort in Peril on Heroic or Legendary difficulty reads "the difficultly to defeat monsters is increased by 3". since this barely seems worth making a thread for, I'm going to open it to all typos so we have a place to put them without spamming. Unless there already is one of those. In which case please inform me. -
Endless loop in Foul Misgivings
Foxoftheasterisk replied to alcbkr's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Not exactly a fix, but you can probably escape by forfeiting. Click the gears icon to pop up the menu with the forfeit option. -
Encountered Lucrecia with Valeros while Lem was at the same location. Chose to have Lem take her precombat Force damage (since he had a Mirror Image, but it failed so that's probably irrelevant). After Lem took damage, focus switched back to Valeros and a card in his discard pile was buried. -- Android 6.0.1 on Nvidia Shield tablet K1 PFID #EC19BBE1B715AFA6 Story mode, The Fort in Peril, Heroic difficulty Pass and play, permadeath both off Party of Valeros and Lem, both at Fort Rannick