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Rolandur

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Everything posted by Rolandur

  1. Which is ridiculous but yeah that's where they put it. BTW (to the Devs): please make Magran's challenges available for any type of play through and add more. Like the Berath dropdown menu but for Magran instead then when any "challenge" options are chosen it turns off (disables) the Blessings.
  2. This isn't so much a bug as an issue (problematic) when there are a lot of buffs and de-buffs on the tooltip; both characters and monsters. It becomes to clustered with text and either goes off behind other GUI Elements or goes off the screen because it can't orient itself properly. The fix I'd most like to see are: 1) Remove the double carriage returns and 2) make the font slightly smaller. --- Sidenote: I made a little mod that removes all Immune: ______, Resistance: ______, and Weakness: ______ buff/de-buffs on tooltips [mostly because I feel playing on Expert should not have that anyway] but there can still be way too much text on the tooltip to read everything applied to a creature/character. Pillars I. had smaller text and were not spaced out so far from each other. Do that. =)
  3. This chick is still gone from Serpent's Crown. I waited one hour at a time for 20+ days. Never showed up on the bench ever again and can not turn in the Steel Preacher bounty. Critical path is between magran's teeth and heading into the storm to find Fugazi.
  4. I crit alot! lol Anyways, I have this too No Berath Blessing Vetern Concelhaunt Battle (always) and various (rare) other places. Not enough to affect gameplay.
  5. The item 'Baubles of the Fin' only half works. This shows it's a Self and an Aura: https://i.imgur.com/5AKAK3I.jpg but doesn't actually apply it to the wearer of the item. The Aura does work though: https://i.imgur.com/z8TTixR.jpg
  6. I was confused until I finally did a search. This is still a bug for me (Oct. 2018). There is nothing in the cages at the back of Pahowane. I opened the cage [with the key] and all that happened was: ...that came out of the *cage door* itself. There is nothing inside the cage.
  7. Hello, I made a test mod, changed a few things and everything works. Just trying to get my feet on the ground modding this game. Prior to making my test mod I had no mods but I did have a Mod Manager button in the Options Panel [that had nothing in it, of course]. Now since I made my mod (and it does work like noted above) I no longer have a Mod Manger button. Things I tried that didn't work: - added the thumb.png (149x84) - changed the Max version from 1.3.0 to 1.4.0 in the manifest.json Am I overlooking something fundamental? (The test mod I made does work but now I have to completely delete the override folder to shut off my mod) Nevermind! Wow, I really feel dumb now. I made a NEW GAME to test my mod, it worked, but wanted to shut it off *not realizing I can't be IN GAME to do so.* Amazing how confused I was. -laughs
  8. > is the GUID of the Unity object in the scene I see now, that was at the back of my mind that all these world objects are the actual unity engine object GUID's [...] > If your goal is to add items to this container, you can avoid a lot of this and follow this tutorial [...] which is the exact tutorial I was following so I thought I get hands on before starting my mod and attempted to find those GUID's in the json gamedata (with no luck). But now I get it. Ok, back to figuring out a way to add "Shady" disposition to the character whenever they open a chest flagged as owned; aka Stealing. I see I need to assign the type of disposition GUID and a magnitude of a disposition GUID (minor, ...) to the parameters. So far I'm at 0% complete. =)
  9. Hello, I'm very confused on how I find all the objects in the game. I'm starting to get how to mod for this game after many hours and was thinking to start doing so relatively soon for my next play through. So I want to start with some incredibly rudimentary lessons on how to go about modding and the very first thing I tried lead to a dead end. - I used the cheat iroll20s - hovered my mouse over an object - used the console command "PrintInstance oei_hovered" - opened Sublime Text and searched "Files" for the clipboard GUID (see img url below) - And everything I search for is never in any files. https://i.imgur.com/3Dsia1m.jpg I don't get it. How do I start editing the gamebundle files if everything is never in them. What am I doing wrong?
  10. This compilation gets as far as Adding the CombatLog mod but I Run Test I get this error: https://i.imgur.com/jtUxTxz.jpg Your determination is magnanimous by the way! ~cheers Seriously though, I don't think I can handle this any more. I've been trying many many permutations of using this framework for days now, editing files, and so much more. I'm beat... but I will keep trying if you're charged to beat this. ha! =) -- Edit -- Any by-standers [of this thread] want to give the framework a shot and see if it's my computer or the application? 1. Download the top 2.1 release: https://github.com/SonicZentropy/PoE2Mods.pw/releases 2. Unpack it to an empty folder 3. Go in that newly created folder and click "PatchworkLauncher.exe" 4. Add the base_directory (whatever that is for you); ex. mine's "G:\Steam\steamapps\common\Pillars of Eternity II" 5. Let me know if you get an error; mine error is: https://i.imgur.com/XAMKVvg.jpg If you make it to #5 and beyond without error than it's my computer.... I think. heh Anyways, thanks to anyone that's willing to give this a go.
  11. Patchwork Launcher says no AppInfo.dll and when I add the combat logged mod I get an endless stream of Popup Errors. =P Had to hard boot computer because it wouldn't stop after closing it hundreds of times. Couldn't get screenshot due to, well, having to reboot.
  12. For curiosity sake I did this: 1. Deleted the entire folder holding Patchwork off the system. 1a Deleted the 7z file 2 Redownloaded a fresh copy (like it will make a difference; lol) of PoE2Mods_Release_2-1.7z 2a "Copied To" the folder inside "PoE2Mods_Release_2" to my desktop ( C:\Users\USENAME\Desktop\PoE2Mods_Release_2 ) 3 Explicitly did not execute the "PatchworkLauncher.exe" 3a Opened the history.pw.xml inside directory "C:\Users\USENAME\Desktop\PoE2Mods_Release_2\history.pw.xml" using Sublime <?xml version="1.0"?> <XmlHistory xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Files> <File> <PatchHistory> <PatchHistoryInstruction> <PatchLocation>Mods\PoE2Mods.pw.dll</PatchLocation> </PatchHistoryInstruction> </PatchHistory> <TargetPath>C:\Games\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp.dll</TargetPath> </File> </Files> <Success>false</Success> </XmlHistory> 4. Explicitly started the "PatchworkLauncher.exe" 4a Asks me to "Specify Game Folder" so I put in "G:\Steam\steamapps\common\Pillars of Eternity II" 4b Which gives this error: https://i.imgur.com/XAMKVvg.jpg 4c Patchwork Launches after clicking Ok on error 5. Ran Test (note: didn't add CombatLogger mod to list) 5a. Get this error: https://i.imgur.com/verhrlr.jpg 6. Closed Patchwork without further actions after closing the Error Message 7. Reopened history.pw.xml (step 3a again) <?xml version="1.0"?> <XmlHistory xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Files> <File> <PatchHistory> <PatchHistoryInstruction> <PatchLocation>Mods\PoE2Mods.pw.dll</PatchLocation> </PatchHistoryInstruction> </PatchHistory> <TargetPath>G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp.dll</TargetPath> </File> </Files> <Success>false</Success> </XmlHistory> 7a. This *is* correct 8. Reopen Patchwork Launcher 9. Run Test 9a Still the same error: https://i.imgur.com/verhrlr.jpg 9b Patchwork generated this file (log.txt) 10. Get 12 Pack (brb in 30 minutes; lol) 11. Curious, what is the default directory GoG games install too? (I don't have that application nor any games from them)
  13. This is what my settings.pw.xml looks like (no manual edits, this is how it looked when opening that file) <?xml version="1.0"?> <Settings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Instructions> <Instruction IsEnabled="true"> <Name>Combat Log Exporter</Name> <PatchPath>G:\Steam\steamapps\common\Pillars of Eternity II\Mods\CombatLogExporter\CombatLogExporter.pw.dll</PatchPath> </Instruction> </Instructions> <BaseFolder>G:\Steam\steamapps\common\Pillars of Eternity II</BaseFolder> </Settings> Still get this error: https://i.imgur.com/XAMKVvg.jpg Before killing the Pillars.exe in Task Manager I waited about 1 minute; Average startup time when I launch from Steam or previously/exclusively from Patchwork *when the Mods folder (w/contents) were there still* was about 2 seconds of black screen before I seen the logo/main menu and the music would begin immediately/ Without the Mods folder the game seems to not start at all when clicking |Launch With Mods|.
  14. I didn't but just tried that, then started up Patchwork (which remade the Mods folder inside it but without contents). Then Ran the Test: results were it hangs for about two minutes like this https://i.imgur.com/QngiUwu.jpg After the Patchwork hanging it does finally close down and executes the Pillars game app but only to a black screen. Had to terminate exe in Task Manager. It really wants the Asembly-Csharp.dll badly it seems--which it'll never find because it's looking on my C drive and not the G drive. No worries I guess, and I thank you for the help. Seriously, you're friggin' amazing! ~cheers Note/Edit: just want to note that the folder was just called "Mods" and not "PoE2Mods" in my "C:\Users\USERNAME\Desktop\PoE2Mods_Release_2" if that makes a difference. I think I d/l the most recent Patchwork framework. (Sometimes little details like that can help; ha!)
  15. Poe2 Version: 3.0.0.0021 ( https://i.imgur.com/MztGAom.jpg ) PoE2 DLC: only the free ones (getting the remaining three Paid DLC's when they're all out) Net Frameworks installed: https://i.imgur.com/DM1fpFn.jpg Patchwork File I directly downloaded: https://github.com/SonicZentropy/PoE2Mods.pw/releases/download/2.1/PoE2Mods_Release_2-1.7z Patchwork Unzipped folder: https://i.imgur.com/yF1E7Bf.jpg I really seems like Patchwork is hardcoded to only look at the C:\games\ directory. At a loss at how to force Patchwork to look at my G drive and the /Steam/ folder.
  16. I think this is my problem right here but Patchwork seems to be *hardcoded* to look at "C:\games\..." which I have no clue how to override. It should be looking at "G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed" for me specifically because "Assembly-CSharp.dll" *is* in that directory. Edit: should I just reinstall or move (well force Steam to make "C:\games\" my default Install Directory) the game to where Patchwork seems to only look for games? Patchwork explicitly asks me where my PoE2 directory is when first opening it which I supply ( G:\Steam\steamapps\common\Pillars of Eternity II ) but it seems to not care all that much that I gave it this directory. ~laughs Oh well, perhaps I need the GoG version?
  17. I'm re-setting up everything and I'll let you know. Order of setup (as I do it; hehe): 1. Unzip 'Combat Log Exporter-103-1-5' to "G:\Steam\steamapps\common\Pillars of Eternity II" so the full path to the contents looks like this "G:\Steam\steamapps\common\Pillars of Eternity II\Mods\CombatLogExporter" 1a EDIT: updated to the current Version 1.5.0.1 2. Edit the config.ini, final config file saved looks like this 2a. Note: I explicitly made the CombatLogs directory (the 'CombatLogExporter' in brackets is still there; this forum removes them if inside a Quoted block) 3. Unpack the "PoE2Mods_Release_2-1.7z" file to a folder on my desktop simply called "PoE2Mods" 4. Run the "PatchworkLauncher.exe" 4a. It asks me the game's directory; which I supply: "G:\Steam\steamapps\common\Pillars of Eternity II"; This errors when pressing Okay ( https://i.imgur.com/XAMKVvg.jpg ) 4b. The Patchwork application still launches after I accept the error message 5. Next I add "CombatLogExporter.pw.dll" to Patchwork (Active Mods > Add > browse to the ( G:\Steam\steamapps\common\Pillars of Eternity II\Mods\CombatLogExporter ) directory. 6. I press "Launch With Mods" 6a. Looks like Patchwork tries to do "something" (sorry it's so fast no clue but there's Progress Bars on the screen for a split second) then I get this error ( https://i.imgur.com/verhrlr.jpg ), and after pressing Ok to the rror message the Patchwork Launch closes out completely and the game starts up. 7. I go into combat, complete the encounter, close the game and there are no combat logs. I really think there's something wrong with the Patchwork application and not yours OR I'm not understanding how to setup something OR the instructions for Patchwork is wrong. No clue. But thank you for updating your program. ~cheers
  18. Fantastic! Thank you very much Night Stalker. Do I ignore the errors that I get from the Patchwork framework (I assume this is not your program) when setting up your Combat Logging mod [and it should still work]?
  19. So, has anyone got this mod ( https://www.nexusmods.com/pillarsofeternity2/mods/103 ) to work? See post above ^.
  20. So I found this today: https://www.nexusmods.com/pillarsofeternity2/mods/103 Does what I was asking in this thread -- so no need for a dev anymore to accomplish what I was looking for but I can not get this mod to work. Has anyone else got this to work? I unzipped the CombatLog mod into the main directory of PoE2 so I have "...\steamapps\common\Pillars of Eternity II\Mods" just like the installation instructions state: Then downloaded the Patchwork modding framework (https://github.com/SonicZentropy/PoE2Mods.pw/releases/download/2.1/PoE2Mods_Release_2-1.7z) and put the contents into an empty folder and ran the executable following the instructions: But I get erros when I try to set the base Deadfire directory (which still allows me to continue despite the error) I add the mod to the "Active Mods" and then "Launch with Mods" again giving me the same error. Error: https://i.imgur.com/verhrlr.jpg Does anyone know how to make this work OR is everything (Patchwork and CombatLog mod) outdated due to the recent patch (v3+)?
  21. What I mean by "a combat log" is the entire contents of the combat panel is *output* to a text file on my hard drive. Anyways, could this still happen? Just checked the Nexus. Nada.
  22. Yeah, for a New Game go straight to Character Creation then waking up on the Defiant please... an option not forced on all those that don't want this. Edit: barhhg! Just noticed this is in the Tech sub forum.
  23. Probably intentional being they're wild and would never groom themselves.
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