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Rolandur

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Everything posted by Rolandur

  1. Ok, perhaps my memory has failed but didn't the Day/Night cycle (centered on the Action Bar) used to popup a tooltip showing the Date_Time onMouseOver? In 3.1 it no longer does.
  2. Version 3.1 All 1) Food/Drink and 2) Ship Supplies in the Harbormaster's Supply store (the [supply] button on boarding the ship) that have an infinite amount on hand are all repeated exactly 7 times in Port Maje. https://i.imgur.com/N98ytdK.jpg Edit: ok went to a couple more ports and all Stores are like this and any NPC that sells those goods. It's always replicated 7 times for all these too.... thus the same store. =)
  3. Wow this program is great! Thanks. Still can't find a single ability icon inside gui.unity3d file but it sure is neat and so much stuff in there. Went through the whole thing 10 times now. Some funny [unused] pictures in there too. So if anyone knows where these icons are kept I'd really like to know I searched for "class_fighter" in every unity3d bundle but couldn't find it. { "$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp", "DebugName": "Devoted", "ID": "32ada064-87d0-4716-83fd-8c31a30241e5", "Components": [ { "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp", "KeywordsIDs": [], "DisplayName": 2262, "Description": 3730, "UpgradeDescriptions": [ { "String": 2263 } ], "UpgradedFromID": "00000000-0000-0000-0000-000000000000", "Vocalization": "NoVocalization", "Icon": "gui/icons/abilities/talents/class_fighter.png",
  4. Yeah I went through every single ability tree on the character creator but the problem is I don't really need an ability icon that represents a, how shall I say this, a beneficial ability or a passive that provides something positive to the character but instead an icon that represents a detriment to the character and causes penalty. I've been trying all the affliction icons / keyword related hindrance and penalty icons manually one by one. I just need a way to find where these icons are *packaged* up inside *some file somewhere* and extract them as the png [they are] so I can use a graphics editor to peruse.
  5. Is there such a utility to view icons? I'm trying to find icons that would match up with my custom abilities but aside from textually searching /gui/ paths, guessing, and starting the game (or reloadmods) to see if the icon I choose is "like enough" (makes sense) to what my ability does I can't find a way to do this easily. Edit: I am aware of making my own icons. Not interested in that unless absolutely necessary. Rather just use a pre-existing icon. There's plenty just so hard to find what I want/need.
  6. And while I proposed the challenge I know I'd still not like it *unless* the whole SHIFT modifier key was disabled too. I already can not PoE1 because this game trained me to SHIFT key everything to the Stash so in PoE1 now I wasted so much time yelling, cursing and traveling back to cities I just stopped playing. lol
  7. I understand this isn't exactly a request thread for challenges but I'm a rebel and will do so anyway! =) Challenges: PoE1 Style Fatigue System (basically you have to rest instead of adventuring for 20 days at a time; extreme caase but happens) Can't Access Stash at all (in or out) unless in a major city AND in an area you're ship is in (of course on the ship too) No Quest Journal entries (nothing at all in the quest journal, write it down and shut up; lol). Also disables Popup updates All Beneficial effects on creatures' tooltips removed. All. And Bestiary soesn't populate with entries. No Area Maps. Can't open them in the map panel nor can you select destinations from the Legend popdown for quick travel (well, there's no map so of course). Heavy and Medium armor severely affects casting time and can do 'wild magic' (ex. casting fireball could take 3-4 seconds longer and it may backfire and trigger on self) and plate helms (or obstructive type of helms) disable spellcasting all together (hey gotta mix the verbal with somatic intricately! Hey I'm a professional Sorcerer! lol) Professional challenge: scrolls can't be used unless you're a class that literally can cast them. Potions can't be used until a [newly implemented] required amount of skill level. Explosives have a chance to detonate on self/group 50% of the time and the chance lessens -5% for every point in Explosives until it's only at 5% chance.
  8. I hope so. Then I'll be able to have two pets and bring Vela along at the same time. They could take a democratic approach to resolve half the problem too but it may not go over as well as planned. heh What they could do is best match up Blessings to Challenges and when starting a game with Magran Challenges you can pick 1-3 "balancing" Blessing as well. Say you choose Galawain's challenge you would be flagged then to choose Eder's Pet Slot, Experienced Ship Captain, or Infamous Captain but Eder had to be a Swashbuckler. Or if you picked Magran Challenge (no pausing) you could take both +5,000 gold starting and Fine Weapons start. I understand this would still not play into the point of doing challenges but it would still keep to the essence of a challenging mode of play without a player picking one challenge then just using 100% of the blessing; that truly would negate the whole point of challenges. So if kept somewhat balanced (t-it for tat)
  9. As I upgraded ships I named them in this order: Hemispheres Cygnus Rocinante 'cause I didn't want to think too hard. heh
  10. Probably due to upcoming achievements. Would make those pointless if you can take X amount of challenges then take all the Blessing mostly negating the point of having X amount of challenges. -- What the devs should do is allow any combo as the players see fit (challenges/blessings/mods) BUT simply disable getting achievements if you do this--with an unskippable warning that is what's happening. Again, I'm guessing that there will be achievements attached to doing challenges when the game is completely finished with Xpacs released. -- Haha last edit! Anyways, with a 20 line OR LESS mod you could just give yourself a few hundred points in all attributes negating the point to, well, playing the game but it's possible therefore they took the route of disabling mods.
  11. Sure: https://forums.obsidian.net/topic/106372-premade-characters-in-310/?do=findComment&comment=2107746 =)
  12. When picking any challenges it locks the Blessings drop-down menu when you press [Continue] to pick the Difficulty. Which is good IMO.
  13. Just to clarify, Rymrgand's challenge makes it so food spoils after a set amount of time when sitting in your inventory. It doesn't change the buffs you get from food =) I had to bust out a pencil & paper to keep track of when food is going to spoil being it doesn't count down to when it will spoil. Intended? We going old-school SSI on this challenge?
  14. Now I have a #2 problem... ah, that doesn't sound right. lol Anyways, the numbers are coming from the ability bars *when* just one character is selected *and* the new hide feature is used. https://i.imgur.com/yhy83Lt.jpg (Hidden, except the Use Count) -and- https://i.imgur.com/wqwLw00.jpg (UI On)
  15. This specific option under Game in the Option panel works only when Expert (under Difficulty) is off though because it's under Game and not the Difficulty panel it would seem to the user that we would still be able to see our PoE1 choice/reaction as part of the Dialog options--again, because it's not part of a Difficulty toggle.
  16. The Graphics panel also have four that do not work, as well (no Full Description at the bottom of the screen when hovering over the text), which are: VSync, Glow Effect, Solid HUD Background and Hide Selection Circles. All Toggleboxes, themselves, work as expected.
  17. Under Options [panel] > Auto-Pause [tab] all the Toggleboxes display the full description of what that toggle does at the bottom the screen. Some (2/19) of the links also work but [the bug part is] not all of them. For the sake of usability and continuity all the Toggle Box 'short descriptions' next to the check box (right) should also show the 'full description.' Currently only Extraordinary Defense and Party Member About To Finish Long Cast work properly and display the Full Description at the bottom of the Auto-Pause panel.
  18. They added Magran's to any Difficulty! Thanks! Seems they're doing this too. So much great stuff in the beta! Really digging the new interface toggles. I always wanted them completely off my screen when playing while not in combat.
  19. Unfortunately 3.1 did not fix this. It's pretty important on PotD.
  20. No really it's a number "1" next to the narrative panel, just to the left. https://i.imgur.com/CmbsJOp.jpg Just realized there's a Beta forum. Please Move. Thanks.
  21. Just tried the beta branch. Magnificent what was done with the tooltip! Smaller text and tightened up! Thank you, I can see the last 4-6 debuffs I have now! ~cheers
  22. Is there such a Status Effect that only alters the distance that hidden objects can be spotted in the world? I don't want to add an effect that alters Perception [negatively]--which would have the correct results but too sever of a penalty for what I wish to apply such Effect to.
  23. Preface: ItemModComponent Status Effects that are explicitly not [from] an ability will not show in the Character Sheet (Summery) nor as an Icon on the character portrait (or tooltip) but they will show as part of the stat it's modifying (onHoverOver). Some don't show anywhere (CritToHit, Stride, etc).
  24. I agree, I also made this thread semi-related: https://forums.obsidian.net/topic/106205-the-tooltip-text/
  25. Sorry, not having too much luck with the search here, or queries elsewhere. Is it only the console command IRoll20s or do other actions also disable achievements?
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