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Everything posted by Urtar37

  1. I don't know all the class decks but, Summoner deck has some great spells, like Phantasmal Minion, Agury, Stone Skin, Black Spot, and many others. Druid deck has some nice spells too if you want a good divine caster who can succeed at a lot of check while he has an animal in his hand. Inquisitor has nice Ranged and Finesse weapons, as well as a touch of divine spells and blessings, it is a pretty good ranged deck and it has a character who can use Finesse weapons with Dex. Also Ranger, and Rogue decks have some good ranged weapons.
  2. When are you going to release Skull and Shackles, my favorite base set and adventure path?
  3. There are some big problems with this game that I would like to address. 1. In the physical game you are allowed to choose not to acquire a boon, but you can't in this game. This may not seem like such a bad thing, but when you are at the vault of greed it is a huge problem. Yay! I got a potion of Glibness. bye bye wand of enervation. please make a button that say attempt to acquire boon Yes or no. 2. In the physical game Disrupting rapier +1 get the extra d8 against undead just like the Deathbane light crossbow, not replacing the d4 from discarding it like it does in this game. So when I saw this card I thought it was like it was in the physical game, and replaced my Greatsword with it with Amiri. Is this intentional? Because if it doesn't get fixed, it is a crappy 3 weapon. Can you please fix this because it is such a crappy 3 weapon? 3 Demonbane Longsword???!!! Do you realize how many demons there are in Rise of the Runelords? Couldn't you have made a +2 longsword that's bane to something else that there's more of like Animals or Giants. Please replace this weapon with something else?
  4. Also the dice in this game roll terribly, so that might be part of it, that you might just be rolling poor, which means that you fail to banish banes so they get shuffled back in which requires more explorations. I recommend playing the tabletop game because, while sometimes you will still roll bad, they won't constantly roll 1s, and it is good practice so you can get better at the game, plus there are no bugs, which this game has so many of. Good Luck!
  5. These cards are pointless in ROTR, because of the lack of Demons and outsiders. Couldn't you have put the guide in WOFTR, and had something more useful in the sword's place.
  6. If this were S&S it would be possible, due to him being able to song his own checks.
  7. This set even has things like loot allies and blessings. It even has cards like cards in ROTR but better. For example there is the Master At Arms which is like the soldier but better, and is basic.
  8. Oloch the Warpriest STR d12 Melee STR +1 DEX d4 CON d8 Forttiude CON+3 INT d4 WIS d8 Divine WIS+2 CHA d6 Powers Display a weapon or blessing to add 1 to another character's check. At the end of your turn draw all displayed cards. Kyra's heal with Armors and Blessings. Cards WPN 4 SPl 2 ARMR 3 ITM 1 ALY 0 BLSG 5 Favored: Armor
  9. Play Lini, she is not super good at first, but she can explore decently and heal a lot, and later on she can't fail anything.
  10. Lini is the best character in the game, solo or not. Her d4+ on any check is broken. I took WW and +4 on that power, and almost never use my animals to explore, so she can't fail any check. I would say Ezren and Sajan, because you have to play Ezren right giving him support spells as well as attacks, because he doesn't get any blessings, and Sajan has a lot of blessings, but the only thing he can really do is explore or spend his blessings on his own checks.
  11. As for new mechanics there are ships, plunder, Firearms, The Swashbuckling trait, Summoning and building locations. Some of the scenarios are really different, like The Free Captain's Regetta: There are always 8 locations, an Enemy ship henchman is shuffled into each location, in addition to the normal henchman. Your goal is to bring the Ships to the top of the location deck when the blessings deck empties, and if you defeat one it returns to the top of the deck.
  12. Yeah, this set is pretty fun, but it is also a LOT more harder than ROTR, with its scenarios being very different. I will mention some more of the characters. Lini the Druid STR d4 DEX d6 CON d8 Fortitude CON +2 INT d6 WIS d10 Divine WIS +2 Survival WIS +2 CHA d8 Weapons 1 Spells 4 Armors 1 Items 1 Allies 4 Blessings 4 Handsize 5 When you would discard, bury, or recharge an ally with the Animal trait, you may shuffle it into your deck instead. You may discard a card to use 1d12 for your Strength or Dexterity skill. If the check is against a bane with the Aquatic or Animal trait you may recharge it instead. Advice on Lini Since this Lini loses her d4+ on every check, you are going to need those blessings. Take a Pistol as your weapon, because with the pistol I reveal it to use my DEX + 1d6, and then Discard it to use 1d12, and then I roll to see if the pistol gets shuffled into my deck. Blessings: B/C Gods Cayden Cailean Milani Sivanah Gozreh Abadar Achakek: Add 2 dice to a check to defeat a Henchmen or villain. Gorum Erastil 1 Besmara: Add 2 dice to a check that has the Swashbuckling trait. 2. Hshura : Add 2 dice to a check on a ship. 3. Kelizandri: Add 2 dice to a check that invokes the Aquatic trait. 4. Blessing of Asmodeus: One of the two worst blessings in the game. Bury this card and the rest of your hand, to succeed at your non-combat check, then reset your hand. 5. Norgorber 6. Geryon: Like Asmodeus, but combat checks.
  13. There is a way to get loot cards back without replaying the scenario, or at least there should be. In case you didn't know, when you start AD3 you can pick any card from B, C, or two ADs below the AD number you just played, including loot . Or at least in the physical game.
  14. With AD6 out, coming soon is Skull and Shackles, and as a player of all the physical game content, I would like to let people know what there is in the AP, who haven't played the phyisical game, so that they can prepare for it. I will start with the characters, and post more of them, along with other things, later including advice for this set. Characters: Alahazra the Oracle Skills STR d4 DEX d4 CON d6 INT d6 WIS d8 CHA d12 Knowledge - INT+2 Divine - CHA+2 Powers: Hand Size 5 or 6 cAN'T remember When you play a spell with the Attack trait, add 2 to the check. At the start of your turn, you may discard a divine card to take a divine card from your discard pile. You may recharge a card with the Divine trait to examine the top card of any location deck. Cards: WPN - SPL 5 AMR - ITM 2 ALY 3 BLS 5 Favored = Blessing Lem the Bard Skills STR d4 DEX d8 CON d6 INT d6 WIS d6 CHA d10 Arcane, Divine CHA +1 Diplomacy CHA +3 Knowledge INT+2 Craft INT + 1 Powers: Hand size 5 For your check that invokes the Finesse trait, you gain the skill Melee DEX +1. You may recharge a card to add 1d4 to a check by a character at your location, including yourself. When you would recharge a card, you may shuffle it into your deck instead. Cards: WPN 2 SPL 3 AMR - ITM 2 ALY 4 BLS 4 Favored = Your choice Meresiel the Rogue Skills STR d6 DEX d12 CON d6 INT d6 WIS d4 CHA d8 Disable, Acrobatics, Stealth DEX + 2 Craft INT + 2 Powers You may evade your encounter. If you are the only character at your location, you may recharge a card to add 1d6 to your combat check. For your check that invokes the Finesse trait, you gain the skill Melee DEX +1. Cards: WPN 3 SPL - AMR 1 ITM 5 ALY 2 BLS 4 Favored = Item One more for now Damiel the Alchemist Cards: Weapon 1 Spell 2 Armor 1 Item 6 Ally 1 Blessing 4 Favored = Item Skills: Str d6 Dex d8 Ranged Dex +2 Con d6 Int d10 Craft Int +3 Wis d6 Cha d4 Powers: When you would banish a card with the Alchemical trait, you may recharge it instead. You may recharge a card to add 1d6 to a combat at your location, if the card is Alchemical, add an additional d6. When you play or would banish a spell that does not have the Attack trait, you gain the skills Arcane and Divine equal to your Craft skill. Before I leave for now, I would like to mention some basic cards in this AP. Fireblade 2d4 Divine attack spell, 8 recharge Phantasmal minion Like merchant spell arcane 6 recharge, Lots of potions Noxious bomb Attack item Alchemical Poison Ranged Firearms in this set Fox Blessing of Sivanah, Milani, Cayden Cailean I will also say some cards that are NOT in this set. Augury Greatsword Greataxe Holy Light Longspear Blessing of Lamashtu Cards modified Ad number since ROTR Blessing of Gozreh B Blessing of Abadar B Blessing of Norgorber 5
  15. You 're wrong Redpred, a lot of the treasure cards are from the later core sets and class decks.
  16. I think Lem is horrible in ROTR because he can't buff himself, like the S&S Lem can, until he spends FOUR powers on this.
  17. Sajan is the worst character in the game. He is so bad at combat, and while you could turn him into a potion charcter with DM, the alchemist gets this for free in S&S.
  18. This game has so many bugs, I almost want to play the physical game again instead. I have a bug where I will attempt a combat check and it will remove my only die and not let me play cards to help. I went through many times of vault back vault back, and then when I finally won, I tried to do the next scenario and it booted me out, and every time I try to start a scenario it bugs and boots me out. Can you please fix these bugs ASAP? Great job on making the game digital, but I hate some things and a lot of them are the bugs. Along with some otner things like the prices and some cards that are pointless in rise of the runelords, like the dem8nbane longsword.
  19. Demonbane Longsword is pointless in ROtR. Why have it as a treasure chest card, in a set with hardly any demons?
  20. So the Horsechopper works better for the wizard, than the fighter. That is funny.
  21. You're right, since in the physical game, the Codex displays the spells, and displayed cards are not in your hand. You should not have to bury the codex cards because they are not in your hand.
  22. My dad had this bug with Zombie Horde and Zombie Nest. Please fix this!
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