
mccrispy
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Everything posted by mccrispy
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I've always felt that there was something odd about the "Close Location?" triggers. As I understand it, you should get a prompt after most Henchmen, and/or after the last card is defeated and you have finished Exploring. I've never understood the prompt that you get at the beginning of your turn at an empty location (I suspect that it's a shortcut that the digital implementation provides). But I would have thought that you should get a prompt before your Reset if you're at an empty Location (though you may need to use the mini buttons to drive the Phases).
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Rogue Ape & Gale Armor questions
mccrispy replied to Keldrad's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
The Gale Armour inconsistency must be a bug, but I don't know whether it's Light or Heavy. There two ways to find out: one you won't like (find out whether it Banishes if Merisiel tries to Bury it for Damage reduction), the other is safe (see whether Merisiel can Recharge it during Reset). -
Yes you can! It's not reliable, but you most certainly can (and should be able to) do your Google Play login transparently in the background when the App loads. Of course if you are using different Play accounts or don't save your Play credentials (if that's even possible), that might cause a problem.
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Device: Hudl 2 OS: Android 5.1 PACG build: 1.1.3 I've always had an unreliable experience logging in: commonly, after I've logged in, seen the pop up for Google Play and the PlayFab sign in I go check to see if my PFID is being picked up (which, by the way, now takes an extra click to check thanks to the new "improve" menu!), normally it says "use not yet logged in". So I exit the game and then launch it again. Checking my PFID at this point normally shows my PFID being displayed properly. However, I sometimes get the PACG "you are logged in"dialogue overlaid on a second dialogue. See screenies in the link. I don't know that this has a deleterious effect, but it sure freaks me out!
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Cloud discrepancy - Ghost Story (mode)
mccrispy replied to RedPred's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
I'm not saying that my error is worse, just that it's less obvious and that it could become "baked in" before you notice it and are able to take remediating steps. But for sure, there's something not quite "clean" about the cloud save and the local (two-way) sync and I can't quite figure out what the problem is our how to avoid it. But I certainly don't trust it. -
Cloud discrepancy - Ghost Story (mode)
mccrispy replied to RedPred's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
I get a more insidious issue when trying to use Cloud save to sync between devices: some characters lose XP relative to other members of their party. (You know all characters that quest together always have the same XP unless one has Fallen? So you can tell if one loses XP). It seems as though the sync doesn't complete at the end of the game and I can't find a way to force it to do so. I've given up trying to use multiple devices. -
No they wouldn't! If you don't use the cloning ability, you can play a second Blessing. If you do, you can't. The structure of the text specifically associates the "you may play another Blessing" with the roll of a single die. It is not a separate clause and it is not associated with the "you may copy the top card of the Blessings deck". So my reading is that you either copy the top card of the Blessings deck, or you get to play a second Blessing. It makes it perhaps the weakest of the Favours.
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Device: Hudl 2 OS: Android 5.1 PACG build: 1.1.3 Pass & Play: OFF Permadeath: OFF Mode: Quest Party Members: Valeros, Lini, Ezren Turn Order: per party Scenario: ? Difficulty: Legendary Wildcards: Painful Memories, Night Approaches, Scenario: Undead Poison Location: Waterfront Trigger: who knows on this one? As if http://forums.obsidian.net/topic/89022-113-henchman-auto-rolls-my-combat-die/ weren't enough (Henchmen auto-rolling my dice), now I have encountered Monsters that auto-spawn! Truly the Warlord living up to his name! Ezren used Shalelu Andosana to Reveal and then Encounter a Goblin Cutpurse. Because I have a morbid hatred of the Cutpurse, Sneak and Enchanter, Ezren nearly always has Web to hand. Web was duly discarded and the Cutpurse consigned to the bottom of the deck (I knew where the Villain was, so I had no fear of a shuffled Location Deck). The next thing I knew, I was looking at an Encounter with a Warlord! I must have blinked, or reached down for my coffee mug or something, but suddenly there it was with no interact from me (Ezren only ever uses Shalelu as his last card play of the turn, so I know he had nothing left to trigger an Encounter). Chalk this one up to the influence of the Dungeon Dimensions and good luck to the Devs finding the corresponding bug
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OK, I did some digging and found a source on the Paizo forum from an MVP http://paizo.com/threads/rzs2qlvq?Combo-Blessing-of-Zarongel-Incendiary-Cloud#2 Here, Hawkmoon269 says Incendiary Cloud and Toxic Cloud are analogous in their effects, so I'm happy to take this as correct for my situation. So, it is as Kiirnodel says. BoP works on the first Check, but not on the second.
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Hmmmm... I'm still unsure on this one. Here''s the rules from the physical game: Playing a card means activating that card’s power by revealing, displaying, discarding, recharging, burying, or banishing that card. • Reveal: Show it from your hand then put it back in your hand. • display: Place it faceup in front of your character, unless stated otherwise; the card’s powers function until it’s discarded. • discard: Put it into your discard pile—a stack of faceup cards next to your deck. • Recharge: Put it facedown at the bottom of your character deck. • Bury: Put it under your character card (likely losing access to it for the rest of the scenario). • Banish: Put it back in the box, shuffling it in with the other cards of the same type (thus losing it for good). On the first check I Played the TC - so this is unambiguous. On the second check the TC was already Displayed, so I'm not sure whether this counts as having Played a Spell on the Check. I'm open to input on this, but it's going to take logic, reference to posts by authorities that I recognise, or rulings by Obsidian/Paizo, rather than just bald assertions by fellow forum members to persuade me one way or the other.
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Dices skin reset arranging party
mccrispy replied to RedPred's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Looks like I need to investigate story mode more (I've abandoned it as all my characters have completed AP3, though not all of them have done so on Legendary because (1) frustration with bugginess of Legendary, (2) some parties are under-powered, which this info will help me fix) Essentially, Characters progress through Story Mode. They just happen to do so in a Party, whose members are flexible. Nice. And of course undocumented and not immediately obvious from the UI - at least not to me (obviously) -
Once the Devs have grabbed your data (and I don't think they'll tell you that they have) you should be able to progress your game by using one of three methods, presented here in increasing order of drastic-ness. Vault round-trip (hit the settings button, hit the Vault button, hit the Back button when you're in Vault) Kill the App (this may, or may not work/be possible on IOS, I'm on Android) Forfeit the Scenario (hit settings, hit forfeit) - you'll miss out on any gold bonus, but will at least keep any Boons I generally find that a Vault R-T solves most of my WTF issues related to progression, but sometimes I have to be a little more aggressive before finally giving up (hence the drastic-ness progression rating )
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Toxic cloud has the text Display this card when a character encounters a bane. Any character who encounters a monster this turn adds 1d6 with the Poison trait to her combat check. Discard this card at the end of this turn. So I played TC on the first check , but it is displayed for the whole turn so the TC bonus is present for both checks. The key thing is whether it only triggers the BoP effect when it is first played, rather than while it is displayed. I believe that it is the former, not the latter. In which case there is no bug. Agreed?
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Dices skin reset arranging party
mccrispy replied to RedPred's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Oh right, interesting. That means that - as long as all characters are valid for the current scenario (i.e. they've completed the preceding scenarios) - I can drop in a character with a skill that is a particular need for the scenario. That's something I wouldn't do in the physical game, but if that makes the digital implementation a bit more flexible. I'll have a bit of an investigation on this to see what I can do - I occasionally have real problems with some of my smaller parties in some scenarios 'cos they're missing Wisdom or Healing or Sustain or some other attribute. Being able to drop in an additional member could help (or are party numbers fixed?) -
So, I'm definitely wrong in my post - the BoP should have added two Valeros Strength dice to the first check, I get that. Question is now, should it also have added two dice to the second check. I don't believe that it should as the Toxic Cloud wasn't played on the second check. It's a subtle difference, but taking the cards at face value (and remembering the golden rules), but I think it's correct. If we're all agreed on that, I'll mark the thread as Answered.
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Ah, but Toxic Cloud wasn't Played on the second Check, it was played on the first Check and is still in effect on the second. Does that make a difference? The screenies are actually named for what you are looking at, but here's what I did so it's clear First check: Revealed Axe, Discarded Toxic Cloud, Discarded BoP, took screenie, cancelled BoP, played Blessing of Abadar, rolled check (succeeded) Second check: Revealed Axe, Discarded BoP, took screenie, rolled check (succeeded) So what the screenies show is not what I rolled on, but the effect that BoP had on the dice pool for each Check. Hope that makes sense.
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Aha! That's a subtlety that I hadn't twigged before! Thanks very much For reference, here's the text of BoP Discard this card to add 1 die to a check. Discard this card to add 2 dice to a check if a spell was played during that check. Discard this card to explore your location. I'd always assumed that it only affected "the Spell", rather than "the Check" and that it was the dice added by the Spell that were affected. You live and learn (hopefully)
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Dices skin reset arranging party
mccrispy replied to RedPred's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
I don't think this is correct. You have to have a party assembled (even if it's only a party of 1) in order to access the Dice screen. However, selections of dice made in this screen persist for the character even if you never take that party on a scenario. I know this because whenever I get a new dice colour, I go to the Quest Party setup screen and assign dice. The dice that I'd previously assigned are (mostly, there is some weirdness) persistent from the last time I had done this. I guess that it might be different in Story mode as a character in a Story party is a (I assume) unique instance of that Character. But as the OP says that they swapped out a Seoni, I assume that the OP was talking about Quest mode (as you can't change Story party members - can you? - I've never tried)