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icdumppl

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Everything posted by icdumppl

  1. Played all the way through 4.5 with no problems with the duplicate party Original party still freezes once you hit start after the level select
  2. Possible work around Start a new party with the same characters Would hang up when i tried selecting a level to play on story mode, after a couple experiments i tried that and and could play fine
  3. I have issues with it so e times.... Usually undiscarding or displaying and redoing it brings evrything back. Note: dont push X thats just asking for trouble Just physically take the card from wherever it is put in back in hand and redo action Annoying but atkeast you get your dice back
  4. http://forums.obsidian.net/topic/87386-issue-with-inspired-dexterity/ http://forums.obsidian.net/topic/87237-meri-inspired-dexterity-resetting-encounters/ Hasnt been officially acknowledged by the devs yet
  5. Think it has more to do with how you aquire it.... Unless your saying they should add it to the skill screen after aquiring it with a power feat....... Then i totally agree with you.
  6. For the inspired dex problem its easy, just have meri use a blessing that modifies someone elses dex based roll and bam your screwed What power did you give ezren?
  7. Check lini's completion to make sure she has finished all adventures of scenario If she died in one she wouldnt of gotten completion for it, and there for wouldnt complete the scenerio as all adventures arent complet
  8. Has a dev acknowledged any of the inspired dex threads yet... Or are we going to choose one to keep bumping till it is?
  9. As far as i can tell it only gets the melee bonus (+3) not the skill feats you picked up http://forums.obsidian.net/topic/87242-valeross-close-quarters-power-missing-skill-feats/
  10. Will also trigger on the wild card that causes you to bury spell, blessing. Gave up playing 3-5 on legendary as my party gets wiped out constantly
  11. So just had an encounter with a spectre Kyra just wisdomed it up Pretty sure i won as i took no damage, but the spectre got shuffled into deck and kyra got moved to random location? So I seem to recall that enemy lore properly added magic before i got the role.... Anyone else notice this? Edit.... So ran into a spectre again and can confirm enemy lore undead no longer seems to add magic trait for healer kyra
  12. So Far i have only found it occuring when meri uses any blessing to affect another characters dex based check So who did you use the lamashtu on
  13. 2 characters at garrison 'A' encounter yeth hound and summons 'B' rolls wisdom check, A rolls wisodm check, A fights Then A rolls wisdom check, B rolls wisdom check, A fights again...? I assume it has something to do with the fact that the yeth hound made everyone roll a check before you act, then defaults to current players turn to figure out who is making the check to defeat instead of the chracter who summoned it....... Anyways have fun with the code on that one
  14. When using the close quarter power any skill feats in strength seem to be ignored You get the 1d10+3 for melee and that seems to be it Was using the Frost long bow and it went from 1d8+1d10+1 to 2d10+4 Which completely ignores the fact that strength is now 1d10+4(+3 melee)
  15. so i have observed it 2x now, possibly more but i wasnt sure of what was going on at those times Meri is now an acrobat with inspired dex 1st time seoni was in prison and used at location power to use dex8 to aquire boon, meri assisted with blessing of calistria for extra 2 dice. Seoni exceeded the difficulty. The boon(a sabertooth tiger) seemed to get banished, and seoni had an explore attempt (like first explore), when used the sabertooth tiger was drawn again, however meri's blessing was no longer in hand 2nd time vale encounter a trapped passageway in village house, again meri used a blessing of calistria to help, vale succeeded and the trapped passage seems to of been banished, no free explore option was given from the barrier, however he still had an explore attempt available, so using it he again runs into a trapped passageway, there being only 1 barrier in village house this is quite impossible Further examination of meri shows that of the 5 blessings she is suppose to have started with 4 of them Have dissappeared, in her deck/hand/bury/discard piles, she only has 2 blessings,1 of the being a blessing of the gods which she picked up earlier. The 4 missing are all ones that could of added to dex, ie, calistria, abbadar, and erastil Ipad air Latest iOS
  16. Had a flask of force displayed at a location with single character Character encounters barrier:skeletal horde All characters benefitted from the flask of force on their summoned skeletons Figure its the same problem as the frozen orb mentioned here http://forums.obsidian.net/topic/86969-frozen-orbs-extra-combat-die-affects-all-characters-til-its-off-deck/
  17. the immune to attack trait mentioned on the card doesnt seem to be working Just encountered it with seoni and both her arcane blast and the lightning bolt she had in hand were usable against it
  18. The ides of march are come. Aye but not gone Still hoping Edit: although will still have to wait for it to get through apple QA
  19. I've had it happen 2x and actually lost cards IPad air iOS 9.3.2 First was on previous build and previous iOS I chalked it up to the server issues as they had to fix my vault access 2nd was yesterday The chest just sat there with the lock rumble animation activated, so i backed out of the store re entered and tried again, it just kept doing the lock animation but the UI was unresponsive as I couldnt back out of store anymore So i quit and restarted, when i continued opening chests, there was a brief flash of the 4 cards dissappearing from the previous chest (no cards actually shown) before the current chests cards appeared. I think i am down about 6 cards
  20. He just put in the wrong description. He meant recharged And i was thinking about it and i still think its the combat check not the soldier thats wrong Since they auto default on the combat check to the strength die without letting us choose if we want to use the possible 1d4 for unskilled melee I would think everyone has the hidden power "for your combat check you may roll your strength or melee skill" and tacked on the melee trait to it Edit where it should be "for your combat check you may roll your strength or melee skill, if you used the melee skill add the melee trait"
  21. the other possibility is they havent defined the combat check properly Its not written in the rules that i can find, but in the board game under choosing your dice it lets you use your strength or melee skill for a combat check if you dont have or use a card or power that lets you make a combat check So i can see them actually defining the combat check as a strength and melee if no other cards/powers are used And eventually we will get people with finesse who get melee:dex+# Edit p.s. You should probably mark this one as answered and open a new one on the soldier working for basic combat check with out melee skill as its fairly obvious that the soldier shouldnt work with sajan's power so this thread might not get the appropriate response from the devs
  22. Sadly no....... This falls under the general rule/tips of Cards do what they say but not what they don't say and Only you can take your turn for you Cause the card says reveal to defeat a barrier with lock trait that would be Lem defeating it not Lini. It would need to say reveal to allow a character to defeat or reveal to allow a character at your location to defeat Yes it would of been so much easier if they just clarfied on the card that it has to be something you encounter but they didnt..... Other cards that fall under the same principal Caltrops Holy water, first power-evading
  23. I couldnt find a way to use the potion on kyra so kyra encountered bell, and incidently defeated it so it would get banished However the bell has the before you act each other character at this location summon and encounter bell So after kyras enounter, vale had to encounter it as well Vale was able to use potion there by evading his summoned bell, at which point he is allowed to explore again, him not being the active player should of negated this explore I would think, but it moved the free explore over to kyra So 2 problems and a side note i guess 1 how do you use the potion of ghostly form on other characters at your location 2 why did kyra benefit from the potion even though it wasnt used on her Side note. I should of been given the opportunity to evade if possible when encountering the bell, then the before you act should of kicked off meaning vale should of encountered his summoned bell first, finally kyra should of finished the encountered original bell. So i dont know if it was bad coding on the bell messing up the ability to use the potion or if the potion hasnt been coded properly to use on other people at your location or both
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