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icdumppl

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Everything posted by icdumppl

  1. 2 characters at location, Vale, who had a potion and Kyra Kyra encountered a falling bell, I didnt search Kyra's UI screen very well for any additional buttons that might of appeared that could of triggered the potion, but i did switch over to Vale and tried to use it but it wasn't even highlighted So can anyone tell me how to use it on other characters at your location. And 2nd part since the bell encounters everyone at the location i did get to use it for vale who happily evaded the barrier, but then it allowed kyra to explore again Wording wise it should allow the character who used it to evade to explore again, since vale wasn't the active player this free explore would be lost
  2. More fun with Iesha summoning or lack there of So encountered a haunt (#2 in this case), in the desecrated vault. Got a 1 on the auto d6 roll for monsters with undead trait are undefeated and wasnt given a chance to summon Iesha Everything else worked fine. Picked up the haunt and was able to close location immediately Note the auto roll, as in the game rolled the d6 not me so it wasnt a summon roll that was to low(below5). Technically shouldnt even roll the undefeated undead d6 as the haunt wasnt actually defeated
  3. It was meri doing check, with recharged Returning throwing axe, no sneak as other character present at location Kyra used agility at the time of check Valeros dropped the shocking longbow from afar Multiple blessings were used Was given the choice to recharge long bow but not agility Most likely its cause agility is not recharged till end of turn Game finished before end of turn so it stayed displayed and got banished as far as i can tell Just seems odd that its never been reported as i would assume things like strength/agility/sagacity/.....is brilliance in this set? Would of been used on the villian before. Which leads me to believe it is some interaction screwing up card recovery
  4. iOS version Lost 'agility' after defeating villian Never was given a chance to recharge it Was playing poison pill with 6 characters, dont know all the cards used since it was the last roll.... Agility was played on the check, not before hand, Valeros had also used a shocking longbow on the check from a different location After defeating villian i saw the agility spell displayed, but the longbow came up asking to be recharged then it went to villian defeat cut scene, then rewards, then deck building/vault, but agility was no longer in the decks
  5. so after choosing a second character to make 1 of the checks....... Wheres the 'Back' button because you just realized that was a horrible mistake
  6. So went to grind some fast quests with my lvl 6 meri Got on threw down my spyglass and managed to pull a henchmen to the front First area cleared Second turn move to next area got 3 explores managed to get the next henchmen Was like yes, there is a very good chance to actually finish this time, how many turns left..... Look at the blessing deck... 28??????? Wow isnt this a bit to easy... I'm already playing legendary
  7. So further fun with RoP So since only my monk has it i really only get to play with him and it But it seems to prevent atleast the use of ammulet of might fist on the next check. Today, fighting shadow, rolled horribly, lost by 1, used RoP to prevent damage Explored again Same shadow...ha ha revenge Wait i cant use the ammulet of mighty fist, therefore no magic and shadow is undefeated
  8. Ring of Protection(hence forward refered to as rop) doesn't seem to like other items being played after it Mostly noticed when taking before combat damage, usually enchanter, Or goblin scout. When used it prohibits the use of the ammulet of mighty fist for the monk. Post combat damge and after combat damage can be negated with it even if you used an item.. It only seems to occur when you use it pre combat Also dont know if it was intended that way but you cant use 2 of them at the same time
  9. Currently in quest mode you actually have to finish the quest to get the experience....... Have fun trying that in 6 turns I thought it made sense when lvl 2 got me a skill feat..... However level 3 and 4 are just cards that you could of probably picked up while running out of time over and over again, so dissapointing Managed to get quests going with 3 or less characters like it says in the work around... Only actually got anywhere when I used just Meri, fortunate enough to get a Poog card for the 1d4 bury to heal so i can throw here entire hand away every turn... Still only level 4
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