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Showing results for tags 'heroic'.
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I completed campaign of first three adventures with 6 chars in normal mode. Filtering to experienced chars, I can now start another campaign from the beginning with them in heroic mode. Questions: 1. The chars starting new campaign have all the power and card feat upgrades filled in just like my chars still in the normal path. Is this correct? If so, won't I run out of upgrade feats for them? 2. Their card stacks includes all the obtained boons, not the basic boons. Is this correct? 3. If both of these are correct, will the things that happen in the new heroic path affect my chars in the normal path (waiting for adventure 4). That would be very undesirable. In short, I was expecting to start heroic path with basic chars, not upgraded chars. Is this not how it works - i.e., is what I am observing the correct behavior? Upgraded chars seems to defeat the purpose of a tougher challenge in heroic mode. Also, I obviously don't want to mess with my original path group chars, if anything i do in the new heroic path would "stay" with the char.
When in quest mode, encountering goblins (in my current case, I encountered Goblin Cutpurse) may cause the game to get stuck immediately after the dice roll. The modifier in question says "When encountering a goblin, roll 2d4 and add the total to the difficulty of the combat check". After the game rolls the 2d4, the encounter never advances to combat (or the wisdom roll in the case of goblin cutpurse). Closing and reopening the game causes a new roll. Opening the vault and closing it causes a new dice roll. Returning to menu and going back to quest/continue causes a new dice roll. None of these options make the combat check begin.
I'm playing into the Mountains on heroic difficulty with Lini, Kyra, and Val. The additional difficulty is Full Packs. Val and Kyra are in the Woods and Val acquired the Ranseur and had to bury it and then the Into the Mountains Necromancy thing triggered and all characters were dealt a d4 force damage.