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Llyranor

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Everything posted by Llyranor

  1. Hehe, I was lucky enough to start downloading in the morning. I'm burning the disk (though I'll need two DVDs, there's 5+ gig of content) to install it in my gaming comp as I type this.
  2. It's not based on the engine of the secret PS3 game he's working on, which isn't sloppy or crap.
  3. This is from my experience with NWN2 via Direct2Drive and MotB via Atari, since I can't access how my Zehir is doing at home right now. Re: Atari, basically, you get a file that you can use anytime, and activate via a code. If you're not connected to the internet when you're activating the game for the first time, you need another code they send you by email. IIRC, this only applies the first time you launch the game. Apparently, the rest of the time, it just behaves like the regular version, only you don't need a disk in your drive. Re: redownloading your file somewhere down the line, you only have 30 days to download and redownload it. If you pay a few bucks, you can extent it to 2 yrs. Non-issue if you make a back-up DVD with the file and code. Re: D2D, IIRC this is a bit more restrictive. NWN2 only allowed me to install in one computer at a time. I forget about how often you can redownload, but you can just back-up the file anyway. Also, you need a special D2D patch, whereas I think Atari's only needs the regular patch. D2D and Atari are compatible. I can't check with a retail copy. However, when I installed NWN2 in a second computer, it wouldn't let me play because I already installed it on another copy. After applying the Atari MotB, it ran fine. I think the latest xpac overrules the previous. Sure you'd need the Zehir disk if you bought it retail, it makes sense (but can't confirm) that you won't need any disk if you use a DD version of Zehir. From comparing D2D and Atari, I'd recommend the Atari one. In case that was confusing: you only need the file and code. And I *think* you don't need a dvd in as long as your latest xpac is DD (the one for which the disk would need to be inserted if it were retail)
  4. I wouldn't know about the BEST Fallout because I refuse to pass that kind of judgment on something I've never played... But I can, without a doubt, state which is the WORST Fallout. Yes, worse than Star Wars Galaxies. In fact, this game is probably the worst game in the entire history of the world. It's worse than State of Emergency. It's worse than Deer Hunter 10. FALLOUT 3 Fallout 3 is one of the most party-based MMORPGs in the market right now. Oh wait, scratch that, FO3 is one of the most party-INHIBITIVE MMORPGs in the market right now. For a game that forces you to work with other people in order to do *any* sort of progression, it sure does do a great job of making you want to kill said other people, curl up into a little ball and live the rest of your life as a hermit, isolated from the outside world, severed of all contact from the bad nasty wicked men. The game pigeonholes you into having at least one member of one single class, multiplied by four. You can predict at least half of the composition of 90% of all parties currently active in the game. WHM/BLM/RDM/PLD. This means that all of the other classes will probably spend a large majority (hours) of their game time doing nothing but sitting in town sending tells looking for groups. Hell, even the characters who are in the
  5. Another thing that was done too soon was releasing you from the psych ward.
  6. Your face is more anime than this game.
  7. Haha, no resting in dungeons. Awesome.
  8. I wouldn't sign my posts with DR, man. That doesn't go well around these parts.
  9. Save the best for last. Play Jade Empire first.
  10. You could fault the game for many things, but repetition would be the last thing to point out for anyone who's ever played any games.
  11. In the final chapter. Great game so far. Story sucks. Gameplay is awesome. Level design has been mostly very well-done. Some of the complains people have against the game could be valid, but it doesn't particularly affect me. Yeah, the game IS short. I'm not sure how long it's taken me, nor does it matter, but reviews seem to mention 6-8 hrs for one playthrough. There is *some* trial-and-error stuff. I haven't really found it frustrating. It's really a matter of analyzing the environment, checking your objectives, and figuring out how to get there - instead of just jumping around randomly, plummeting to your death, then rinse and repeat. There's been *one* platforming puzzle I was stuck on for a while. I couldn't find any solution to how to reach the objective, until it finally clicked and I thought "Wait... why doesn't I try *this*? After a risky daring stunt, the deed was done. The game isn't too forgiving. The controls are very tight. Which is a huge plus for me, but some people may find it too hard because of that. Slightly different command inputs can lead to pretty different actions, depending on how you do them. Sometimes there's more leeway. Doing a jump really badly will lead to your death. Doing it really well will lead to a smooth landing and no loss of momentum. Doing it 'ok' could lead to you grabbing on to the ledge. Not dying, but losing time (with bullets still flying towards you, potentially). It's a very technical game. You essentially learn those elements during your first playthrough. I can imagine improving a lot through future playthroughs and the time trials, speed runs, and so on. Melee combat in and of itself isn't anything to write home about. Some people say it's too hard, but they may possibly be playing it wrong. You're not meant to charge into multiple gun-wielding enemies. The combat is a lot more about exploiting your environment, separating the enemies, and engaging them one by one. Taking one out at a time is easy with the tools you're given. I don't really like the disarming mechanics (timing-based button press), but you can slow down time for those anyway. Despite the combat's flaws, I enjoy it. It's pretty fun when you use the protagonist as a a very agile but fragile character rather than a tank. The one thing I'd say should really be improved is that some combat situations are mandatory. While some of them allow you to outmaneuver the baddies and escape to the objective, some have you beat up everyone before you can proceed. In any case, you can use guns anyway, which then makes the combat ridiculously easy. The main thing I will say is to try out the demo, which does a great job showcasing the core gameplay. Rest of the game has a good variety of level design. Some puzzles, some more linear paths, some more branching. It's not sandbox, in any case. It's very thrilling when you're being chased by enemies. The sense of momentum is portrayed pretty neatly. Having to quickly assess the environment, trying to locate which path is faster or better, the performing some awesome stunts. It's all very satisfying thanks to the controls, since you really feel like you're in control. So yeah, the game would be short IF you play it once. I'm easily seeing myself going through the game multiple times (harder difficulties, no-gun runs which I'm doing right now, speed runs, disabling Runner Vision - which colors some environment pieces as red as a clue you're going in the right direction). And then there's the time trials, which will be the meat of the game for me. Here's where you really exploit the finer details of the controls. Challenging yourself (and other people in the leaderboards if that's your thing) to be more efficient, finding shortcuts to cut off large chunks of time, making small adjustment to shave off a few seconds here and there. The game has 3 set times per time trial (of which there are 23) that you want to try to beat. It also has ghosts of your previous best time so that you can race against yourself. You can also download the ghosts of the leaderboard leaders, but that sounds a bit like cheating! Anyway, I'd recommend the game, but it's not for everyone. If none of the points above scare you, go ahead.
  12. You should Horde with us!!!11!1!11
  13. Yeah, Kyle, you jerk. He's friends with people who worked on LittleBigPlanet.
  14. I found the actual flying mechanics a bit too simplistic/arcadey for my tastes. Anyway, RIP space sims ;____;
  15. Shut up, he's friends with people who worked on LittleBigPlanet!
  16. While it's true that crappy games can be more fun thanks to co-op, it doesn't necessarily mean that they're worth playing anyway. With the richness of (online) co-op gaming we've had these last few months, it's pretty easy to pick and choose the good ones. Co-op may be a prerequisite, but it isn't in and of itself enough anymore.
  17. Hahhahahahhahahhahaa, CoDwhat?
  18. Horde horde HORDE
  19. Yeah, Kaftan, get some help. Your IQ must be 12, like your age lololol!!!
  20. If you can play it co-op, you should definitely play both. It's a great splitscreen experience.
  21. I think you may have missed the point.
  22. We learned early that we could shoot through our teammates and it'd still hit the zombies. Hence why we really haven't needed to crouch much.
  23. A few times. But they've all been my fault. It's a platformer. If don't time your jumps right, you WILL die. I haven't felt like the game's being cheap so far.

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