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Llyranor

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Everything posted by Llyranor

  1. Why don't you give that 5 bucks to charity instead, you ingrate?
  2. I'm looking forward to his FO3 review.
  3. Tell me about it. It's like a freaking yo-yo.
  4. I'm 146cm, 154kg. I'm trying to get down to 146kg so that I can be at a healthy weight. No, wait, that's Nick. HAHASHASHLASHKASAJKLHJASKLHASLKHASHA
  5. This game will be Bioshock in name only if you don't get to shoot little sisters in the face.
  6. Don't go after married women.
  7. Snipers must love you.
  8. You and Carth Onasi are, in fact, the ones who need to get a room.
  9. That's a ridiculous claim if it won't have interesting, well-developed charactes like Carth Onasi.
  10. YOU ARE ALL NOBODIES
  11. The games I usually don't finish are the games I don't like anyway, so nowadays I just trade those away. However, I'm trying to work myself the motivation to finish Storm of Zehir.
  12. In all fairness, I wouldn't have much interest in RE5 either if it was singleplayer only. Having playing a good amount of Mercs-mode, I've gotten pretty used to the controls. I'll even go ahead and say that they work *well* for this specific game. My deaths don't usually occur due to the controls. Rather, they're due to Nick's incompetence.
  13. I was looking forward to this, but the beta was really meh, so skip-a-skip-skip. I'd try a co-op demo if there ever was one.
  14. Surviving in this game is pretty rewarding. When I play this, I tend to try to just stay alive, rather than trying to get as many kills as possible. Some games, I don't even get a single kill, yet they're still pretty satisfying sessions. Getting kills AND staying alive is a nice bonus.
  15. I too am sold on a game for which Eurogamer has given 10/10.
  16. Too bad it's a boring singleplayer game.
  17. To get things out of the way first, you can't move and shoot at the same time. The controls are exactly as in RE4 (supposedly, never played it), only there are additional controls to allow the L analog to move/strafe, and the R analog to aim. The controls are what they are, and if you hated them in the demo and don't think you could adapt or get used to them, they haven't changed in the full game, so make of that what you will. I find the controls to be fine myself. It took a little getting used to, but that quickly got out of the way. While it's true that there are other ways they could have make the game more tense/difficult, this is how they chose to do it with this game, and I think they pulled it off. It's a design choice, and you may agree with it or not, but it's pretty much fundamental to the whole experience of this specific game. With that aside, the game has been pretty awesome. Nick and me had a 12-hr marathon yesterday, up to chapter 6. Good action, good adventure, good tension, good variety in scenarios, and hasn't felt repetitive in the least. Item management has been pretty nice; ammo has run pretty scarce quite often, with us having to make do with what we had. I'm not sure if it's necessarily 'survival horror', but it's certainly 'survival'. Presentation is quite nice, graphics on a HDTV are very cool (nice art direction, and cool-looking and varied locales), music is nice (though not THAT memorable). Gameplay itself has been excellent. Having to decide between shooting and running away has been pretty important during the game, actually. Level design has been excellent as well, lots of objects that can be exploited against the enemy. Co-op has been very well done. Game design has taken it into account, and the scenarios are pretty neatly executed. I can see how someone playing singleplayer with an AI partner could find it annoying to babysit, but it's an absolute blast in co-op (splitscreen or online). The major downside (or upside) to the game is that we found out the cattle prod could shock the other player. Well, the rest is history.
  18. It may or may not be true that Nick and me just had a 12-hr session of RE5.
  19. Yay at interface screens. Dear Obsidian, Please show more: 1) Extended dialogue 2) Extended gameplay (stealth, gadgets, hacking, and so on) Showing off mainly combat doesn't really do the game justice, when it features so much more. I know you're trying to sell to the action audience, but you should also show them exactly *why* AP is different from generic shooter#234732. Make Mass Effect comparisons if you have to, because as it is many ME fans don't even know this exists.
  20. Quiet, troll. It's probably lockpicking, since there's been allusions to that.
  21. For sure, they should pack that stuff in with Ninja Gaiden: Dragon Sword and Geometry Wars. <3 NG. Wasn't too big a fan of GW Galaxies, but that probably to do with me liking GeoWars2 on 360 and dual analog controls a whole lot more.
  22. I'd heard good things about AoE: Mythology. Forget AoE: Age of Kings; apparently it's pretty buggy. I've ignored both since people seem to generally view Advance Wars as better. Also, if you have any plans on getting a stylus-intensive game, get screen protectors.
  23. Really? I'd heard they worked well. 'Work well', for a system which uses a dpad and a freaking stylus. Morgie is a PC apologist, he can probably find other genres he can play on DS.
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