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Llyranor

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Everything posted by Llyranor

  1. Yes, execution. That's always been my main gripe with standard RTS games. Micromanagement having too much of an emphasis, with the player with the most clicks-per-second having the edge even with inferior tactics. Hopefully, with games like Supreme Command and Sins of a Solar Empire, what with their supposed emphasis on strategy (more than micro/tactics), strategy will play a bigger role in the genre.
  2. Jefferson = NWN2 xpac
  3. Sounds like a lot of micromanagement. Does it get in the way of tactical planning?
  4. Watch the E3 demo. It's a different 'mode'.
  5. If by publish, you mean hold it back by 6 months to allow all kinds of idiots to download it beforehand instead of buying it, then yeah - they published it.
  6. Ahh, yes. Good times.
  7. No, that was when they made the game real-time instead of turn-based LOL ROFLTUNASANDWICH
  8. Warlocks remind me a lot of Shifters, trading in absolute power for more versatility and endurance - thus limiting need to constantly rest. I like.
  9. I want Knights of the New Republic. That would be grreat.
  10. I think that drawing is cute ^_^
  11. In a sense, I'm pretty happy with Bioware's recent approach with Dragon Age. Hiring full-time writers that work WITH designers (instead of designers also doing the writing) is a good step for the quality (and quantity in the right places) of writing in the industry.
  12. Despite Morrowind's flaws, its promotion of education was optimal. Not many games can claim that their NPCs are walking encyclopedias. Long live Bethesda! In this day and age, it's time more companies realize how important education is.
  13. E3 just being a 'demo' is no excuse for writing the dumbest dialogue of all time. "The whole thing is terrifying, actually. Would you mind staying around for a while? Just to keep me company?" "Why would I stay in this dump?" "There's no reason to be rude! You can leave now if you want!" "I'm only kidding, my friend." "Oh, silly me. I should have known you were only teasing. Please, come on upstairs with me." I mean, seriously, what the freaking crap?
  14. Same. Taking back Red Square as the orchestral music picked up. Defining gaming moment.
  15. FO3 WILL probably sell millions. They have enough of a fanbase to eat up anything they throw up. Just go read on the ES forums what their fanbase is like.
  16. Me having no interest in FO3 has little to do with the name. I don't have that much allegiance to the FO series - not my favorite. It has to do with Bethesda, and what THEIR view of what makes good RPGs. I disagree with the very nature of what constitutes a RPG in Morrowind. Its design is completely opposite of what I look for in RPGs. Oblivion takes that, and mainstreams it even more, digging an even bigger hole. THESE are Bethesda's priorities. They are not a RPG developer I have *ANY* interest in. Them making FO3 is as exciting to me as if Lionhead or GasPowered or Blizzard were making FO3. Fable, Dungeon Siege, and Diablo may have been 'good games', but those companies' RPG philosophy and mine clash, and I have zero motivation to be interested any RPGs they do. This isn't blind fanboyism, it's a realistic analysis of my tastes. It doesn't matter WHAT RPG Bethesda does - whether it's FO3 or not, I'm not interested. It's like Blizzard making RTS. 7 million people bought WC3. 7 million people can't be wrong. I haven't enjoyed a single Blizzard RTS, and I'm not suddenly going to start with SC2.
  17. That's the whole freaking point. Fallout and Elder Scrolls do not share the same fanbase for the most part. "Let's piss off old-time fans and make Morrowind with guns! Let's buy Fallout instead of making our own IP based on a similar setting!" If they're catering to a completely different fanbase, why use Fallout at all? Imagine how pissed-off Elder Scrolls fans would be if the ES5 turned out to a turn-based isometric RPG with actual dialogue. What would be the point of using the franchise at all? Fallout 3 does not exist. It died the day JE resigned from IPlay.
  18. Haha, only :"> one KOTOR3 thread allowed, but :D :D look how many NWN2 threads we have " <_<
  19. Morrowind?
  20. I would spend 50$ on a toolset if it meant an accurate DnD simulator - and that means TB
  21. 1) Chris Avellone/JE Sawyer manfusion 2) Overall improvements to the engine/toolset that should make modding even more fun. The graphics STYLE is definitely a good change from the cartoony NWN1. Black Isle-style art = winner. Heightmaps for exterior areas is the other cool improvement.
  22. This is why every game needs to be The Sims.
  23. Yeah, my rant was mostly directed towards RPGs, I guess. That being said, I'd be more intrigued in playing some story-related 'puzzles' than real *puzzles*. Making them subtle and fitting them directly into the storyline makes solving them much more rewarding than if you were told 'okay, you're in PUZZLE mode now, solve away!' 'congrats, now you can carry on!' It's not the puzzles themselves that annoy me, it's how they somehow define the adventure genre. Play one, and you can pretty much tell how the next one would play out in terms of gameplay. It's kinda like once you've played a standard RTS/FPS, you can pretty much adapt easily to the next. WASD, check. Right-click to move. Check. Then every game becomes the same. Go go generalization!
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