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Llyranor

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Everything posted by Llyranor

  1. You mean, 2v2v2v2v2v2v2v2v1
  2. The great thing about Morrowind having NPCs with no personality is that you can easily kill them off and ravage their bodies. Since the game doesn't have any real consequences, you can do anything you want! This is immersive.
  3. Er, yeah, that's why we teamed the AI in teams of 2 as well. 2v2v2v2v2v2v2v2 rocks!
  4. "Each character in Oblivion has a voice and lip-syncing, the idea being to enhance the immersiveness of each encounter; but conversation trees progress, unlike in games like Knights of the Old Republic, without your answer. In each conversation you have a list of topics from which to choose, but your replies and questions aren't written out. This is a design choice held over from Morrowind." This is almost as cool as JRPGs' mute protagonist. Yay roleplaying!
  5. Hopefully, IWD would be a (relatively) good indicator of what the party level would be by the end of the game (eg. not maxxing out). I think my party of 6 finished in the lower teens, but the cap was about 5 levels above. It'd be nice to not, like, cap by the end of the campaign. Heck, make official modules post-release catering to higher-level characters, for those who want to bring their characters into more adventurers. Personally, I'd like it if the campaign brought me to the lower teens (anything lower would probably not be likely). Perhaps the first xpac would bring the char to the higher teens, and a second xpac would introduce epic levels (which would eventually probably find their way in the game, whether you're fond of them or not).
  6. Well, players have a right to expect Obs to allow them to confront dragons or other epic creatures when they're low-level. I mean, they're the consumers, how dare Obs try to impose silly conventions such as actual DnD gameplay? Players should not expect to stay alive, though. That was the failing of Bioware.
  7. The resource system is nice. Capture strategic points to gather resources, so it's similar to a capture-the-flag system, but pervasive to the whole since, since - if you don't get your butt out there and expand - you won't get any resources. This makes it much more dynamic than a standard RTS. It's very fast-paced and twitchy, though, and lots of micromanagement is required. Unfortunately, the side which has more clicks-per-second can often defeat the slower player who tried to use better tactics. A shame, really. Fun game, though.
  8. ... then why are you complaining?
  9. Not pertaining to 40k per say, but I'm quite looking forward to the RTS Warhammer: Mark of Chaos. Seems like they'll be focusing on actual warfare tactics rather than resource management, with support for 1000's of units, and customizable armies - including equipment and painting.
  10. Wait. I want to play that game.
  11. Silence! Fionavar is never wrong!
  12. Hehe, after being corrupted by online Civ4ing, I can't even go back to singleplayer. Permanent alliances make for very cool coop (shared sight + research + bonuses from wonders).
  13. People bought KOTOR because of D20 and not because of SW. And, of course, making a system specifically for PC/console instead of an awkward implementation of a tabletop system was counterintuitive. Fortunately, the end result is that KOTOR ended up with the best combat system ever.
  14. Well, I've played a couple of Civ4 sessions with other Obs forumnites via Xfire, so building up that gaming network was definitely a good thing. Civ4 online rocks.
  15. Well, it's not a Civ4 forum. We can just spam and bump it while pretending to make constructive posts, I guess.
  16. Because they have exceptional writers, as proven by the E3 demo.
  17. Go go double negatives!
  18. It seems people in general on this board have had a poor attitude with regards to Morrowind and Oblivion. I don't buy that. Oblivion will be the greatest game of all time. There are many reasons for this. 1) These are the guys who made Fallout - or will, anyway. How can they NOT be good? 2) Soil erosion and Patrick Steward are being heavily hyped as the best features in this game. How can a good RPG *NOT* have soil erosion or Patrick Steward. 3) Look at all the previews. If THAT's not promising, nothing is. Let's look at this one. http://xbox.gamespy.com/xbox-360/the-elder...n/679364p1.html "A first-person RPG that takes 50 to 100 hours to complete might be a bit much for some people to swallow." "Oblivion features only spoken dialogue, so you won't have to waste your time with any of that messy "reading" that plagues other RPGs." Awesome features indeed. 4) I think the main problem people had with Morrowind is that the NPCs had perky and existent personalities, as well as actual dialogue. The devs have promised to improve this even more in Oblivion. But I don't want to give just empty promises. Let's look at the FACTS, please. These are the facts: E3 2005. Oblivion presentation. Behold the Radiant AI and fleshed-out NPCs. http://www.gametrailers.com/player.php?id=...l=game&type=mov http://www.gametrailers.com/player.php?id=...l=game&type=wmv Conversation between 2 NPCs, with no player input: "Nelos, hello!" "Good to see you, Marus, what news have you heard?" "The news is bad! Rumor has it there has been an attack on Kebaj. They say the daedra attacked in great numbers!" "Grave news indeed... Perhaps my axe could be of use..." "I would imagine so! Goodbye, Nelos, and good luck! Then the PC talks to Marus: "Hello. What can this humble bard do for you in these troubling times?" >>Daedra attack!!!!! "I wish I knew more about it. Strange gates have appeared, and daedra swarm the Legion soldiers. They say the streets run red with blood, and the daedra will soon overtake the entire city! If you're good with a blade, they could use you there." QUEST ADDED. "Gods protect you." The next dev quote is priceless: "This is a really natural way of doing it. You overhear a conversation, learn a new topic and ask someone about it." Next, the PC enters a bookstore. "Oh hello! I was actually just about to lock up the store. Is there something I can help you with?" >>Chorrol "If you're looking for books, you're in the right place!!!!" Then the dev clicks on the 'Joke button' on the interface. "That's a good one! An Orc in a party dress. I love it! R00FLES!!!" >>Daedra attack!!!!! "Everything I've heard is horrible. Creatures coming from magical gates. Whole cities being destroyed. Nations being ruled by necromancy. It's awful!" AND THE QUOTE OF THE YEAR: "The whole thing is terrifying, actually. Would you mind staying around for a while? Just to keep me company?" >>Why would I stay in this dump? >>I always have time for you. The dev clicks on option 1 to show off how dynamic and deep the radiant AI is. "There's no reason to be rude! You can leave now if you want!" >>I'm only kidding, my Jedi friend. "Oh, silly me. I should have known you were only teasing. Please, come on upstairs with me." Now, obviously, footage shown at E3 is meant to impress the player base. After all, the devs wouldn't show us what they think isn't good, because that means it would shy away potential consumers. What better way to ensure sales than to make the best E3 product possible? And that, my Jedi friends, is exactly why everyone who considers themselves a RPG fan should go out and get Oblivion. Other gamers agree, since the user rating for that footage is 9.3/10.
  19. Morrowind packed in 500 hrs of roleplaying goodness. It was teh awesomeness!!!
  20. Time-travelling lizards in NWN proved that anything is possible.
  21. And barrels.
  22. A real shame, really. Everyone knows Oblivion will already win the title by default, because it's so awesome. Super action combat system! Soil erosion! Patrick Steward! Radiant AI! NPCs with perky personalities and real dialogue! Let's get some preview quotes, people! "Oblivion features only spoken dialogue, so you won't have to waste your time with any of that messy "reading" that plagues other RPGs." "A first-person RPG that takes 50 to 100 hours to complete might be a bit much for some people to swallow." Outstanding, people!!! GOTY!!! They might as well just give the award to Oblivion already.
  23. Here's what you need to do. 1) Get some matches. 2) Get some random materials from your household. 3) Fire away!
  24. Hmmm, I'm quite tempted to go play Operation Flashpoint with no hub/crosshair/anything.
  25. I agree with what ~Di has said. In no way has she deserved this inquisition. I believe that ~Di deserves the right of anonymity, much like we all do. She has done nothing to warrant this. Frankly, I'm quite disappointed in some around here. May a mod please lock this. This conversation is over.
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