Whoops, my bad.
How would they have done that, though? Delay the game by 1-2 yrs? Or spread the dev time they had into a 40 hr product rather than 13, essentially diluting it? Hey, ideally I'd love to have longer games that came with no strings attached, but realistically I don't see how that's done without expanding resources. When the cost of development has multiplied in the past years, can you afford to allocate more resources? Where does full VO come in, next-gen graphics?
A game of any length can be hurt if it ends abruptly. Case in point, KOTOR2. The result is an incomplete experience. You may argue that it takes a certain amount of time to ensure even that, but I disagree, and there's probably no right answer anyway. Call of Duty took me about 10 hrs, and it gave a complete experience. The final level felt very satisfying and I was quite pleased with the whole experience. Had the game been longer, I might not have been so pleased.
But that's a FPS. Yet, I find it still applies to RPGs. Take, again, Pirates of the Sword Coast. It gave me a complete experience. 10 hrs. Good amount of exploration, good amount of story, and an ending that felt appropriate and not rushed. On the other hand, it cost me 10 bucks. Would I have paid 50 bucks for it? Probably not, but that may have had more to do with it not being mindblowing, which has to do with what I think of standard Bioware storytelling. I probably wouldn't have bought the BG saga for a massive pricetag way back had I known it would be relatively disappointing (even if it'd come with a guaranteed 100+ hrs of gaming). Like I mentioned in my previous post, I definitely see the argument for wanting a lasting value out of your game. Perhaps games should come with various pricetags? Is it silly to allocate the same one to every game, then expect them all to arrive at the same lasting value. "Okay, we need to make a 50-hr game, even if it'd probably make a better 20-hr one, let's add in more dungeons" Is that because you're going to be charge 50$ anyway? In that way, I'm looking forward to Obs' digital distribution modules.