Everything posted by Llyranor
-
NWN2 only 20 hours long?
Meh, lazy linear design.
-
NWN2 only 20 hours long?
Making the werewolf invincible for all intents and purposes was a pretty weak crutch for imposing their awesome design on the player, though.
-
NWN2 only 20 hours long?
Here's the thing. Idiot-proofing and holding hands removes consequence from your actions. Want to get rid of that ring? No can do, the devs don't want you to break the game!!! It *sounds* like the logical thing to do from their part, and yet, it really removes free will from the player. On the other hand, what would be the alternative? YOU WANT CONSEQUENCE? YOU CAN'T HANDLE CONSEQUENCE! BAM, game-stopping. You threw away that ring, moron, now you can't play anymore. BWAHAHAHAHHA. Is that consequence? Bad design, what? The problem there is that the consequence is applied on the player, not the PC. THAT's bad. Not idiot-proofing the game doesn't mean murdering your idiot players. It means giving the proper consequence for your actions. Your character did something stupid, then s/he pays the price. The CHARACTER does, not the player. If dorkface #23242 wants the ring later on in the story, and you don't have it, he's not going to like you, which may lead to a more difficult path in the storyline. Your character was stupid, s/he pays the price. The player, on the other hand, isn't directly penalized. Instead, s/he gets exposed to a different gameplay experience BASED ON PROPER CONSEQUENCES FOR HIS/HER ACTIONS.
-
NWN2 only 20 hours long?
Evolution would be not relying on completely random objects to move the plot forward.
-
NWN2 only 20 hours long?
Now, why would a game NOT PLAGUED BY BAD DESIGN *require* you to have a random metal block with you?
-
NWN2 only 20 hours long?
Why should you be able to open that chest at all costs? Isn't that the point of inventory management? The player prioritizes what s/he keeps. If s/he decides a key she found in said dungeon is useless and throws it away, boo freaking hoo. As alanschu says, though, asinine design LOL. Just because you don't reward stupidity doesn't mean you have completely random design.
-
NWN2 only 20 hours long?
See, bugs and bad design aren't mutually exclusive. If you need to have an item at one point and can't continue without it, if you 'lost' it, oops. "Game-stopping". You can't continue with the game, is it a bug? You could argue that, if only for accusing the game of not being idiot-proof. Is not providing proper idiot-proofing bug-worthy? Perhaps. Is it bad design? If you made it so that you could only accomplish it one way if you wanted to proceed, and that there was the possibility of 'failure', perhaps having alternative paths would have been nice, no? Bad design? What about bug? What about both, or neither? You could correct the 'bug', but the design could still be bad in that there's only one way to proceed. Of course, now it's idiot-proofed. Win-win, or lose-lose? Or neither?
-
NWN2 only 20 hours long?
Neither. That would be a STUPID MOVE OF THE PLAYER. <{POST_SNAPBACK}> Check and mate, or bug? Is it really the devs' job to make sure their players aren't complete morons? Now, even cooler would have been if doing so would have triggered another branch in the story, where you eventually find out someone picked it up, and you have to hunt it down or something.
-
NWN2 only 20 hours long?
It's because you're secretly in love, but don't want to admit it
-
NWN2 only 20 hours long?
If you threw away the Amulet of Kings, then later on tried to continue the main story but forgot which orifice you stuck it in, is it a bug? Would it even be bad design?
-
NWN2 only 20 hours long?
Bad design can in some cases = game-stopping design. You can call it a bug or idiotic design if that'll feed your ego, but the bloody point is that it needs to be fixed.
-
NWN2 only 20 hours long?
Does it bloody matter? Both need to be fixed, lol
-
NWN2 only 20 hours long?
WTF <{POST_SNAPBACK}> You go, girl!
-
Fallout in 9 minutes?
Our speling ones not so much
-
Ok, Tax Refund = Upgrade.... to what...
Also, how much RAM do you have?
-
SEGA countdown
Now THAT would be a nice surprise.
-
NWN2 only 20 hours long?
Erm, what did you think of DQ7, then?
-
Fallout in 9 minutes?
I wouldn't apply that condescending and dismissive maxim to this case. The speed runs would imply that people don't have enough time and so must finish a game as quick as possible! " <{POST_SNAPBACK}> I was thinking the same thing. I chose not to comment though, as I had a feeling you were thinking the exact same thing as well, and figured you'd be more creative in the deliver. Excellent decision on my part :D <{POST_SNAPBACK}> I was also thinking the same thing, but I said nothing because I knew you would wait until dorkface posted something that would convey the same message.
-
New preview for Dark Messiah
The best part is still the ice slip spell.
-
NWN2 only 20 hours long?
You're right, let's start a new thread about the topic. It'll be like KOTOR3!
-
Fallout in 9 minutes?
Like me.
-
New preview for Dark Messiah
Ubi screwing Starforce just pumped this up a notch.
-
NWN2 only 20 hours long?
I wouldn't!!1!! BECAUSE I'M A FANBOY!!!111
-
NWN2 only 20 hours long?
Because Feargus played through the whole game.
-
Pics of your games: Reloaded
Yeah, it *sounds* awkward, but it turns out to be very innovative. Oh yeah, not to mention that the real-time nature allows for simulation of order delays. Depending on your realistic settings, giving an order to a unit can take up to a few hours for it to reach it. It really helps putting you in the role of being in the higher-ups, rather than doing EVERYTHING. Of course, you can still micromanage everything, but changing orders too often (depending on the settings, of course) can actually decrease the efficiency of your plan.