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Llyranor

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Everything posted by Llyranor

  1. .... wait, Deraldin didn't officially sign up. Jerk. Hmm, might as well carry on this way, then. Whoever sends in a character and gets accepted gets to tag along on Friday. Those who signed up yet couldn't be bothered to even do this simple step are out. Anyway, character sent.
  2. Sounds boring. We live in this time and I find it rather dull. Give me a post nuclear war setting and I will be happy. <{POST_SNAPBACK}> Yeah, Bloodlines was boring!
  3. Anywho, it's pretty neat how CRPGs (well, the media in general, whatever) has trivialized combat and its consequenses. Just wiped out a whole tribe of gobs, no problem! No one will care. Just murdered everyone in some sect because they were all 'evil', no problem! The law is on your side. Yay plausibility!
  4. Combat needs to have a freaking point.
  5. Well, I recommended http://www.openrpg.com which allows you to have (modified) dice rolls directly, as well as provide a grid for combat.
  6. The new one http://forums.obsidianent.com/index.php?showtopic=40846
  7. Game is out. It's a tactical real-time wargame, bordering on strategic (though there's no unit-building BS; it's pure warfare) depending on which level you tackle. You can play as a brigade, division, or corps commander, and the level of command really makes a big difference in the gameplay. The game can support 5,000 units (representing 50,000 men, from a 1:10 ratio). There's a good chain of command system, so that the AI can really support you. You can thus focus on setting up a proper plan rather than fixate over clicking quickly. I'd say the AI is pretty good. I've found it to be pretty realistic, in terms of tactical maneuvers like flanking and so on. There's also a morale and fatigue system that can play a large role. There are 48 scenarios, IIRC. Units transfer from one scenario to the next. I'm not sure exactly how long each one would be, but judging from what'd I've played so far, I'd say they should be at least about 1 hour long each. Heck, the tutorial battle I had lasted 1h30. In terms of replayability, the devs have made it so that there's always some uncertainty in the scenarios, what with some random variants. For example, an ally may say he's going to support your flank, but end up never showing up (which is what happened historically for that battle). Or sometimes he does. They wanted to create situations where the player would have to get him/herself out of the mess, without having the outcome already predetermined from the start. Pretty neat, if you ask me. There's also an Open Play mode, where you can customize whole Orders of Battle (that means being able to configure the whole setup for your army/corps). You can set up different goals for the battle, such as Attack, Defend, Objective Points, etc. Couriers add a nice dynamic layer to it, in that you can receive orders from other generals that ask you, for example, to secure a particular location (AI-directed commands, not pre-scripted). Likewise, you can do the same (sending couriers to others). I'd say the demo is fairly representative of the game. It features two tutorials and one scenario. The tutorials allow you to control a brigade (which consist of a couple of regiment, eg. a few hundred men), and a division (which is a couple of brigades). A corps consists of a couple of divisions, but it's not available in the demo. The nice thing about the maps is that they're HUGE. Even when you command a whole corps (which, when you add things up, amounts to a LOT of troops), you'll have AI generals fighting alongside you. It really makes you feel part of a massive battle. When you see your allied flank break off and rout, you know you're in trouble I suggest you read some more reviews/previews from http://madminutegames.com/ (check the left side). It's generally very positive (main gripes would be that it's too slow-paced, and requires patience, as opposed to conventional twitch-fest RTS; but then, which one has actual strategy/tactics?). In fact, the game's predecessor won 'Wargame of the year' last year at http://www.wargamer.com Just try out the demo and see for yourself. That's what sealed the deal for me. From the screenshot thread, the aftermath of 90 min of fighting.
  8. Ah, sweet memories. The game that got me into online gaming.
  9. Tigranes is also exempted from this Friday's session. Eldar Llyranor Nick Deadly Nightshade Blank metadigital Musopticon? Fenghuang Archmonarch jaguars4ever LoneWolf16 Role-Player Baley Tigranes
  10. Real-time and strategy, but not a 'RTS'. Wargame, dawg, wargame.
  11. From previous footage, looks in-game.
  12. I dunno, some of the American companies have pretty horrendous writing.
  13. NWN2 In all fairness, it already sounds better than Oblivion, though.
  14. Screenshots from Take Command - 2nd Manassas. Awesome game. These are the aftermath of a corps-level tutorial. A freaking TUTORIAL. The battle lasted 1h30.
  15. Dorkface is only half-right, because I'm the one who won it.
  16. Installing Take Command - 2nd Manassas...
  17. Heh..... ok. Eldar Llyranor Nick Tigranes Deadly Nightshade Blank metadigital Musopticon? Fenghuang Archmonarch jaguars4ever LoneWolf16 Role-Player Baley As discussed in the Eldar thread, there's been a change of plans. This Friday session will be an initiation to PnP, more or less. All those here are invited (even freaking Lonedawg). There will be a lot of us, but we'll also be testing out reliability. It's all well and nice that you guys posted in the thread to sign up, but we also need to see some show of reliability. This is serious business, after all. This way, we can also assess whether we have enough players for 1 or 2 parties. In that sense, the less people who show up, the better <_< . If you feel you're not going to be *reliable*, don't bother. Everyone is *expected* to show up, however, unless you report an inability to do so BEFOREHAND (as have RPdude and Baley).
  18. Actually, in that sense, maybe it would be a good way to assess interest. The people who don't show up on Friday, for example (unless they've preemptively reported an inability to attend, such as RPdude), would be removed from the list. Even with just a couple out in this way (which would be unfortunate, but reliability is pretty much a requirement, I'd say), we'd have the party down to 7-8, which could actually be manageable. Also, having a slight surplus of players could make up for occasional absentees (would could then perhaps be placed into the role of a NPC for that week).

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