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Llyranor

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Everything posted by Llyranor

  1. How much of BG1/2's 'hundreds of hours' wasn't spent in dungeons and killing critters, or exploring empty landscapes? How much of Morrowind's 500 hrs wasn't spent doing pointless crap? I'd easily cut out half those games' length if it meant better condensed gameplay. If I knew I wouldn't have to go through some of PST's mindless combat zones, it'd actually have more replay value. The majority of CRPGs I've played would have been more enjoyable if they were shorter and if the devs didn't bother artificially pumping up their length with useless crap. It wastes my time. Length alone means squat. What matters is completeness (or its perception) of the content and the following sense of satisfaction. The only worrisome thing would be if the devs simply cut off actual content for the sake of a slam dunk, and whether they've kept the genre's standard proportion of crap-to-content. THAT's a valid concern, which would apply to a game regardless of its estimated length. A 80-hr game with a half-finished story is just as bad. Cut content is cut content. Length in and of itself has nothing to do with it.
  2. I'd rather play a 20-hr game than a 40-hr game that only has enough real content for a 20-hr one.
  3. Fahrenheit is around that time (maybe a bit shorter) and also didn't have a finished ending... DX:IW has around that time, and look what became of it... Sometimes (meaning often) a longer game (DX) will make more people buy another game (IW) than that shorter game will... Edited in quote...this topic goes fast <{POST_SNAPBACK}> In any case, NWN2 is technically done as far as story and writing are concerned, so I'm not worried about that bit, be it 20 or 40 or 6045 hrs.
  4. Or, if it's a '20-hr' game with a properly implemented story and ending, then they'd actually finish it and feel as though they played through a complete product.
  5. Well, if someone can't even be bothered to finish the game, they're less likely to be willing to invest in future titles. But then, if the title isn't compelling enough to finish in the first place, does it really matter if it's 2 or 10 or 40 hrs long? Ultimately, I guess it depends on what the actual content of the game actually comprises of. They could add random dungeons with useless combat in it to appease losers. Or they could cripple the player's walking speed. Win-win!
  6. Since when is the objective length of time it took a specific person to finish a game an 'opinion'?
  7. Though it does sound like 20 hrs would be 'rushing speed', that in and of itself wouldn't necessarily be bad, either. It just depends what proportion of that time would be spend on mindless drivel. People sometimes overemphasize quantity to the detriment of quality. Of course, if both are lacking, bah.
  8. Where from the Codex?
  9. Why the lack of enthusiasm????? EA has talent!!! :cool:
  10. It's only the best JRPG ever made... My opinion : Xenogears has so many flaws... Half the battles are so damn repetitive, exploration can be extremely tedious, there isn't much in the character customization department, menus suck, controls and camera angles suck... HOWEVER. The music is absolutely beautiful (same guy who composed the Chrono Trigger/Cross soundtrack). The characters are so well done and the story is really something incredible. If you can take mediocre gameplay in exchange for a well told story, you might like it... <{POST_SNAPBACK}> Don't forget the absolutely AWESOME localization. "I killed your father!" "You mean my dad?!" "Yes." "NOOOOOOOOO!!!!"
  11. What would be nice would be if they gave you to option to have the original Japanese VA.
  12. http://www.elderscrolls.com/forums/index.p...howtopic=352731
  13. http://www.firingsquad.com/news/newsarticl...p?searchid=9889 FiringSquad: Are there any plans for a demo of the game to be released? Gary Keith: Yes, we do plan to release a demo, but the date is still under consideration. FiringSquad: What is the current status of the game's progress and when will it be released? Gary Keith: We are currently in our Alpha phase where the entire game is laid out with some placeholder assets. We plan to hit Beta by Fall and bug-fix and polish for a Spring 2007 release.
  14. Heh, if you check out the designer diary, you won't be so hopeful about the game's potential for greatness. Creative director seems like a real charmer. EA
  15. The artwork isn't actually horrendous. That designer diary video was complete drivel, though.
  16. When play it when there's nothing worth playing?
  17. One time we'd need to do eventually is set an 'official' weekly time which we can all agree on.
  18. Heh, well, you'll have everything by next week, I guess.
  19. I don't know what you're talking about.
  20. The nice thing is that prices are usually about equal to the ones south of the border, even before conversion rates.
  21. Change it to Llyranor. Plllllllllleeeeeeeeeease?
  22. About 0.7
  23. I can understand that. If I were playing a, say, stupid Forgotten Realms game and suddenly ninja monkeys popped out of nowhere, I'd (first of all, fall in love with the game) feel outraged and sue the devs. I know Hades would.
  24. You shut your face, jerk.
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