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Manveru123

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Everything posted by Manveru123

  1. In fairness, that letter written by Sawyer is framed in a very biased and inaccurate manner. For example, he statement " Which set of changes do you think I heard more feedback about? If you guessed the marginal drop in proc rate on the soulbound item that had only worked properly for two weeks, you’d be right." is...intellectually dishonest. The dagger in question had it's proc rate dropped from 10% to 3%; that's not "marginal", that's 2/3rds of it's bonus proc percentage. But acknowledging that doesn't hep the narrative Sawyer is trying to frame, so he implies that it's a smaller change than it actually is. The whole thing is full of stuff like that; it's not an honest discussion of why Sawyer believes these things so much as it is a justification for his view of game systems. To be completely fair, this is not aimed directly at Josh Sawyer. I used to work with him as external QA and I can tell you that he's not a tyrant hell-bent on his own concept. Quite the opposite, he's very open to reasonable suggestions. I have nothing against balance itself, but I strongly believe it should be mostly completed before the title is released. Small tweaks after that are fine. Completely overhauling the game a month after it launches is just.. mean?
  2. How does that contradict anything I wrote? Just use mods if you're not satisfied with the challenge. Why would you want to mess up the game for others?
  3. Use this. https://steamcommunity.com/sharedfiles/filedetails/?id=1399216139 But keep in mind that he's squishy before 13. Body Attunement at 10 helps a bit before that.
  4. Omg this. Everything is so visually bland and boring now. What happened to Cipher's "lightsaber" from PoE 1? That was awesome.
  5. So for some reason people around here feel that a purely single player game with NO competitive part requires constant rebalancing. My question is: WHY? Unless members of this forums make a majority of the playerbase (which is obviously not likely), the only thing you're doing by these changes is make other players annoyed. There is absolutely nothing fun in having to restart the game because a dumb patch just nerfed your fun character to the point of being uplayable. Also, when a player returns after DLC and wants to continue his old save, then realizes that there was a patch along the way that made his character garbage, what makes you think he will restart and not abandon the game completely? How could you possibly think that effing up someone's playthrough is a good idea to keep them playing? Do you really not see how pointless it is to do a Blizzard-style overhauls to a single player game? Having an "overpowered" character does not affect anyone's game, only YOURS, and you're free to play anything else if you're bored. If the player wants to rebalance the game himself with mods: sure, why not? Let them. Baldur's Gate did. And it was fine, because only people who wanted these changes got them, they weren't forced down their throat because a random Joe on official forum cries that the game is too easy for him. So I ask again: what is there to gain by this? Flexing about achievements perhaps? Hey, did you know that mods do not disable achievements and you can mod yourself to be a god anyway? In short.. fixing obvious bugs is great. Having mod support, so that players can modify the game to their own needs, is also great. But doing these horrible rebalance changes to a game with zero competitive play is just a **** move.
  6. Could anyone tell me what is this item? It is required for a Legendary armor enchant. Is there a "Bog Dragon" hidden somewhere?
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