
kvaak
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Everything posted by kvaak
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On my playthrough I had to fight twice, once at the gate (what seemed to be an obviously failed stealth check, none of my chars had invested in stealth) and another time inside the camp since I didn't find a large enough gap between the enemy groups to sneak through. This was at night. This time I have a stealthy character so I should be able to avoid the fight at the gate but I'm not sure whether that affects the groups inside the walls.
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[3.02b] Annihilation doesn't seem to be working
kvaak replied to Harlath's question in Patch Beta Bugs and Support
Protip: Bittercut + Spirit of Decay. -
Couldn't you just cheese those with the plethora of "kill vessels on hit" weapons available? Llengrath is introduced in WM2, yes. There's an encounter at the west gate of Stalwart (after you kill Concelhaut) that opens up a new area in the world map. She's basically the Concelhaut equivalent of WM2. Weird, I found the monks at the Scar a pushover. The one unavoidable fight in the monastery was something else though, I had to reattempt it multiple times until I finally figured a way to deal with the engagement-disregarding monks and suppress affliction spam. There's plenty of room to maneuver in the Scar but none in the monastery which was probably a key factor.
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I reported a particular item being buggy, got a response it's fixed in 3.02, downloaded 3.02, first fight I run into the item is still buggy but in a different way. http://forums.obsidian.net/topic/85305-swaddling-sheet-procs-twice-and-other-paladin-quirkiness/ Two items technically speaking but consecrated ground doesn't stack so apart from ear-destructing sound effects it has no effect on gameplay. I can basically win fights with swaddling sheet procs alone (this is on PotD with increased exp requirements) since it procs on ALL crits including fear auras etc. I'd have to either remove it or not use the character wearing it, but this is a gimmicky killing blow paladin whose survival is completely dependant on on-hit/crit effects...
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Monks over-powered?
kvaak replied to Jojobobo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This doesn't resolve any of the issues I mentioned, just like turning off AI won't prevent your characters from standing around idly or attacking if they get interrupted while using potions (or other items). -
Nice Pallidin Bug?
kvaak replied to Grumpiest's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
...nnnnope. It still turns you permanently invisible at random. No idea how to reproduce it and restarting the game fixes it. https://www.dropbox.com/s/64ih1egjfef2co0/inviscloak.zip?dl=0 https://www.dropbox.com/s/7n48agmzum7vesu/b.zip?dl=0 - another one -
Main Story, an atheist cliche?
kvaak replied to Brimsurfer's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Inigo Montoya has a message for you. ...the latter being a vital point of conflict. See: Eder's reaction, Hiravias' reaction, Thaos. -
Why is wand "two-handed"
kvaak replied to adikKt's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Wands, scepters and rods can be used by anyone though. -
Iconic projection
kvaak replied to SamHam's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I just had this happen and I verified my cache quite recently, I'll try doing it again. Attachment also has a screenshot. https://www.dropbox.com/s/ysdtk7tuzymzxnc/iconicprojection.zip?dl=0 E: Verified my cache, it happened again. Could this be related to FPS drops? I know back in Dune II sonic tanks' range was directly tied to game speed... -
Why is wand "two-handed"
kvaak replied to adikKt's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Pistols are two-handed. Maybe you need your other hand free to reload the wand with magic. Or balance reasons. -
Monks over-powered?
kvaak replied to Jojobobo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I agree monks are powerful but I find the iffy AI makes them unusable. Sometimes they won't use swift strikes until you try several times. The slightest interruption might cause them to autoattack instead of using an ability. They just might switch targets. Action bar might still say torment's reach but they're actually just autoattacking. Nah, not gonna use swift strikes. Obviously this less of an issue when you only have one party member, but since I find soloing tedious I prefer classes that suffer little when AI makes them engage full derp mode. -
Main Story, an atheist cliche?
kvaak replied to Brimsurfer's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'm fairly sure someone with no religious upbringing whatsoever would end up either 1) agnostic/atheist* 2) joining an existing movement 3) coming up beliefs of their own Now consider someone growing up on an isolated island with no connection to the outside world, several generations of this process so whatever influence the island's original settlers might have had is all but gone. It's fairly safe to say it's impossible for the inhabitants to share the faith of any specific organized religion elsewhere in the world, thus largely eliminating option 2. Of course the inhabitants could come up with answers of their own and form a new faith (or several), one that shares the properties religions elsewhere in the world [single omnipotent creator deity, reincarnation, afterlife, etc.], possibly several or even a majority. But they would have no knowledge of Jesus or Muhammad or Buddha, thus they could never be considered Christians or Muslims or Buddhists. But what about the period where they haven't formed beliefs of their own or haven't been taught them? Is it not fair to say during that period they can only be considered atheists or agnostics? Even if it is in human nature to seek answers to questions we don't or cannot (yet?) understand such as death or consciousness or the reason for the existence of the universe (or, if sophistry is your cup of tea, the ability to ponder these things) you can't share the myths, stories or teachings (although you might still agree to or follow their principles) of something you've never heard of. It could be in the nature of human beings to seek whatever available solace or security there is in what can be called a religion of one form or another, but it could just as well be said it's in human nature to seek out hobbies or pastimes found useful or pleasant or important. That doesn't mean everyone ends up collecting stamps and if you exclude every form of stamp collecting what is left is only their absence. That is atheism. The blank slate you might or might not end up building upon. Claiming atheism is a belief is like saying not collecting stamps is a hobby. (*I consider atheism and agnosticism largely intertwined, with our current knowledge it's impossible to know phenomena we would call "supernatural" don't exist.) -
3.01: too little enemies?
kvaak replied to Madscientist's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
FTFY. I'm playing on PotD with increased exp requirements and I had to postpone searing falls until I had done some WM content. The one pack it contains was far more terrifying than the smaller groups it used to have, I certainly approve of this. The game still has a ton of trash fights, even if searing falls represents an extreme end of the spectrum. -
For some reason whenever the paladin in my party wearing Swaddling Sheet gets hit by a crit (this seems to work for any crit, including e.g. a drake's fear aura) the overwhelming wave procs twice, causing absurd amounts of damage and rolling for the stun twice. The wave also seems to propagate in multiple directions, causing it to behave almost like it had a colossual circular AoE instead of a linear one. Overlapping beams might cause issue #1? The wave can also travel through walls into unexplored areas, drawing the attention of hostile monsters. Whenever the multiple proc bug occurs I also get a huge FPS spike, this also happens whenever strange mercy and inspiring triumph (the paladin's on-kill effects) proc. Output log and save: https://www.dropbox.com/s/qbjgtyxoeaq40p8/poepaladin.zip?dl=0 St. Ydwen's Redeemer is also bugged, I've fulfilled the conditions but it didn't upgrade, and the divine mark keeps hitting the wielder. I restarted the game and suddenly it reverted to 3/5 resurrections. E: Added another screenshot and output_log just after a bugged wave proc. E2: This seems to happen with consecrated ground too (from the boots). It keeps going off post-battle, "10 targets hit".
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The single most important stat is resolve since your player character handles the dialogue. Scripted encounters can require various stats and skills but you can often use your companions on those. There isn't really a magic number for resolve, there's definitely more than one check that requires 20 and IIRC there's at least one that requires as much as 21. Those are rather extreme though, 15 is enough most of the time and 18 is enough for practically every single encounter. As for raising resolve, you can get +3 from dragon eggs/meat but those are fairly expensive and only last for a short duration. On top of that there are multiple items with +2 resolve and one weapon (in WM2) that increases your resolve by +1. In the first area of WM1 you can get a ring that increases your resolve by 3 and there's a set of gauntlets that increases your resolve by 4, I can't remember whether it's at the very end of WM1 or somewhere in WM2. Resting in Caed Nua can further increase your resolve by 3. Big Durmsey in the Salty Mast can further increase your resolve by 2 which stacks with the resting bonus. So the grand total is 3 (resting) + 4 (gloves) + 1 (soulbound sword) + 2 (Salty Mast) + 3 (dragon egg/meat) = 13, allowing you to pass every single check at 8 resolve, or 11 without food. So how hard are these to get? Food is expensive and the sword and the gloves pop up rather late. By act 2 you should have easy access to a +2 resolve item, +3 resting bonus from Caed Nua and +2 from Salty Mast. As soon as you start WM1 you can upgrade the piece of equipment to +3 for a grand total of +8. Assuming a default resolve of 10, 10+8 won't allow you to pass every single resolve check but only a very small number of them require more than that and if you can afford the dragon egg/meat you can boost it up to 21 which is enough for every encounter in the game. There are some checks before you get access to Caed Nua or the Salty Mast and you won't have access to a lot of boosts before that, but once you hit act 2 a base resolve of 10 should be more than enough to pass almost every single check you'll run into. Alternatively if you start with 18 resolve you don't really have to worry about resolve checks at any point in the game, if you get that much you'll probably want to wear the highest boosting item you have anyway. Intellect is also used a fair amount but my current dumbass PotD paladin hasn't run into a situation where int is required for the best outcome. It might offer shortcuts but usually there's an alternative choice that's just as good. Might is sometimes used for aggressive checks and perception pops up now and then too. Of course you can always reset your PC and pump resolve to 18 if you feel like it. It's a bit cheesy but whatever floats your boat. E: Oh, and if you avoid the fight with WM2's optional superboss you can get a talent that grants you +1 to a bunch of stats, including resolve. It comes into play so late it won't make a difference really though.
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Deflection and Resolve...
kvaak replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's certainly doable but if you use slow two-handed weapons you'll never realistically hit the attack speed cap. As monster damage increases much faster than available DR you're much better off using stuff like Wael's Eyes and grabbing bits and pieces of DR where you can. If you're a dual-wielding fighter then certainly, the extra DR is well worth it. I tend to use slower weapons a lot so usually only my sponge wants plate. -
Well, metric ton might be exaggerating a bit but it's essentially "free", weapon types with innate DR have some sort of drawbacks attached them. Stilettos at least should probably penetrate a % of DR in addition to a flat amount since their low base damage means you'll struggle to penetrate high DR anyway.
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Deflection and Resolve...
kvaak replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I probably shouldn't assume everyone is familiar with the phenomenon. Read that as "heavy armour is already terrible for most of the game, why would you ever make it even WORSE?" -
Deflection and Resolve...
kvaak replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'll vouch for anything that makes heavy armor even worse than it is already. -
Main Story, an atheist cliche?
kvaak replied to Brimsurfer's topic in Pillars of Eternity: Stories (Spoiler Warning!)
This. Unlike OP your companions actually realize that the gods being artificial doesn't make them lesser in any regard. Durance is the only one who abandons his faith and he does so for completely unrelated reasons. CRPGs' presentation of religious characters isn't that bad in general IMO, usually you have a mixed bag. Baldur's Gate has both Viconia who has an extremely stereotypical MURDER ALL THE KITTENS shell while being in-depth once you actually get in her head and Keldorn who's as Lawful Good a Paladin as Lawful Good Paladins get. (You still keep him around because holy crap he kicks ass.) -
Andrea's Gift problem
kvaak replied to FelixTheCat's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
https://forums.obsidian.net/topic/84294-supply-and-demand-cant-complete-ondra-gift-cant-loot/?p=1776180 This should've been fixed in 3.01 though, it did fix it for Stalwart/Russetwood at least.