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alanschu

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Everything posted by alanschu

  1. I think you guys downplay how fast you can think
  2. Is this really new? How long of a game is Contra? Super Mario Brothers? I remember the big thing for my friends and I when we were in school was the ability to "wrap" games without dying in short durations. These games were also $50 back in the day too, yet we didn't mind as much back then. Why is that?
  3. Boo-urns at Calgary winning
  4. How creative. Not overwhelmingly surprising however There's a reason why tripping is one of the few "okay" penalties in minor league hockey.
  5. Proof please? EDIT: Is that the store in Northgate Square, or North Bay Mall?
  6. The proof is in the pudding. Watch the game. (BTW, I didn't see much proof that tripping is all about knocking down fast skating players with an intent to injure either).
  7. The funny thing is that according to that website, the only edition that seems to be available is the limited edition :D
  8. Most tripping penalties are on plays for the puck. Not with an intent to trip.
  9. I've heard many good things about "Effective C++" and "More Effective C++" The textbook for my C++ class was "Big C++" and it was alright. I thought it started off a little too simplistic, but that might be right up your alley.
  10. We aren't talking about the NES version of Ninja Gaiden are we?
  11. Tripping penalties aren't attempts to hurt another player most of the time either.
  12. I'll take your word for it. I thought some of the joinable NPCs in the OC could be convinced to come along without requiring that you pay for them. Especially in the later chapters.
  13. My local Future Shop in Edmonton (downtown, 104th Ave and 109th Street) has Jade Empire: Limited Edition for sale at $29.99 So does their website
  14. Did you have to pay for all of the "henchmen" in NWN? I thought many of them could be had for adventure. At the very least they were in HotU.
  15. I used to dominate at games like Odell Lake in elementary school because I knew the keyboard :D
  16. Another good point. Initial investment on an established IP would likely not be as high, and if it's losses were not significant, sequels that build on the exposure of the previous game can indeed be profitable.
  17. Haha, what are the odds that the referee would be right there waiting for it in a game? I guess if she has seats near a face off circle or something. It does look like the redline so.
  18. Seems as though Daggerfall still has quite the cult following too.
  19. 386s are the chips that have been implanted into all the "intelligent" home objects, like refridgerators and irons. <{POST_SNAPBACK}> Correction: 486 processors [in personal computers] are likely quite rare. I know the original 68k processor still lingers around. It was the sound chip on the Dreamcast.
  20. Try going into your display properites and changing the colour depth to 16-bit.
  21. Blame that more on scripted AIs. If you make this claim in an online environment than I will call you a liar.
  22. I don't think that makes any sense. There are many games that have been financial failures that I would still have given money to sequels for. <{POST_SNAPBACK}> The point is Alanshu my friend, the number of sequels made for financial failures in any industry is low to none. By definition, a sequel is only going to be warranted if the original title was popular and successful (unless of course it's a pre-planned sequel such as Mass Effect 2 & 3, which JE of course was not). <{POST_SNAPBACK}> That's not what Volourn was saying though. He was criticizing ShadowPaladin on his willingness to pay for a sequel as somehow invalidating ShadowPaladin's claims of financial failure.
  23. Actually when you're discussing subjective interpretation it's about the only thing to go on.
  24. Doesn't stop you when the statement is something you agree with. Why on Earth would the developers state that it is built from scratch if it isn't?
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