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alanschu

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Everything posted by alanschu

  1. alanschu replied to Fionavar's topic in Way Off-Topic
    Though I did find it more entertaining when he threw his stick in stiuations like that
  2. I am a little curious as to what you were googling. Did you google your own name? Are you a vain man Mr. Lawson?
  3. For me, the price of games has been exceptionally stagnant. I remember saving up $70 to buy Street Fighter II Turbo when it first came out for the Super Nintendo. From what I've heard, it sounds as though inflation has not had much effect on game prices throughout North America. I don't know if this has been the case in Europe and the UK or not.
  4. I'm pretty sure he never once said that.
  5. Ah, but how often are Internet prices different from store prices? Especially from large stores such as Future Shop, Best Buy, etc?
  6. Why doesn't the internet count? Because it disproves you?
  7. I think that that is just convenient though. The funny thing is, we as fans pretty much demand "save anywhere" and get pissed off when it's only checkpoints. I couldn't imagine what we'd do if we were merely given "lives" with no saves whatsoever. Then we also demand longer games. You see, even if you count Super Mario 1's replay because you died moments from the finish as satisfactory additional play time, there still was not additional content. Imagine playing games like Halo with no saves, or any of those ones that you complained about in the first post. The "longer" games of old times actually had much, much less content in them. I think that "accepting" the older, much shorter, games because they didn't have save features so we could still get many hours out of a game (even though you're replaying the same stuff over and over) is weak. If we count replaying, then I'd say that Deus Ex is probably the longest game I've ever played. Maybe followed up by Half-Life. Both of those single player games have been played through to their completion numerous times by yours truly. I've easily logged in more time in them than FF7 and BG2, both of which I've only played through twice. If you want games to be "longer" like the old days, play through Kong without saving.
  8. Are things on general more expensive in North Bay then the rest of Ontario? And no, it's not obvious. What is obvious is that your store is an exception, not the norm. But hey, it supports your argument, so why not? Face it bub, you bluffed, we called it, and you made a fool out of yourself. Game over! r00fles!
  9. Action/adventure games are frequently 15-25+ hours long Zeldas, Resident Evil 4, Metroids, etc <{POST_SNAPBACK}> Zeldas do have long adventure times. I haven't played any of the newer Metroids or the newer Resident Evils. Just for curiosity sake though, I loaded up Resident Evil 2 and checked out my saved game the first time I beat the game, and it clocked in at just over 3 hours. I bet even now, not having played it in many years, I could still beat it in under two. If I recall, didn't you need to beat the game in under 2 hours (or maybe it was 1.5 hours) in order to get an 'A' rating?
  10. You said straight up that in Canada, the game still costs $40-$50. Which is not correct. Backpedal all you want, but you're a fool if you seriously though people would recognize you were only talking about your one, overpriced store.
  11. But there were BBSs and other ways of venting. I still don't remember people complaining about how short many games were back in the day. The original Ultimas weren't particularly long either. Even Ultima 7, once I realized why I always got stuck on Horace (because I was an idiot), was beaten in a single weekend (and it wasn't a weekend of nothing but Ultima 7). The only SNES games I remember being particularly long were the FF games. <{POST_SNAPBACK}> ???? Games have been getting longer, in my mind, since the NES days, but even in the NES days you had things like Zelda, Metal Gear, and Metroid. It was hard to make a long game pre-saved games. <{POST_SNAPBACK}> I don't disagree that games have probably gotten longer. But I don't think all games have gotten longer. Much of the "length" in many games I find is also swallowed up by travel time. Either that or time swallowed up getting "stuck" somewhere. I didn't play the original Metal Gear (I tried, but at the time I had already played MGS so I found it too archaic), but I didn't find Metal Gear Solid to be a partiuclarly long game either, especially now. The only games I have consistently seen take a long time to play are "epic" RPG games like in the FF series.
  12. But there were BBSs and other ways of venting. I still don't remember people complaining about how short many games were back in the day. The original Ultimas weren't particularly long either. Even Ultima 7, once I realized why I always got stuck on Horace (because I was an idiot), was beaten in a single weekend (and it wasn't a weekend of nothing but Ultima 7). The only SNES games I remember being particularly long were the FF games.
  13. I think you guys downplay how fast you can think
  14. Is this really new? How long of a game is Contra? Super Mario Brothers? I remember the big thing for my friends and I when we were in school was the ability to "wrap" games without dying in short durations. These games were also $50 back in the day too, yet we didn't mind as much back then. Why is that?
  15. alanschu replied to Fionavar's topic in Way Off-Topic
    Boo-urns at Calgary winning
  16. alanschu replied to Fionavar's topic in Way Off-Topic
    How creative. Not overwhelmingly surprising however There's a reason why tripping is one of the few "okay" penalties in minor league hockey.
  17. Proof please? EDIT: Is that the store in Northgate Square, or North Bay Mall?
  18. alanschu replied to Fionavar's topic in Way Off-Topic
    The proof is in the pudding. Watch the game. (BTW, I didn't see much proof that tripping is all about knocking down fast skating players with an intent to injure either).
  19. The funny thing is that according to that website, the only edition that seems to be available is the limited edition :D
  20. alanschu replied to Fionavar's topic in Way Off-Topic
    Most tripping penalties are on plays for the puck. Not with an intent to trip.
  21. I've heard many good things about "Effective C++" and "More Effective C++" The textbook for my C++ class was "Big C++" and it was alright. I thought it started off a little too simplistic, but that might be right up your alley.
  22. We aren't talking about the NES version of Ninja Gaiden are we?
  23. alanschu replied to Fionavar's topic in Way Off-Topic
    Tripping penalties aren't attempts to hurt another player most of the time either.
  24. I'll take your word for it. I thought some of the joinable NPCs in the OC could be convinced to come along without requiring that you pay for them. Especially in the later chapters.
  25. My local Future Shop in Edmonton (downtown, 104th Ave and 109th Street) has Jade Empire: Limited Edition for sale at $29.99 So does their website

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