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alanschu

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Everything posted by alanschu

  1. Cargo Space is irrelevant for the gold that the silver train and the treasure fleet bring in, even in the original.
  2. A ****ing echo in here? That's what I said they aren't doing much except publish the game. If they did some actual work on it like Bio and Obs than yeah maybe it should be on their site. <{POST_SNAPBACK}> Yes, they're "only" publishing the game.
  3. Which still gives more than enough time for everones powers to overlap especially if you have the consulars. <{POST_SNAPBACK}> My level 15/13 Consular/Jedi Master did not have 31 Force Powers, 12 of which were down their own unique path (i.e. I didn't even have the low level one). If you have significant overlap, it's your own fault. And that's with a level 28 character that also exploited the Hssiss bug to gain some levels. My first playthrough, which was still extensive though not exploiting finished my character at level 28 (the save game I just checked had her at level 28 while on Dxun). Even with the consulars, the overlap can still be minimized. Moreso if you get them at a more normal level, as it means they will not need to spread out their powers as much as they can get the higher level powers quicker (since it's based on character level). If you're making your Jedi at level 15, it is insanely easy to minimize overlap.
  4. Yeah, but you're getting them Jedis at level 15, not level 2.
  5. I haven't looked into it (until you mentioned it). Seems like it is, as many resources use XML and whatnot. Looks like there are some mods in development already.
  6. I don't see why not. Though I'm not 100% sure what they'd put in. I'm most looking forward to playing against my friend as we'd be building huge fleets for huge fights.
  7. I think that that is only the case if you play with hindsight and have them be Jedis at insanely low levels.
  8. Empire at War and Boiling Point. My offensive in the USSR has been put on hold in the mean time.
  9. There aren't "crossovers" perse. The way the Rebels get tech is by stealing plans from the Empire, but as far as I can tell the Empire doesn't actual use those tech skills. Basically it's just "when the empire hits tech level 4, the Rebels can now steal new techs from them." There is some crossover I imagine, in terms of buildings (Turbolaser towers, Ion Cannons, and whatnot). But not with space/land units. Which is a bit too bad....it would be kind of funny to steal AT-AT plans as the Alliance.
  10. Wouldn't that be the "fault" of the person that selects the skills/feats for that Jedi? No one is forcing you to pick the same feats/force powers for all of them.
  11. Or at the very least disconnected from the gaming sight. At the same time though, there are probably those that enjoyed morrowind and Fallout, and they actually probably were happy. Are we just an extremely vocal minority (well...not me...I am happy as we'd never get a FO3 otherwise).
  12. Hmmmm. Starcraft is pretty big. I'd say that SC is a better game. I like a lot of the flavour of Empire at War. Having a fleet of Mon Calamari Cruisers get into a combat against a large fleet of Star Destroyers is just a ton of fun. Protecting your Y-Wings so that they can get Torpedo runs off on the shield generators (torpedoes by-pass shields...so TIE Bombers and Y-Wings are terrifying to big cap ships that only have turbo lasers). I like the hero units too. I've only played as the rebellion, but the Millenium Falcon is a fighter killer, as is Red Squadron. Luke can use the force to get a "lucky shot" which seems to instantly kill smaller ships, or take out components (like shield generators or hangers) on the larger capital ships/space stations. The land battles are okay as well. I actually prefer the lack of resource management. Infantry can secure build pods on the ground, which let you set up turrets and healing stations. My first experience with Obi-Wan was cool, as he could heal all infantry units in a small radius of him. I'm not sure why, but I've never had a successful Tow Cable attack on an AT-AT, so they can be pretty scary. I was one of the few that was actually a big fan of the fleet combat in SW: Rebellion though, so I'm probably a little biased. Big fleet fights are always fun IMO. Nothing scarier than taking out a star destroyer only to see that another one has been called in for reinforcements.
  13. I am. And I'm enjoying it.
  14. Well, I mean if you want to split hairs, any demo can last for as long as I keep it in the game. Which would still invalidate astro's point.
  15. Hehe, the Bone Spider is a Large Construct and the Iron Golem is a Medium Undead.
  16. I don't know if I'd consider shareware to be a demo perse, though I guess it could be seen as one.
  17. You know, it'd probably make sense to compare two games made by the same people.
  18. I always thought that alts were typically no-nos on all servers.
  19. I've yet to see a publisher not put it on their own website.
  20. Well, neither of those would be "older games" that had 5-6 hour long demos. I felt that Dungeon SIege 2's demo was rather short actually. I don't recall Dungeon Siege 1's demo. I only remember the first demo of Farcry as well, but I died frequently. If the demo lets you play as long as you want, then what's the limitation of the demo?
  21. Actually now that I think about, what game had a demo that lasted 5-6 hours?
  22. Says a non-newb. I'm sure there were plenty of people that found stuff like the radial menus somewhat clunky. I doubt they'd add the option if they felt it wasn't prudent. And besides, it sounds like an option, which is no real skin off my back.
  23. Just sounds like more options.
  24. I remember reading up about an interesting experiment for creating a Biosphere. Sounds like a common theory at the moment is that we'd have to create one in space, and perhaps use a sail to harness the solar wind to get speed. The beauty about space is that once you have some speed, you don't really lose it very easily. But it would be a loooong trip, and would require a self contained Biosphere. The only experiment I know of was Biosphere II which ultimately required oxygen to be pumped in from the outside.

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