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alanschu

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Everything posted by alanschu

  1. Well, I had my fun. Have a nice day and good luck in med school Onur.
  2. He's doing us a favour. Just like he refused to show videos of maniacal helicopter pilots that masterbate while attacking muslims. No need for him to spoil who the father of evolution is for us. Only 160+ internet IQ people are worthy.
  3. did u know that i used to use the slogan of 'teh world is a hotel and we are teh customers'.my IQ 'not' evolved now w my new slogan, in fact 'improved' i think as i dont believe evolution, a theory defended by a 'pure racist'. <{POST_SNAPBACK}> What? I know many religious people that believe in evolution. Pure racist? What? This is Gold!
  4. teh tests.have u taken 'all' points btw 159 and 181?test repeating may make yo IQ 'seem' lower than it 'really' is.did u know 'that scientific' truth? <{POST_SNAPBACK}> I'm pretty sure it's the opposite but okay.
  5. In notice he has evolved into optionally using the spacebar.
  6. Haha nice find tarna. And an excellent post as always Llyr.
  7. Didn't you promise that the Cell would require the RSX local memory, only to just now say that developers will work with the 192 MB constraint? Some other concerns: I don't suppose you would have an example of one of these algorithms? What exactly is this algorithm doing? Isn't this the way things have always been for years? People criticized the PS2 for having only 32 MB of memory and only 4 MB of video memory. Yet it was far and away the most successful console, having the largest installed based as well as most product support. This may make the XBOX 360 easier to code for, but it wouldn't make it any harder to code for the PS3 than it already is for the PS1/XBOX/NES. Memory constraints have been the status quo. Besides, with the focus on graphics (and after talks with John Buchanan, University Liaison for Electronic Arts, as well as discussions from a talk that Bioware provided at my University regarding pathfinding.....his name unfortunately escapes me ), it sounds like it's optimistic to assume that 256 MB (or more) of the XBOX 360 memory will be used by the Xenon over the graphics processor. A stronger argument for unified memory (and a knock on the PS3), is that there is only 256 MB of video memory. I believe it was Jonathan Schaefer (my boss), that inquired with the Bioware representative about how much memory in the new consoles would be allocated for AI. He was not optimistic. The talk was in December, but IIRC the number he cited was maybe 5% in a typical game. John Buchanan mentioned that while the absolute amount of memory for AI would increase, it's percentage of total memory was decreasing, with very large increases in demand for graphics. As an aside, it ironically seems as though, according to the Inquirer's article, this will be less of an issue with the PS3 as I originally thought it would be.
  8. If we believe the internet IQ tests, I can consistently score anywhere from 160-180.
  9. If that's the lag he's referring to, then no computer is immune :D I don't believe the memory leak is fixed, and I doubt it ever will be as I wouldn't be surprised if its somewhere in the .exe
  10. Duck, Duck, Duck, Duck, Goose!
  11. The XBOX360 is a Halo fanboy naturally.
  12. I haven't tried on the uber-maximum. I'll give it a whirl some time with my new computer (I never even tried to go uber-maximum with my 9800 Pro, but I didn't notice any significantly slowdown on the beach). Definitely not in the Hollywood club either.
  13. Really? My 9800 Pro could handle it fine.
  14. Not necessarily. Depends on what (and more importantly how much) they have to move. Having said that, isn't the "local memory" essentially the cache for the RSX? Why would the Cell need access to that?
  15. Naturally because it's PS2 versus XBOX, he'll find a way to point out that it is not an appropriate comparison.
  16. I quickly ran through the article, and there's some reservations I have with it. He cites ET as a game that couldn't have gone wrong with sales, yet didn't sell at all. He says that Atari "didn't realize that by 1983 the vast majority of 2600s were sitting in closets." He didn't bother mentioning that ET: The Video Game, is typically referred to as one of, if not the, Worst Game(s) ever. They also spent $20 million in licensing the game (astronomical for the time). So optimistic they were of this craptacular game, that the number of cartridges they built was half the total number of consoles sold. Publications such as Electronic Gaming Monthly declared ET to be the worst game of all time. He also cites that game console don't keep our attention for more than a couple years. Specifically, he mentions that "the gaming experience itself still couldn't keep our interest for more than a few years. Attention waned again, but this time new, fancier systems arrived just in time, offering a new and novel experience thanks to prettier graphics and character animation. And yet those systems (the Sega Genesis and later the SNES), as great as they were, eventually were retired to closets and attics and the sandy carpets of the Pakistani black market." However, he seems to ignore the fact that, possibly, the waning interest in consoles such as the NES came about because of the fact that the SNES and Sega Genesis were coming out. He assumes that both 16-bit consoles came out in response to waning interest, rather than exploring the possibility that the waning interest came about because of the new consoles. Next up, he cites that games today are not nearly as revolutionary (and hence not as novel) as previous generations. He's citing diminishing returns on graphical improvement. He may have a point here, but the two screenshots he shows seems to have been picked for the blandest possible picture for Red Faction 2 (why he'd pick Red Faction 2 and not something like Farcry or Half-Life 2 is entirely beyond me). He also credits Red Faction 2 with a time of 2004, when it came out in 2002. The extra two years helps make his argument seem more convincing. It also ignores the fact that a game like Red Faction 2 offered some interesting novel gameplay compared to GoldenEye, such as destructable environments. "So consoles are left to butter their bread with the latter, with the immersion-type games, with the Final Fantasies and Grand Theft Autos and F.E.A.R., games that put you in a movie, basically. The competition here, then, is Hollywood. When teens are in the mood for a mobster story, the game industry hopes you'll be in the mood to play The Godfather game rather than watch the movie. The problem is that people can watch the movie version over and over and over again, there is a human element to the story that lets a person enjoy it all over again, 20 years later. Games really don't give you that." I disagree personally. I can replay a quality game just like I can rewatch a quality movie. Having said that, I tend to actually replay games more than I rewatch movies. But maybe that's just me. Later he goes on to say that movies can be linear and we still enjoy them because of the human element element that allows us to create sympathetic characters. Comments on forums seem to indicate that there are people that find the stories behind video game characters. I felt bad for Dak'kon when I learned he was manipulated by a scheming bastard into essentially becoming a slave....something which I learned about from Dak'kon was a horrible slight upon his people. He was screwed over in a way he couldn't have possibly imagined given the circumstances, and I felt bad for the chap. Forums seem to indicate that other people, while they may not have necessarily felt sympathy, enjoyed it as a story telling device. He also mentions that an advantage movies have is that they're based upon "an art form (drama) with a thousand years of popularity under its belt." Apparently the fact that the acting medium has evolved over a thousand years has escaped him. Relatively speaking, gaming is in its infancy. Compared to earlier generation games though, storywriting and sympathetic characters have significantly increased. I'd go on, but my post is already long enough as it is.
  17. I'm playing with a retarded codebase that makes me waste time trying to figure out WTF it is doing.
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