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alanschu

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Everything posted by alanschu

  1. Prefer none if possible. I don't mind you commenting on areas I have been to in the past, however.
  2. I don't know the full details (I am on holiday) but Bromberg was the guy that took over for Greg Zeschuk when Greg needed to take a break, a few months after TOR was released. Now it seems he's moving into the role that Ray had.
  3. I try to talk enough to hear my thoughts as I play, but yeah sometimes the game just does it's own thing. All bets are off when I start getting scared though!
  4. Yeah, people just have to deal with the mic. I'm not sure how to rectify it unfortunately. I saw something like a "pop filter" or something. In any case: Part 3 Part 4
  5. Part II is up. Went a bit long due to tension. http://youtu.be/DMa8u2G4q_o 3 and 4 are being converted right now and will be uploaded shortly.
  6. With all my friends playing A Machine For Pigs, I decided to finally play the first one. Apologize for the plosives with the mic, although trying to fix it for part 2 made it much worse haha.
  7. Sounds like a bullet dodged, then.
  8. DOn't you just download vehicles?
  9. On some level it is. It's sharing the news that something unpleasant happened and am asking for support. Same with an internet forum
  10. Yeah I hit those stages myself at two different points in my life (brother and a girl). I found myself sliding around, rather than a state of progression.
  11. I don't mind. My brother was killed in a motorcycle accident in 1994 (I was 13).
  12. I am not sure what this is for...
  13. I'm actually more of a joker too. Heck, my own Dad and Cousin were making bad puns at my brother's funeral. We laughed Sometimes some silly levity is needed.
  14. I let her know that it was my way of grieving, but I do understand that while I lost a grandmother, she lost a mother, and I figured some level of "we're communicating this out" was probably there. I lost my brother when I was 13, and can definitely understand emotions run high. She actually called me up and asked me to be a paul bearer, and I accepted. In the end I was willing to defer because it's not worth making a big stink over and it was a simple enough gesture. I had actually tweeted something similar, and I did keep that up (since I have no family that follows me on twitter) and it was pleasant to see the support. In general, I have taken the event pretty positively (as much as one can). On some level I had already started to emotionally disengage with my grandma somewhat, knowing that for the past year it was pretty much "any day could be her last." Dozens and dozens and dozens of positive memories, however, and it was a treat to have her in my life and to share a lot of my achievements with her growing up! Thanks guys!
  15. So my grandma passed away a few hours ago. Which certainly sucks, but for the most part it was time. She was 97 years old, and was of ill health the past few years and actually had pneumonia when she passed, so she's moved on. I shared a post on Facebook (and on Twitter) wishing her well and thanking her for the positive influences she has had on my life and my family, and that I'll always remember the apple treats. I later get a message from my aunt, asking me to remove the post. I asked why, and she said that Facebook is a public place and inappropriate, and that family is still grieving. I responded by saying that she has basically told me that I am not allowed to grieve in my own way, which is something that I personally found very hurtful in a situation that I, for the most part, wasn't really feeling any genuine pain. All the while, her whole family has changed their profile pictures to ones of her and my grandmother, so in my mind it doesn't really seem like an epic secret. I deleted the post still (a bit of me regrets that, but whatever I'm not interested in fighting this and I can appreciate that my aunt is probably a bit more emotionally shaken than I am), but how does one reconcile two VERY different methods of grieving that appear to be mutually exclusive?
  16. Yup, typo. Although I used the word "improved" which means it's not technically as wrong as if I had said "higher" I mean, lowering the chance to miss is improving it, right? <.<
  17. Note, hit TAB (default) to zoom the map way out to a strategic view.
  18. I approve of the detail in the OP. I vote a 100000% raise to your moderator wages.
  19. @Gorth Tease.... We save that for finaling.
  20. Feedback isn't useless, though it does require context. Though it is somewhat entertaining how many people are quick to let us know about things like selection bias, when I know my CompSci program required a good chunk of statistics courses. Yes there is a degree of interpretation, but it's pretty quick to conclude "The default choices are the most frequently chosen choices." A lot of the times we share those infographics of telemetry breakdown purely for entertainment purposes. Other forms of telemetry, such as where people die and what sort of actions they do in the game are things I find a bit more interesting. There's also a degree of feedback from talking with fans. Sometimes it's something silly, such as concept artists just chatting with cosplayers, and learning about what does/doesn't work. It mostly starts out as just fun, but then there's the realization that an armor piece has serious physical restrictions and it's not as grounded as was thought. So by having a discussion like that the concept artist can be better informed on the types of things that are actually physically possible, resulting in concepts that are more grounded in reality rather than simply looking cool. And it's fun for all parties to boot.
  21. If you're referring to the BSN as being a place predominantly focused on praising BioWare, I disagree. Obviously the topic of BIoWare games comes up a lot more there than here, but I'd say the breakdown of supporters to detractors is not all that different on the BSN than on this board. There will be some unique QA aspects, such as the actual web interface/systems and so forth, as well as the pipeline for storing the data and delivering it to a game, as well as enforcing data integrity (i.e. not allowing contradictory choices). Although I couldn't say how much is actually required, though I do know they have one embedded QA on their team.
  22. The thing about being overly hostile is that you end up going up against my humanity (i.e. that fallible nature that will feel inclined to make a snappy remark, get dismissive, or in general just be defensive) which creates barriers to facilitating feedback. It's less murky and the details are usually clearer without that excess. That doesn't mean you need to say you love us or cannot say you hate a game or a feature, though.
  23. I intentionally made a purely objective recount of the nature of the complaint, and did not make any sort of qualitative assessment as to whether or not the complaints were or were not valid. Part of why I did this was because Orogun asked if I was allowed to discuss the complaints. Any inference made that I was being dismissive is a reflection of how you chose to read my post. For the record the complaints were valid then, and are still valid now.
  24. It was the standard complaints. Both had some things to say about the ending of ME3, and one in particular was quite against the idea of not having it on Steam/having it on Origin. But it wasn't really anything I hadn't already seen or heard before. Haha, for the most part people were happy to talk my ear off. It wasn't really a lack of talking with people, it's just that only two people spoke up in a decidedly more clearly negative perspective.
  25. Pretty much the entirety of my time at PAX was chatting with fans that gobble up Dragon Age stuff. Had a couple people that were more clearly less impressed with BioWare's direction as of late, though it was literally only 2 (that bothered to talk to me about it, in any case).
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