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Everything posted by alanschu
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Nice!
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Hmmmm.... I failed to take this into consideration when I booked a vacation to swing down to LA to visit some friends (and hopefully meet some of the Obsidian crew). If there's no Chris Avellone or Sawyer...
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I was enjoying the story too. I made the nobleman an archer though, and that was a baaaaaaad idea. I'll have to pick it up and finish 'er off, however.
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I notice he has taken to bolding his text now. Don't see as much roofles as I once did.
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While in practice you'd never do it this way, it's actually an interesting exercise in terms of getting practice. I probably would use a switch statement as, for whatever reason, I find them more pleasing to look at than a series of if-else-if statements. Note that a line such as the following: else if (strNumber[SymbolToNativeIndex(chIndex)] == '9')Given that your first if statement checks the entire space that is mutually exclusive from this, you don't need to perform the logical check here. A useful exercise would be to look over the code and determine, specifically, why it's so slow with particularly large numbers and to see if there's any way you could improve upon the existing code to speed it up (potentially a lot).
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Haha, he's had a few highlight dunks now where really he just ends up throwing the ball through the hoop without actually getting his hand to the rim
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Yes! I caught this game with my Rec basketball team when getting beers. Was fun to show them "real" basketball
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After reading some of Shattered Sword, I felt compelled to dig out War in the Pacific again
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It's entirely possible that, just like the base game, it's still just done randomly.
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IIRC, all rookies had the same stats and would only deviate once (randomly) assigned a specialist class.
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Allan plays Deus Ex: Human Revolution Director's Cut
alanschu replied to alanschu's topic in Computer and Console
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I laughed: I won't dispute that. But discerning loud people from the total amount of people is tricky business.
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I find Star Citizen an interesting case study in the types of payment options available and what fans actually consider acceptable in terms of price discrimination and exclusive access to content.
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The funny thing is, is that I last played Episode 2 that I don't even remember what the cliffhanger is (nor do I particularly care at this point).
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Stupid amounts of EU4 and Victoria 2, with some Dark Souls tossed in for good measure.
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Yeah that's the way it is with that game, but I still loved it none the less and definitely felt I got my money's worth.
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I'm not sure Valve releasing Half-Life 3 is even a good idea for them, given that at this point I think it's all but assured that it will not live up to expectations that many seem to have manufactured.
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It's actually the backup video we made for PAX in case the live demo ended up going to absolute **** and couldn't be done.
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The thing that seems weird to me is that they're suing on behalf of shareholders the entity in which the shareholders have shares. So if they win the shareholders... get paid their own money, in effect, plus devalue their own shares? Was gone for a bit but I'll try to not necropost too much. But my hunch is that it's more targeted towards those that sold their shares during the drop that would benefit the most from this.
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I'm curious who the lead plaintiff would be. EA's stock is 99% owned by financial corporations and placed into things like RRSP mutual funds and so forth. Part of me has a hard time believing any of them would be a part of a class suit like this (I don't even know if a company can join a class action suit), but I could be wrong?
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Seems like EA might come on the losing side of this unless they can come up with a good defense, eg: "the singleplayer mode works" The lawsuit is on behalf of stockholders (I'm surprised to see some people here so concerned about EA's stockholders). Gamers still lose with this lawsuit regardless, because it's using EA/DICE saying "We're stopping work on other stuff to make sure these issues all get ironed out" as a confession that the game was knowingly released in an unfinished state, but was being spoken up in order to inflate stock prices by which EA's executive committee was able to benefit from by selling their own stock at an inflated price. They cite the stock's dwindling performance as evidence of its over inflation, culminating in a large drop when EA/DICE stated they were focusing on the issues. Note that the class suit ends at the drop the day of that announcement, but that the market self-corrected any binge selling within 24 hours. I'm curious because to me it'd seem as though the plaintiff would need to examine what would cause stock prices to change. For example, in light of this news, EA's stock predictably... went up? It's actually up 6.71% since the announcement, because stock markets basically behave erratically in the short term. This isn't a lawsuit on behalf of gamers though. It's a lawsuit on behalf of stockholders.
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It'd depend a lot on the license used. GPL can be really restrictive, for example, in the specific ways the code can be used/applied and may require parts of the code that a company wouldn't want open to be made so, lest the license be violated.
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I actually really enjoyed the game even at launch. Wasn't hit with too many issues that other people had as well.
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Wasn't AC4 on sale for like 50% off during Black Friday on Steam?