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alanschu

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Everything posted by alanschu

  1. It can't be Kelvin. Kelvin aren't measured as a degree
  2. Besides, I rather like the idea of dusting off my ol' Battlemaster from the original Mechwarrior
  3. Where did you find those? Haha.
  4. I'm sure that taks will enjoy telling you that that is not the definition of justice
  5. Are you sure? I don't really remember a "nudging" but that could be easy to forget. I definitely do not remember a forced chance to miss.
  6. 1 square probably is not 1m. A gun that has a range of 190m at Bobby Rays had an effective range of 17 tiles.
  7. There's no shortage of spoilers for Dragon Age for sure haha. I'd recommend keeping your head down if you want to avoid them.
  8. The living do though. Thats why there are different punishments for manslaughter and murder. Unless you believe in some barbaric sense of an eye for an eye type of justice. Drunken ahole runs over some guys daughter, so now victim's father has the right to run over drunk's daughter even though she has nothing to do with the situation. Its karmic justice! Wait, is that the proper use of the term justice as it is defined?
  9. Rock and Roll Racing was great It doesn't really apply to the question posed, but since we're talking about fun multiplayer games hahahha.
  10. You're the one struggling with the idea of people projecting parts of themselves into game characters, not me. If you don't like my explanations, then fine. This seems to be your failing though, not theirs. I fail to see where I mentioned you did. I used him as an example. I'll give you the benefit of the doubt that you're not just trying to be obtuse, but I don't think it's a difficult concept to understand how people could project parts of themselves into Michael Thorton's persona in Alpha Protocol. Then I guess all the "role play" in teaching commentary was a complete red herring then? It doesn't seem like you role play in role playing games either, because role playing certainly is not simply extrapolating how a different person might act. That's just critical thinking. As you eloquently stated earlier when you brought up the method actors, they don't just extrapolate how their characters should behave. They literally become their characters, and pretend to be them. So much so that it becomes automatic. If someone were to go a step further, I don't think it'd be a stretch to state that there is a some self projection onto their characters either (since it's unavoidable). Of course, maybe the people that don't play RPGs the way you think they should feel as though your way is their "cup of tea" either.
  11. Would be awesome if that were true, but I think you've just had some luck there. A little luck is a good thing. The drop calculations in 1.07 were probably different though but it's so long since I played a game of 1.07, that I couldn't compare it to 1.13. I'm sure I've asked you this before, but do you need 1.12 (Gold Edition) to add 1.13?
  12. I'm making this it's own post as it's a bit separate from my last one. What I realized is that I still do what you do. You say you wouldn't make your decisions for your spellcrafting demonologist PC the same way the you yourself would make, but rather you'd react as the invented persona. The way you state that though makes it feel a bit....disconnected. When I play roleplaying games, I still typically project myself into the character regardless of how I create the character. But I project myself in the way that I imagine what I would be like if I had spent 20 years studying spellcraft and demonology. At first I'm inclined to say we actually just have different ways to talk about the same thing, but I'm not so sure. I do feel as though I am more than able to play the game with a particular character without the same emotional connection, so I'm not so sure it is the same.
  13. But now you're getting into the "fun" aspect, which is purely subjective. I suspect you'd be in a significant minority if your decision as someone with a rat phobia was to flat out refuse to deal with them, ultimately preventing the completion of the game. I think you're taking the projected persona far too far (and too literally). I'd be suspect that anyone creating a character such as the one that you describe, or that had a rat phobia or whatever, would simply play those characters as if it was themselves. But, is it that hard to fathom that a game that equally weights its dialogue choices like Alpha Protocol, that place themselves into the character of Michael Thorton? I'd argue it very much makes sense given that Michael Thorton did not spend two or more decades studying spellcraft and demonology. One thing I like about projecting myself onto the character I play is that it usually makes the story feel more personal, and it illicits a stronger emotional response. This is a huge plus, and as far as I'm concerned the big plus about video games over other storytelling mediums (the ability for the player to drive the story the way they see fit). I think it's because of this I can enjoy games that others on this forum seem to place in their crosshairs a lot (Mass Effect, KOTOR).
  14. Is that really the object of role playing, specifically in the context of role playing games? We aren't doing a psych research here Typically no. Once I find out that "as soon as possible" is in story only with no consequence, I tend to judge it against the game harshly. In the original Fallout, I would very quickly proceed on the quest, even though I had a relatively high threshold of time to do it. Of course, I'd do the same if I created a character like Father Tully. Even then, I think many of the people that "project themselves" onto the character don't completely discount the type of character (especially if it is one that is created). Even in a "me" game like Fallout, if someone spends a huge amount of points in improving repairing, they're probably still going to play the game using those abilities.
  15. Yeah. I find the first time I encounter someone using a new weapon, they often seem to drop it that first time though. At least in 1.07.
  16. Michael Thorton's look can be modified near as I can tell. Looking back, the thing that I think really stands out is just the sheer hostility in the OP's post. She really could have stated her piece in a fraction of the words. She would have spared herself the confusing Deus Ex paradox, and just stated her piece and moved on.
  17. Is it really only stuff in enemy inventory? I know in the base game they do indeed drop weapons from time to time.
  18. Similar in the freedom to act perhaps, but do you really think Oblivion is par with Fallout on appropriate reaction? Freedom to act and develop your character the way that you see fit. Oblivion is not on par with Fallout for appropriate reaction, but that has more to do with the fact that I consider Oblivion to be an inferior game. Few games are as well designed as Fallout. Baldur's Gate struggles with appropriate reaction as well. My character's dialogue is completely unaffected by my intelligence, save possibly the odd choice here or there. My Paladin with Int 3 could be just as manipulative as the mage with 18 intelligence.
  19. Hmmm, do you have an example of something good? Some of the better looking stuff may be a part of a cutscene and a bit less "in game" I'm not sure.
  20. What's Loom?
  21. What precisely is wrong with that one? It went a little bit differently given that I was a male elf though. I won't say it's anything amazingly awesome, but I don't think it's horrible either. I think it does a decent enough job of introducing Vaughn and the type of person that he is.
  22. I dunno. It's okay, but I still think that Mechwarrior 3 has the better Die Clanner! I get goosebumps for the second one, for nostalgia reasons I always loved . It's one of those sound pieces I'd often catch myself humming, even though I haven't played the game in years. I'm getting goosebumps just listening to it
  23. Characters change during play, and no two are truly identical. I'm not sure how your answer applies. Your statement still applies to people that would tend to project themselves onto the character in some way. Because it's fun? I hope this is a rhetorical question. It really wasn't... Why make a detailed PC,then forget about it? Who's forgetting about it though? I don't agree that there is a devolution of RPGs. Game styles like Oblivion existed long before Baldur's Gate existed. Even then, the first two Fallouts are easily among my favourite RPG games ever, and I'd consider them to be more similar to Oblivion than Baldur's Gate or Planescape: Torment.
  24. I'm not sure I entirely understand the question. I disagree with the idea that the player choosing to play a PC role in a way similar to themselves is in any way not "roleplaying."
  25. No one is replacing anything. They're just placing in a role that is similar to yourself. The Bhaalspawn doesn't have a prescribed character. If it did, all dialogue options would have a single node, since the character has already been decided, and would already respond in a different way. It's impossible to remove yourself from any role that you put into the character though. You're still making the decisions based on what you feel would be the most appropriate action for the PC, the way that you perceive the PC's situation. Because it's fun? I hope this is a rhetorical question. Even if someone is projecting themselves onto their character, there's still a caricature due to the fantasy element. I have no proficiency whatsoever with small arms or energy weapons, but when I play Fallout I still pick those skills because I find them interesting. Based on the skill and attributes I choose, I usually play myself with my impression of how I would behave if I had those attributes/perks/traits/skills. As our numbers friend has pointed out though, it can be a ton of fun to play different characters (which also adds to the replayability), and I have no issue doing that (it was harder when I was younger though). What I find particularly ironic is that the edited part of your post makes reference to role playing has its origin as a teaching tool to impart empathy, yet you seem to exhibit a complete lack of understanding and empathy for those that choose to play their PCs with some sort of self projection onto the main character.
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