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Everything posted by Fenixp
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You can get through a level in Hitman and just not see vast majority of its content without actually replaying it like 3-4 times, it's brilliant. Long story short: I'm still stuck replaying the Paris level which I've owned all along and have difficulties persuading myself to proceed before I see all the major stuff there is to see in it.
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Got the new Hitman 1 GOTY from Steam's sale (yea, there are remastered levels in H2, I know, don't care) a) The more I play the game, the more I realize how brilliant it is b) Still playing the first level I've had for ages to do a bit of a recap and I'm having a blast anyway - the replayability is amazing c) I just noticed all the escalations and bonus missions that exist for each map... Just how much content is there? (oh right and then there's the second difficulty which actually makes the game more difficult in clever ways as opposed to "enemies have more HP and see farther")
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Not that Star Traders: Frontiers updates are particularly newsworthy considering they come out on weekly basis, but I really dig this and now wish a lot more games implemented it: So basically, you get an extremely short timeframe to resolve the tutorial quest, set your **** up and do all the chores you tend to do in new game of complex games like these, and have a starting point for permadeath runs where you don't have to do all of this stuff again. Simple and exceptionally clever solution to an old problem.
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Fun tactics game with some clever mechanics is quite good enough for me.
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Washington D. C. itself, yea. That area is crappy. Anyway, NV is much more down to earth (therefore, barren) and railroady whereas F3's world is far more open and rich (which, in turn, can feel ridiculous) - but it's definitely more entertaining to just walk around it as opposed to doing quests, which are leagues better in NV.
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Pictures of your Games 11 - The Quickening
Fenixp replied to Blarghagh's topic in Computer and Console
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Pathfinder Kingmaker is bigger then Deadfire
Fenixp replied to no1fanboy's topic in Computer and Console
*shrug* I don't even have the game yet, just interested in it. I sure hope so. Not as in "Lucky enough", more in the capacity of "You've not played it yet? What is wrong with you, the game was insanely ahead of its time. Just go ahead and play it, it's practically free at this point, especially with the amount of fun it'll provide." -
Aww, Amplitude knows exactly the right words to say!
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Pathfinder Kingmaker is bigger then Deadfire
Fenixp replied to no1fanboy's topic in Computer and Console
Okay, now that sounds really neat -
Pathfinder Kingmaker is bigger then Deadfire
Fenixp replied to no1fanboy's topic in Computer and Console
So... How much of the game it'll fix nad how much will it break? -
There, finished the second part of Burial at Sea. That ending is bloody powerful and works damn well. There we go, Infinite finished, I can move on to another of the infinite universes and finish Bioshock 2
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Oh and Hellblade would fit the bill, altho graphics are a fair bit ... Darker https://www.youtube.com/watch?v=LCC5sEtOnkU
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Underworld: Ascendant released, which I was quite looking forward to. Apparently it's an unfinished mess. Turns out developing "Immersive sims" is expensive and not entirely simple. Killer 7 released on Steam, which I've heard a whole lot about but never played it. Hellgate: London released on Steam, which... I mean... Okay.
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Yup, that pretty much fits the requiremets to a T. Edit: Zeno Clash also comes to mind https://www.youtube.com/watch?v=Qolk9u-rKUk Not a shooter, but there are short shooter bits. Abzu, altho that's borderline walking sim https://www.youtube.com/watch?v=e9d8YjpJgiU
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I'm slowly wrapping up Burial at Sea pt. 2. As good as the core gameplay is, it's just not varied enough to carry ~5 hours of content. There's just not enough diversity to its take on stealth gameplay, and constantly respawning enemies don't particularly help either. Don't get me wrong, it's impressive how solid the core of the game's stealth systems is, especially since Infinite only seemed to have very rudimentary mechanics for whether an enemy sees you or not and that was it. I was having a blast thus far with the DLC. But the mechanics and level design would need a few more months in the oven to figure out ways of making enemies in each area interesting as opposed to "Well, let's do exactly what I did for the rest of the game" Still loving the DLC's take on story tho.
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They won't. Mods are already systematically wiped out by Microsoft assassins.
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Yeah, definitely. And back when I played it for the first time I remember loving the ending quite a bit - some people seem to be really disappointed about it, but I can't see the story ending any other way for it to be as satisfactory. It just... Worked.
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Right? UT2k4 was excellent, fast-paced, most varied, in my opinion the best iteration of Unreal series. It set the stage for some amazeballs mods as well. UT2k8 was just a slower, brown and utterly uninnovative version of UT2k4.
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Going through Burial at Sea pt. 2. When it comes to the core gameplay loop, it's pretty much Bioshock gameplay honed to perfection. Viable stealth, multiple routes to objectives, carriable medkits are re-introduced, and Rapture looks the most gorgeous it's ever looked. It's just a shame it took Bioshock series 3 games and a bunch of DLC to get there, and I'm pretty sure most people won't even play it. Additionally, in spite of exceptionally well done gameplay, Burial at Sea pt. 2 suffers from running on the same engine as Bioshock: Infinite. Because that means checkpoints which just don't work well with sprawling levels which allow a lot of ways to get through and a ton of exploration. Because that means no in-game map to be able to throw even more complex level design in. It also means no ways to vary up the gameplay which were very much present in the original Bioshock, but the DLC's lacking them. And, since it's a second part of DLC for infinite, it also means a much smaller scope.
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Well... Non-linearity and choice and consequence doesn't necessarily mean 'You can go to all these places' or 'The story is different when you click a different dialogue option', altho those are definitely nice to have features as well. Clicking a little '+' next to a stat is also choice, and seeing how your new character build performs in a new game is a consequence - and old, mostly system-driven and highly abstracted RPGs, gave you a ton of choices and, consequently, replayability in that regard. Rockstar have always been great at providing an insane amount of detail and they've been amazing at creating quite highly reactive worlds, but the choices outside of 'mess with the sandbox' provided to you were always extremely limited. What made me ask about mission design earlier in the thread was that I always saw a ton of potential in their systems-driven sandboxes - but as long as Rockstar remains in love with releasing their interactive movies where playing through the extremely linear main story / stories is always directly clashing with the open-ended nature of their sandbox, worth of their games is going to drop rapidly in my eyes.
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Pictures of your Games 11 - The Quickening
Fenixp replied to Blarghagh's topic in Computer and Console
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Finished Burial at Sea pt. 1 for Bioshock: Infinite. It's nice that they went out of their way to replicate level design / gameplay of the original bioshock in the DLC, including the entire thing being far more open than base Infinite. I've had some good fun with it. But... Well, it lasts for like 3 hours or so and ends precisely when you start really getting into it. Also, the possess plasmid is way too powerful now that the game focuses on small numbers of more powerful opponents.
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All right, that's crappy and worthy of attention, I do apologize. I'm not entirely sure how is it in any way relevant to GG, then again, GG was apparently about absolutely everything, yet 99% of it was completely irrelevant and ignorable BS, thus the reaction.
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See, that's exactly what I wrote about GG, in a more complicated manner. Because no, nobody cares anymore. About either of the two. Incidentally, it was like 3 days and GOG started the whole thing by announcing they're going under, which was pretty ****ty handling of the situation by any standards.
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My point exactly, internet forgets fast, regardless of whether it was a bunch of dumb tweets or behavior that actually purposefully harmed paying customer. https://www.wired.com/2010/09/good-old-games-2/