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Fenixp

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Everything posted by Fenixp

  1. I'm absolutely addicted to Endless Space 2 and, after finishing my goal in Cities: Skylines (build a space elevator!), I can fully commit to Unfallen tyranny over known galaxy. I've finished their main quest (which was ... Okay, but not entirely unexpected) and now do the big Academy quest chain. It's good fun. Endless games are rather quickly getting to my top favorite 4X.
  2. Well they did already release a whole bunch of free content, including stuff like fightes and bombers for space battles, new quests and quest chains etc. And considering the way Endless Legend kept growing throughout its support period, I'd say chances are good. But yea, I'd say that about nails the difference - I'd also like to add that Stellaris would be good for people who are fans of purely mechanics-driven games, whereas Endless Space 2 (and Endless Legend for that matter) focuses a lot more on combination of mechanics-driven play with a ton of pre-written lore, faction stories and generic quests that expand and polish the already established universe.
  3. Well he is on my senate now, grinning like an idiot. Heh, totally forgot about that.
  4. The more I play it, the more I love it. My wonderful fleet: The stunning art when colonising worlds: I also found, cought and recruited this ****er: He actually was kind of a running joke with Amplitude, putting him as a random alien in the game's various artwork and in-game images. After fans noticed him and started speculating who he is, Amplite has added him as a hero you get for completing a quest chain.
  5. https://www.youtube.com/watch?v=UD8A8qj0rxs https://www.youtube.com/watch?v=h8H8DedCW_I <- Posting all Endless trailers would be cheating, so uh... Yeah.
  6. In Centaurus constellation... There lives a peaceful race of Unfallen who like the color blue And they unify the system in a biig alliance they called "Cabal of the Black Nebula" Except! There's Lumeris. And nobody likes Lumeris. Seriously, **** Lumeris. Also, look what I found!
  7. https://www.nexusmods.com/witcher3/mods/365 It takes a bit of fiddling to get everything set up the way I like it, but considering time spent with the game, it was well worth the effort. It essentially lets you disable entire UI for majority of the game, with it only appearing contextually (health and stamina when you draw your sword, that kind of stuff.) It also adds "in-world" quest markers which you can only have active when using Witcher sense - in other words, they're only ever present when you go out of your way to see them, massively migitating the whole "watching the mini-map" thing. Alternatively, in the vanilla game, you can actually only disable the dotted line while keeping markers displayed - so you have a general idea of where you're going, but you still need to consult map and your surroundings to get there.
  8. Goddammit I hate the attention culture nowadays. "Look at me look at me I hate this thing look at me!". Great, now keep it to yourself.
  9. Just FYI if you didn't know they existed: http://store.steampowered.com/app/380150/STASIS/ http://store.steampowered.com/app/532840/agecheck And postapo adventure... Thing: https://www.kickstarter.com/projects/bischoff/beautiful-desolation-isometric-post-apocalyptic-ad
  10. Whenever I see a bug like that, I sigh loudly, unify all the copy-pasted code I find and then have a talk on architecture with the rest of the team
  11. This is Obsidian we're talking here. Approached from the other side of the spectrum, Pillars of Eternity was probably the smoothest and most polished experience I've ever played by this particular developer, regardless of still having bugs in it. That's not really an excuse for Obsidian per se, more of a "What did you expect?" kind of remark - if anything, Obsidian has regained my trust in creating polished games in addition to great worlds and stories to explore with Pillars of Eternity, in spite of it still being buggy. That being said, Obsidian should seriously think about allowing wider range of mod support for Deadfire - purely because bugs like these will be unavoidably removed by fanbase when development of the game is inevitably abandoned.
  12. Yeah I uh... I built things.
  13. Speaking of Endless Space 2 in the News thread, it brought back what Tale was talking about when attempting to play Endless Legend 2 and launching the game again, I think he pretty much nailed it: When trying to play peacefully, it's very difficult to gaunge how well you're actually doing and you should do to proceed. The game doesn't communicate your failures particularly well, which is a shame.
  14. Yes! https://www.youtube.com/watch?v=33IsmJfSXiA Direct continuation of Endless Legend's story, finally. And yes, I'm posting ALL the Amplitude updates.
  15. Cities: Skylines. I've spent like two hours tweaking traffic to finally get it going smoothly, but it worked out in the end (somewhat)
  16. I uh... Seem to be stuck playing a videogame. It has tourist centres and... and like... horrible traffic jams (that I improved massively by creating a network of tram, subway and bus lines while offering all public transport freely. Phew. I'll probably build a train around the city too.) and pollute the land... and the sea I'm not all that bad tho!
  17. Oh right, interview with Harvey Smith (Deus Ex, Dishonored 1, 2 designer) https://www.youtube.com/watch?v=oU8MeU2Sszw And with Ricardo Bare & Raphael Colantonio about Prey and Immersive Sims (Bethesda approached us and said "hey, why don't you use this name?") https://www.youtube.com/watch?v=FaMLCWsCTwU Well, Siege is supposed to be really good. If you like being yelled at for sucking hard. And playing with other fleshbags.
  18. Ars Technica article on the issue... I don't know man, ever since you posted it, the issue gets kinda tossed around in my head and, at the end of the day, I kinda feel like EA is doing the right thing, just for entirely wrong reasons? I mean, you're looking at the problem from a perspective of a gamer that would play MP games to overcome challenge, and to such player, even matchmaking is totally the best experience he can get. What we're talking here tho, games by EA, Activision or similar, they're not designed for that kind of player. Imagine you're the kind of player who buys two games per year to casually play MP matches with his pals and expects them to last him as long as possible just to have some fun on the mic while calling everyone wankers. Wouldn't said game remaining engaging for a longer time be a good thing for such a player? I don't really think casual shooty bang bang players give a crap about fairness, and design of such games reflected that for the longest time (short time to kill, kill streaks etc.) - on top of it, seemingly all AAA shooters that involved a higher skill ceiling than their peers failed. It's easy to make that argument when you pick arbitrary videogames, point at them and say "Those games are modern." Those indie gems are modern games too tho (and would stand no chance of success back in the day when having a distributor was almost necessary to get any kind of market penetration... Hehehe, penetration.) and omitting modern games like creations of Arkane - which are systematically much more advanced than most older games while offering mechanical interactions which were simply not possible with older tech. Nowadays, we have a fantastic selection of games of various complexity, majority of them not challenging player to 'find out how to play them' (in other words, pressing random buttons on the keyboard, hoping it'll do something - that's not meaningful and smart gameplay, that's waste of time.) Remember, back 'then' (pre-2000), videogames were a niche hobby, so 'mainstream' titles were targeted at that niche audience. Games are now mainstream, but there are still games coming out targeting said niche audience.
  19. I'm not particularly surprised about IWD, it just complemented the IE releases nicely - an adventure-based RPG, a story-based RPG and a dungeon crawling RPG. There was a game for every DnD fan out there in the trio, and in spite of IWD feeling weaker than BG or Planescape Torment (which I'm sure will be at the top of the list), it's still a very good game. And Dragon Age: Origins just appeared at the right time, for the most part. It just happened at the time of drought for tactical cRPGs, and it had very good presentation and decent writing to go along with it, so it's easy to see how it gathered popularity. But yes, the massive dungeons consisting of 3 enemy types each killed the game for me too - don't get me wrong, I enjoyed it well enough and finished it, Awakening and some of the DLC, but it's nowhere near my favorite RPGs of all time. Then again, that also applies to Baldur's Gate games, albeit dungeon design in BG2 was a fair bit better than in DA: O.
  20. If you liked the gameplay and exploration, do give the remaster of the original Resident Evil a go too, I only got to play it after finishing RE7 and loved it to bits regardless.
  21. Exceptional, but not for everyone. There's a demo on Steam.
  22. Yeah, I'm not sure why people mention dread (since there's next to none in Prey) and why would anybody even expect to find it there, considering Prey is not actually a horror game (and it never really got marketed as such). Talos I also happens to be designed as a place to live in as opposed to a horror environment - which is realistic, but not particularly scary. Whole game is rather detached, and poposedly so.
  23. Well now I feel like replaying both Freespace games. And yes, everybody needs to give Thief games a proper go - masterful examples of level design and insanely ahead of its time... Like anything by Looking Glass, really.
  24. More people would like to have your mom. Wait, that didn't come out right at all!
  25. They should send Gaben so some sort of prison colony.
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