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Fenixp

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Everything posted by Fenixp

  1. I did say "Can't complain about optional statistics" back when I played the game and got impressed by how much info it tracks for people who are intetested, but apparently, you can Anyway, you can absolutely disable all the markers distracting you in the UI options.
  2. I'm pretty sure you can enable outlines somewhere in the extensive UI options
  3. It's from June apparently, but I just found it and don't remember it being posted: https://www.youtube.com/watch?v=N6uzt7U9Vb8 Slain was a decent platformer - not fantastic, but pretty good. If they learned their lessons and retain the fantastic soundtrack, I'd love it. Because... I mean... https://youtu.be/oe9rumkjAJE
  4. When I try to download the free Bretonnia DLC for Total War: Warhammer, Steam launches the game instead of downloading free Bretonnia DLC fro Total War (and all that the in-game DLC page does is that it links to the Steam's store page, which then asks me whether I have Steam installed. From within the Steam's browser. In Steam's in-game overlay.) It is, naturally, an old issue that gets resolved differently for different people. I feel Valve is actively trying to make me buy a console for AAA games. Edit: Solved by disabling Steam beta participation. Of course, I've had to enable beta participation in order to make my controller in Prey work properly on request of Steam's support. *sigh*
  5. Well creating a dream team is easier when you're rich, they nailed the whole team management aspect down.
  6. So, my Craver hordes have consumed everything in Endless Space 2, so it's time to get back to Prey. ... In which I have found a way to bypass sealing the breach in Hardware Labs to finish the Black Box project. It's insane how many ways of getting around the station are in the game.
  7. Endless Legend artbook got released as free DLC. If you own the game and are interested, grab in, not much of a reason not to.
  8. I wish more Japanese games looked as distinct as Valkyria Chronicles do. Actually, I wish all games looked as distinct as Valkyria Chronicles do.
  9. What IndiraLightfoot said. I'd just like to add that the DLC, aside from containing a bunch of gameplay improvements, also sport some of the best levels (albeit some are recycled). Well worth picking up, and the story from the DLC is directly followed by the sequel (not that the sequel particularly cares about the story anymore...)
  10. Not sure about bloomy, but blurry is specific Dishonored's art style - apparently, the textures were designed to feel washed out and blurred into each other.
  11. You disliked Prey either so you're one of those really negative tales that have kids with cigarettes expecting end of the world and end with them being eaten by a wolf or some two-headed monstrosity. Just sayin'. It's okay tho, there always has to be a person with a Max avatar that's wrong.
  12. I'm constructing supermarkets so that my biologically ingeneered weapons of Endless destruction are happy. They can now pop in for groceries while they're enslaving local population and consuming the very planet they live on.
  13. Now that I'm finally home and can play a bit more demanding stuff, I've opted not to. Because... Well, I got consumed by... https://www.youtube.com/watch?v=QBo-4f3b90o Edit: Incidentally, Amplitude have just added fighters and bombers to the game.
  14. Maybe you should ... ... Fire her.
  15. After going back to XCOM: Enemy Within to check whether I'm just looking at it with rose-tinted glasses when comparing it to XCOM 2 favorably while not really enyjoing XCOM 2 proper, I'm suddenly good 12 hours into the game and enjoying the hell out of it. So... Idunno. I'll try to give XCOM 2 a shot again after finishing the original again, treating as a direct continuation of the original's difficulty? Except I don't really remember XCOM's ending being particularly difficult (just rather bull****ty)
  16. Technically it's the second story DLC, including the unfinished content thingy. And this is Paradox so I'm afraid you'll have to wait a few years for all DLC to come out with their famous DLC policy. Then again, by that time, Tyranny'll be a fantasy epic like no other before it - or... Well, full of cosmetic skins.
  17. That's not how this works man, you have to fill in the blanks with whatever outrages you and then join one of the sides based on which one's views are a better fit for your outrage. Alternatively, if you see this as an SJW / anti-SJW deba... Sorry, flame war, you need to remember whether you were or were not SJW and then adjust meaning of what he said to whatever fits your agenda. I mean, who cares for facts? https://www.youtube.com/watch?v=6gLMSf4afzo
  18. First of all, take note that the difficulty will only increase in areas you've not visited yet - changing difficulty changes how many monsters in which composition spawn, not their stats, damage etc. Well that's not strictly true for story-time and path of the damned difficulties, but still - when a map is already seeded, monster composition will remain the same regardless of changed difficulty (I ... believe?) Not sure how much it'll do that on Normal, but the game tends to punish that strategy quite harshly later on :-P The AI tends to be smart enough to go after your mages when it notices they're far too easy to take down.
  19. And I don't actually mind that at all. I've played dozens of hours of the original XCOM with EW expansion (and later with Long War), always iron man and I've always enjoyed the crap out of it. I loved the hell out of games like Darkest Dungeon or Mordheim. However, XCOM 2 makes me feel like I'm rarely in control, throwing stuff I can't really do a whole lot about without meta knowledge - which I just don't find very fun. And I also don't enjoy save scumming. I've actually got a mod which does that, but if anything, it just showed me how rudimentary stealth play in XCOM 2 is.
  20. Playing XCOM 2 for a bit served as a quick reminder for why do I dislike the game. It's basically RNG bull**** the game - original XCOM already threaded the line of my tolerance, but fixed mission timers + full procedural generation = fail if you enjoy Iron Man playthroughs.
  21. That's very impressive performance for an image-processing, self-learning AI.
  22. I was worried space is a rather boring topic for Failbetter games to tackle. Yeah, that's not how spacefaring works. At all. I love it.
  23. Ok!? TF2's campaign was some of the most fun I've ever had with a campaign in an FPS, that's barely just 'ok' :-P Anyway, as with just about anything in life, focus on polishing what your product is all about and ignoring the rest will end up in a more polished and fun product. Often enough, having throwaway SP/MP will just divert resources from bits that actually matter and that people pay for. What I do quite like is the rise of seamless MP functionality, altho I do tend to avoid it myself (love it as a concept, can't stand it interrupting my SP fun) - in other words, in spite of having a dedicated MP mode, having MP functionality implanted directly into your game as an opt-in feature. Dark Souls is a fantastic example with some incredibly creative uses of players sharing events or actions from their world with other players in often unpredictable and fun fashion. Or Watch_Dogs 2, having both co-op and competitive MP content that you can opt out of completely separately. I think that's really cool, reinforces what the game is designed about and can be a lot of fun.
  24. The past tense is incorrect, you will be made redundant once I find time and start posting Mordheim screenshots.
  25. Ooh that's a game I'd love to be a fan of, but it seems with increasing power of my hardware, Deadly Premonition somehow manages to run more and more poorly.
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