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Barbedbeat

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Everything posted by Barbedbeat

  1. https://twitter.com/jesawyer/status/821741685109469184 *internal screaming*
  2. I love everything about this. You should since these are actually Aloth's lines from PoE1. Most of them are; not *all* of them were present in PoE I. (Damn the lad's aim (?), for example, wasn't.)What I love the most, though, is the possibility of Aserloth (when still alive after the events of the first installment) truly making an appearance in PoE II.
  3. Pretty sure it's the title of a chanter phrase, but I cannot remember which one...
  4. @LuccA: I honestly can't see anything wrong with being enthusiastic about something. And it's very nice of you to worry about our mental wellbeing, but, in my specific case, there's nothing more to be done. So, thanks anyway.
  5. I've got a special dead-man-spell/switch embedded in my skull. It instantly reanimates me should I ever laugh my soul out.
  6. Oops, I forgot to mention I'm a necromancer. Death is only a temporary setback for yours truly. (But yeah: I ought to stop using the adverb "literally" when I actually mean "metaphorically").
  7. That Plato's Cave t-shirt literally killed me.
  8. I've seen several posts concerning the mostly unanimous desire of having stronger, truly confrontational, challenging companions, but I cannot recall reading anything about a more specific idea, namely "problematic companions". Whereas the topic of companion behavior on a strictly RP level has already been discussed, my two-cents would concern two specific areas: combat and interactive scripts. Let's start by saying that, in the world of Eora, madness lurks behind every corner. It is a world of souls and reincarnations, and awakenings are pretty common an occurrence. A character suffering from such a condition might have a few issues dealing with her own behavior, in "normal", conversational life and on the battlefield alike. This gave me a couple ideas on how the gameplay could mirror that. Such as: 1) Battle: during fights, said companion would all of a sudden stop following your orders and start acting on her own accord for a few seconds. "Oh, but that would be just SO ANNOYING!!" yes, I know that's exactly what you're all thinking. But WHAT IF: A) it were implemented as a selectable, optional trait and B) the sudden loss of control over a char could be paired with some random cool outcome, perhaps in the player's favour like an insta-, flamboyant kill, with some snazzy visual effect, reminescent of Fallout 1 and 2's "bloody mess" trait? Maybe mixed with some hilarious epic fail for good measure? 2) Interactive scripts:same thing. Have your pc follow a careful choice path only for one of the companions to physically hijack the course of action, for better or for worse. I think such instances could add a bit of lore-y spice to the gameplay, as well as creating some serious dilemma on whether to keep a character in the party or throw her down the nearest- metaphorical- well. There. Please, excuse any typo/lack of clarity, but I typed this post on my phone while commuting. Will re-read (and possibly correct) tonight, when I'll have a computer proper at my disposal.
  9. ... And this would be the consequence of Hiravias's "vignette". "Riding the stelgaer does not mean what you think it do-" "Well, it does NOW."
  10. And here's Hiravias from yesterday, making the whole party cough in exasperated embarassment. Except for one very interested member, that is.
  11. Here's Edér and Amiri, from days 5 & 6 respectively.
  12. Well, since nobody else from the forum seems to be participating in Obsidian's Inktober, please allow me to keep spattering my silly ink all over the thread. Here's Boone, from day 4. He really does not appreciate the nickname my Courier gave him. (And sorry for the multi-post, folks: I can only post pictures individually due to their size, apparently ).
  13. HK-47 meeting & falling head over heels in love with Devil of Caroc.
  14. Well.... That caught me quite by surprise. We'll just have to wait and see, I suppose.
  15. @Paul H after you have the vision, go talk to the dwarf hanging from the tree. Exhaust every dialogue option and then talk to Edér (at that point he'll comment about the whole "staring at the dwarf thing" to attract your attention, and h'll finally be recruitable).
  16. And Day two: Lini!.... Who I'd never seen nor heard before. I'm going to try and do the whole list, even if I have no idea who some of these dudes might be.
  17. Well, since I've got nothing to lose (except my reputation, but hey), I'll be the one to start the dance with my horrible drawings. Day One: CORFISER! EDIT post Fionavar's comment: my twitter handle is @hedstormproject, (you can find it in my signature anyway)
  18. The Muscly Club: Edér, Pallegina, Zahua, Maneha. Pretty self-explanatory, I think. Team Sanity Slippage: Aloth, The Devil, Durance, Grieving Mother. Because, let's face it: GM is as nutty as a fruitcake too. (Also, yours truly will soon be an eligible Team member is she does not succeed in killing Concelhaut in the next few hundred of tries.) Live and Let Die Live Squad: Kana, Sagani, Hiravias. These dudes are just, y' know... chill. Yes, they all have their personal issues too, but hey: take it easy, bro! Sing a song, eat a deer jerky, roll in the grass... *Shrugs* just live and let live, man!
  19. I can barely stand him. I can barely stand any of BG's companions, actually. Except for Xan. Xan is cool, and he's the only one whose exaggerated cartoony-ness manages to actually sound -ironic-. Also, Xzar's occasional outbursts are quite fun the first couple of times you hear them. Same thing applies to Khalid, even though I tend to have a soft spot for that hysterical bundle of nerves. ... Sorry.
  20. I can barely stand him. I can barely stand any of BG's companions, actually. Except for Xan. Xan is cool, and he's he only one who's exaggerated cartoony-ness manages to actually sound -ironic-. Also, Xzar's occasional outbursts are quite fun the first couple of times you hear them. Same thing applies to Khalid, even though I tend to have a soft spot fir that hysterical bundle of nerves. ... Sorry.
  21. I think he managed to do that thanks to The Power Of Swearing : Iselmyr started yelling and the rocks just crumbled with embarassment. Personally, I adored the whole WM2 ending arc, even though I fully agree with @AndreaColombo on Ondra & Abydon's motives being pretty puzzling. But again, how could a simple mortal like me question (let alone criticize!) the unfathomable ways of the Gods? That said, this is what my Watcher did while deep down Ionni Brathr's rocky bowels: after furiously chewing out at Ondra, she proceeded to swear in front of her "and all the other gods" she would make them PAY for the tragical nonsense their wicked whims had caused her, her allies and Eora as a whole. Once they reached the Crystal, as the nihilistic fatalist she is, Watcher decided drawing lots was the best and less guilt-inducing way of sending somebody to certain death and so they did. Durance was the one to find the white pebble. He took the hammer while a teary-eyed Watcher placed a thick diving helmet on his head, "just in case". A desperate gesture. Then, without a word, Watcher and her remaining companions rushed their way out of the satellite's remains and onto shore, where they stood and watched the moon's crumbling entrails plummet into the lake's depths, dragging the Eyeless and their beloved companion down with them. Or so they thought. Edér had just started uncorking a celebratory wine bottle when, suddenly, a thin ice crust cracked open, revealing a very shaken, very pissed, very alive Durance. Watcher couldn't believe her eyes. In a spilt-second there she was, hurling towards him, locking him into the most heartfelt of embraces... only to get overwhelmed by the stench and fainting face-down in the snow. While uncoscious, however, she managed to commune with the shared soul of The Eyeless, and convinced them to rejoin Abydon, if mostly to spite Ondra. PS: I'd love to read Devil's narration, but I'd have to redo the whole dungeon, for she wasn't in my party when I entered Ionni Brathr. Ah, shame.
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